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Alls i have to say is wow, this game has made me jump in my seat quite a few times for the first hour i played it. Great game oh man.
Where is that flashlight mod? |
mkay, someone loves the cock
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[quote="Mr. maple":afa61]
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yup and I've got real good at switching from flashlight to weapon |
just bind all your weapons to keys. you dont need any key binds except for moving, crouching, and jumping. the rest i use for weapons. oh and the pda.
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1-0 keys are binded..
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... You talked about binded keys, #1-#0 on the board ...
STFU. [img]http://www.alliedassault.com/phpBB2/images/avatars/843151610411553a0d5ce5.gif[/img][img]http://www.alliedassault.com/phpBB2/images/avatars/843151610411553a0d5ce5.gif[/img][img]http://www.alliedassault.com/phpBB2/images/avatars/843151610411553a0d5ce5.gif[/img] [img]http://www.alliedassault.com/phpBB2/images/avatars/843151610411553a0d5ce5.gif[/img][img]http://www.alliedassault.com/phpBB2/images/avatars/843151610411553a0d5ce5.gif[/img][img]http://www.alliedassault.com/phpBB2/images/avatars/843151610411553a0d5ce5.gif[/img] [img]http://www.alliedassault.com/phpBB2/images/avatars/843151610411553a0d5ce5.gif[/img][img]http://www.alliedassault.com/phpBB2/images/avatars/843151610411553a0d5ce5.gif[/img][img]http://www.alliedassault.com/phpBB2/images/avatars/843151610411553a0d5ce5.gif[/img] [img]http://www.alliedassault.com/phpBB2/images/avatars/843151610411553a0d5ce5.gif[/img][img]http://www.alliedassault.com/phpBB2/images/avatars/843151610411553a0d5ce5.gif[/img][img]http://www.alliedassault.com/phpBB2/images/avatars/843151610411553a0d5ce5.gif[/img] |
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Look in the spoiler thread, I believe someone talks about how they killed him in there..
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soulcube i think
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some nice screenies in this thread
http://www.forumplanet.com/planetdoom/t ... id=1445959 |
[quote="Uncle Phil":4c00e][img]http://www.daplayazclub.com/uploads/pr0n111111111.jpg[/img][/quote:4c00e]
....looks like you've been killing the help. |
I was messing around today and also noticed if you kill the guards and things at posts in the beginning it will give you their PDA.. I wonder if there is any signifigant info in them??
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I gotta find that Banks guys PDA, for the alpha labs to meet up with Bravo.
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[img]http://www.sokkbandits.com/sa/moonbase.jpg[/img]
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is doom's story the same as doom 3s?
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yeah doom 1 really didnt have a story it was a basic shoot 'em up
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[img]http://homepage.ntlworld.com/gerald.marley/fg/kabam.jpg[/img]
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^ howcome you dont have that little screen?
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[quote="Mr. maple":2ebeb]^ howcome you dont have that little screen?[/quote:2ebeb]
Not sure what ya mean. If you mean the little computer screen icon thats usually on the bottom left i think that only hangs around when you have video files or emails that are unread. |
Another little mod in the works
[img]http://homepage.ntlworld.com/gerald.marley/fg/plbefore.jpg[/img] Plasmarifle fire before^ [img]http://homepage.ntlworld.com/gerald.marley/fg/plafter.jpg[/img] [img]http://homepage.ntlworld.com/gerald.marley/fg/pl-more.jpg[/img] And after, now the rifle fire lights up areas it impacts on with a blueish glow. Was actually already in the def file but was commented out. Edit: added third screen showing the enhanced muzzle flash that lights up the area around you. Should look pretty nice in multiplayer games biggrin: |
are you making this?
i haerd that if you go in the direcrtory you can just change it yourself |
ohhand this is the screen im talking about. itys on the actual gun
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Its just a few things that were // out of the weapondef file for some of the weapons, im just enabling them and exagerrating the effect to make it look better.
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[quote="Mr. maple":4557d]ohhand this is the screen im talking about. itys on the actual gun[/quote:4557d]
You mean the ammo counter? Well i play with my mod installed, with that the chaingun rate of fire is about double so when firing the gun gets pushed back a bit and that part goes offscreen, give the impression that theres a ton of kickback coming from the gun. happy: |
Sort of a stupid question, but, when you shoot a monster on your system does blood fly out and splatter on the walls and stuff? because mine doesnt :(
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[img]http://homepage.ntlworld.com/gerald.marley/fg/plasma3.jpg[/img]
[img]http://homepage.ntlworld.com/gerald.marley/fg/plasma4.jpg[/img] Much better rock: |
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Do I have to turn anything on for it to do that? Because ferich has the same settings as me and he says he gots the blood too.
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Theres no blood option at all in the game, are you using the bodystay mod or you just using the standard version where they burn away. The bloods a lot more obvious with that mod installed. Its in cluded from my mod i posted yesterday
http://homepage.ntlworld.com/gerald.mar ... akgerv.zip U can also grab the gore mod from here http://www.fileplanet.com/files/140000/143965.shtml |
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Heres a recently released selection of performance tips for Doom3 players:
http://www.megagames.com/news/html/pc/d ... ence.shtml |
[quote:d294f]The Guide
After installation, the Doom III Folder consists only of the doom3.exe and some .PK4 files. Those PK4 files includes the entire game (sounds, videos, textures etc.) compressed. They are normally uncompressed in mid game, which is very hard on your CPU. We can unpack them and thus take the strain of your CPU. 1. Make a copy of ALL the files in C:\Program Files\Doom 3\base. This is some big filage, but if you want to revert to MP without reinstalling you need to do it. 2. Unrar the following .pk4 files (just pretend they are .rar's and open them with winrar) into the C:\Program Files\Doom 3\base folder (each one should unrar a single folder such as textures or models): pak000.pk4 pak001.pk4 pak002.pk4 pak003.pk4 pak004.pk4 (This one has many files, put them all in \Base and overright any that apply. 3. Now delete the files above (pak000-004) or move them to another folder for storage so you can revert to multiplayer. When you want to revert to multiplayer, restore everything you had before and get rid of the new stuff. I'm not sure if the folder maps is the same or not, so make sure you back that up. When in the original Doom3 /base folder (that is, before the unpacking), you would have thse folders and files "maps" "savegames" "config.spec" "doomConfig.cfg" "doomkey" game00.pk4" and "gamex86.dll", nothing else. ALSO DO THIS! If you open DoomConfig.cfg (C:\programfiles\doom3\base) in notepad and change (make sure to save a backup copy) seta image_cacheMegs "32" to a higher number, such as 128 or 265 (depends on RAM, use 256 for a gig, 128 for 512mb) you will see a big increase too. You also have to change the seta image_useCache to "1" and seta image_cacheMinK to approx "20480" (or higher) There you have it, since the CPU wont have to unpack the textures, sounds, etc...there is a MASSIVE performance increase at the expense of no MP and requiring more HD space. [/quote:d294f] That right there is horseshit^ . As arkan said this was already debunked by an id guy. Quake 3 mohaa etc all used the same pak system as doom 3, if it worked they would ass see increases in performance but there is none. |
Hopefully they make an expansion thats a remake of Doom II. With the cities and stuff...
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A large map wouldn't work well on the doom engine unless you turn off many of the lighting and shader effects, you'd be chuggin at 5 fps the whole time on an average machine.
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