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mr.miyagi 11-20-2004 07:29 AM

Spotted this, maybe it'll help some people out.

-------------------------------------------------------------------------------------

What worked for me was a defrag and add/change these options in the config file:

cl_forcepreload "1"
sv_forcepreload "1"
cl_smooth "0"

That did it for me, game runs perfect now.

But i also hear about memory settings that fix some issues for some people:

"Getting the game to load as much of its self into memory as possible also helps a lot; to do this, right click on Half-Life 2 in steam and select properties, then click launch options, put in "-heapsize 256000" without the quote marks. For the number, choose half your total system memory, in the examples case, its for a system with 512megs ram, you should use 512000 for systems with a gig of ram."

------------------------------------------------------------------------------------

When I first ran CS:Source I had this graphics stutter problem that alot of people had, if you have it, make sure you change the 'cl_smooth 0' option. If you don't want to mess with files then go in the CS menu > Keyboard > Advanced > enable dev console. then during play open it by pressing the '~' key above Tab and entering: cl_smooth 0

beer:

geRV 11-20-2004 08:18 AM

Quote:

Originally Posted by Milla
Im amazed, usually when a game comes out alls i hear is "all the hype for this?!" "This game fucking sucks"

But to hear ppl like gerv and buttocks be liek "OMFG I LOVE IT!" is a good thing, i love this game also, its so damn addicting, now we need some DoD.

Its so unusual for a game to deliver on the hype, last game i think that almost accomplished it was allied assault, but even then i think most of us were bummed out at how omaha ended so it was a good game but that detracted from it a bit. Pacific assault is a good game, but you compare the level of physics interaction in it and halflife 2 is still a hell of a lot more interesting to play. Just so many things you can do to kill enemies in hl2, i think the sp alone could be played through numerous times before getting bored of it.

As for the multiplayer, theres rumored to be a halflife deathmatch in the works for hl2. Don't really know how that would work though, if people are expeting the same level of physics interaction as in sp theyre gonna be dissapointed, i don;t think thats do'able.

geRV 11-20-2004 08:22 AM

[quote="mr.miyagi":0b6ec]Spotted this, maybe it'll help some people out.

-------------------------------------------------------------------------------------

What worked for me was a defrag and add/change these options in the config file:

cl_forcepreload "1"
sv_forcepreload "1"
cl_smooth "0"

That did it for me, game runs perfect now.

But i also hear about memory settings that fix some issues for some people:

"Getting the game to load as much of its self into memory as possible also helps a lot; to do this, right click on Half-Life 2 in steam and select properties, then click launch options, put in "-heapsize 256000" without the quote marks. For the number, choose half your total system memory, in the examples case, its for a system with 512megs ram, you should use 512000 for systems with a gig of ram."

------------------------------------------------------------------------------------

When I first ran CS:Source I had this graphics stutter problem that alot of people had, if you have it, make sure you change the 'cl_smooth 0' option. If you don't want to mess with files then go in the CS menu > Keyboard > Advanced > enable dev console. then during play open it by pressing the '~' key above Tab and entering: cl_smooth 0

beer:[/quote:0b6ec]

Im starting to think the audio stutters accompanied by the slight pauses are an engine bug. Was checking out the older e3 videos, when the g-man is giving his start game speech the game glitches when he says "again". In one of the vids when a level is loading up you hear the audio repeating a few times then the level loads. Also when you play hl2 usually these hitches are triggered by you opening a door to a new area on the map that you previously couldn't see, in all the e3 videos this never happened. I dunno if its a bug in the engine they couldn't fix or what but its been around since e3 2003.

11-20-2004 08:27 AM

[img]http://www.dbzu.com/d1_eli_010001.jpg[/img]


happy:

MotoxXx 11-20-2004 09:21 AM

happy:

Bean 2 11-20-2004 09:45 AM

biggrin:

elitecloud 11-20-2004 02:06 PM

lol, i took that same picture last night :P

[img]http://www.cloud.22ndelite.net/hl2/d1_eli_010001.jpg[/img]

happy:

Swill 11-20-2004 03:06 PM

very nice...for those of you who are playing it, whats your system specs?
Please Gerv tell me yours again biggrin:

Bean 2 11-20-2004 03:19 PM

AMD Athlon 64 3400 2.2Ghz
1Gig of ram
Radeon 9800 pro 256mb

Akuma 11-20-2004 03:22 PM

P4 1.6A @ 2.4GHz hake:
Abit AI7
1024MB Corsair XMS PC3200C2
6800GT @ 421/1100

11-20-2004 07:08 PM

Pentium 4 @ 2.8ghz with HT
512mb DDR Ram
ATI Radeon 9200

geRV 11-20-2004 08:35 PM

Pentium 4 2.8 @ 3.3ghz-c
Abit is7-E
1 gig pc 3200 ddr
ATi X800xt-pe (default clock speeds)

Machette 11-20-2004 08:40 PM

eek:

geRV 11-20-2004 08:46 PM

[quote:59030]<tonii> i dont suck dick [/quote:59030]

[img]http://homepage.ntlworld.com/gerald.marley/Smilies/idhititbig.gif[/img]

elstatec 11-20-2004 08:49 PM

how will this play with half life2?

p4 ht 3.4ghz
128mb nvidia 6610 xl
512ddr ram

about to get it the system soon, just anxious to know how it would be.


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