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-   -   Battlefield 2 DEMO! (alliedassault.us/showthread.php?t=46588)

Miscguy 06-08-2005 12:06 PM

Im not to worried, since the SDK is supposedly being released a few days before the game. Its also said to be semi easy to use. Im sure with a bit of fidling someone will come out with a realism mod to correct some of these issues.

I for one am going to look into fixing a few things, such as the improper M16 reload animation. But also perhaps damage stats, and the "holding" position for mounted weapons. Since it appears in vids that they hold the weapon with there two hands instead of putting it in there shoulder.

Stammer 06-08-2005 01:10 PM

I used to make maps for Battlefield 1942, it has about the same learning curve as using a spoon. So hopefully the BF2 map editor will be just as easy.

Milla 06-08-2005 04:54 PM

Quote:

Originally Posted by Miscguy
Im not to worried, since the SDK is supposedly being released a few days before the game. Its also said to be semi easy to use. Im sure with a bit of fidling someone will come out with a realism mod to correct some of these issues.

I for one am going to look into fixing a few things, such as the improper M16 reload animation. But also perhaps damage stats, and the "holding" position for mounted weapons. Since it appears in vids that they hold the weapon with there two hands instead of putting it in there shoulder.

What does he do when he reloads? rack the bolt back like every other fucking game? Dont people test fire weapons before they do the animations. When you go dry with a magazine on a real M16 the bolt locks back to the rear, you remove the spent mag, reload another mag than hit the bolt release and continue to fire...not rack the fucking charghing handel again.

Maplegyver 06-08-2005 04:58 PM

Quote:

Originally Posted by Milla
Quote:

Originally Posted by Miscguy
Im not to worried, since the SDK is supposedly being released a few days before the game. Its also said to be semi easy to use. Im sure with a bit of fidling someone will come out with a realism mod to correct some of these issues.

I for one am going to look into fixing a few things, such as the improper M16 reload animation. But also perhaps damage stats, and the "holding" position for mounted weapons. Since it appears in vids that they hold the weapon with there two hands instead of putting it in there shoulder.

What does he do when he reloads? rack the bolt back like every other fucking game? Dont people test fire weapons before they do the animations. When you go dry with a magazine on a real M16 the bolt locks back to the rear, you remove the spent mag, reload another mag than hit the bolt release and continue to fire...not rack the fucking charghing handel again.

but it looks so cool cool:

mr.miyagi 06-08-2005 05:03 PM

Ya, don't worry, it ain't ultra realistic, as long as my weapons kill more people than them killing me i'll be A-ok...

btw, 1 DAY UNTIL DEMO!!

just about to turn 9th June here in UK, w00ty....prepare yourselves men

Nyck 06-08-2005 05:13 PM

[quote="mr.miyagi":7df27]Ya, don't worry, it ain't ultra realistic, as long as my weapons kill more people than them killing me i'll be A-ok...

btw, 1 DAY UNTIL DEMO!!

just about to turn 9th June here in UK, w00ty....prepare yourselves men[/quote:7df27]

demo will be released in american time...you will wait the same amount.

ninty 06-08-2005 05:25 PM

Quote:

Originally Posted by Nyck

demo will be released in american time...you will wait the same amount.

gotta love that american time. biggrin:

geRV 06-08-2005 05:25 PM

[quote="mr.miyagi":2ad7b]Ya, don't worry, it ain't ultra realistic, as long as my weapons kill more people than them killing me i'll be A-ok...

btw, 1 DAY UNTIL DEMO!!

just about to turn 9th June here in UK, w00ty....prepare yourselves men[/quote:2ad7b]

Having a laugh here readint he total bf2 forums and the planet battlefield forums, theres been about 3 or so times for a supposed demo release tonight, big threads with people practically shitting themselves. oOo:

Gamespot complete subscribers are meant to get it 24hours before the general public release as well.

Nyck 06-08-2005 05:30 PM

Lol people have no patience

demos and Patches.

the demo is gonna be released friday
friday
1 day
....12:00 AM friday ..."WHERE IN THE FUCK IS THE DEMO!!" mad:

12:00 PM friday "OMFG this is bullshit"
2:00 Pm friday...I CANT WAIT WHERE IS IT! ITS SUPPOSED TO BE OUT NOW!
10 AM SAturday "MAN FUCK EA GOD FUCK THEM THEY ARE LIARS..."
11:00 AM saturday "My sources a friend who is the janitor at the EA Offices says that its gonna be released 5 pm today"
11:01 am "OMFG! YES FINALLY"
5 pm "WHERE THE FUCK IS IT!!!"
5:30 pm "I work for EA and we will release the patch sunday morning at 11:00 am
rinse and repeat with people looking for the demo on their ftp....

mr.miyagi 06-08-2005 05:30 PM

Aye fuckin american time, slow as shit, here I am sitting in the future having sex with robots and cloning pizzas and there Y'all driving tractors, eating mud, surfing the spider web and baking a battlefield in the oven, pff

geRV 06-08-2005 05:49 PM

Quote:

Originally Posted by Milla
Quote:

Originally Posted by Miscguy
Im not to worried, since the SDK is supposedly being released a few days before the game. Its also said to be semi easy to use. Im sure with a bit of fidling someone will come out with a realism mod to correct some of these issues.

I for one am going to look into fixing a few things, such as the improper M16 reload animation. But also perhaps damage stats, and the "holding" position for mounted weapons. Since it appears in vids that they hold the weapon with there two hands instead of putting it in there shoulder.

What does he do when he reloads? rack the bolt back like every other fucking game? Dont people test fire weapons before they do the animations. When you go dry with a magazine on a real M16 the bolt locks back to the rear, you remove the spent mag, reload another mag than hit the bolt release and continue to fire...not rack the fucking charghing handel again.

I don't see the signifigance in the authenticity of a reload sequence if the games all about arcade action. If it was meant to be a sim then yeah, but its not, so they go for one thats better looking as opposed to being authentic.

Ferich 06-08-2005 05:54 PM

The countries reload times could be the same for balance issues too.

Milla 06-08-2005 06:48 PM

Quote:

Originally Posted by geRV
Quote:

Originally Posted by Milla
Quote:

Originally Posted by Miscguy
Im not to worried, since the SDK is supposedly being released a few days before the game. Its also said to be semi easy to use. Im sure with a bit of fidling someone will come out with a realism mod to correct some of these issues.

I for one am going to look into fixing a few things, such as the improper M16 reload animation. But also perhaps damage stats, and the "holding" position for mounted weapons. Since it appears in vids that they hold the weapon with there two hands instead of putting it in there shoulder.

What does he do when he reloads? rack the bolt back like every other fucking game? Dont people test fire weapons before they do the animations. When you go dry with a magazine on a real M16 the bolt locks back to the rear, you remove the spent mag, reload another mag than hit the bolt release and continue to fire...not rack the fucking charghing handel again.

I don't see the signifigance in the authenticity of a reload sequence if the games all about arcade action. If it was meant to be a sim then yeah, but its not, so they go for one thats better looking as opposed to being authentic.

Gerv when it comes to accuracy on weapons and reload animations, im a perfectionist. I use the fucking weapon all the time, i'd like to see it actually used correctly biggrin:

geRV 06-08-2005 06:50 PM

Quote:

Originally Posted by Milla
Quote:

Originally Posted by geRV
Quote:

Originally Posted by Milla
Quote:

Originally Posted by Miscguy
Im not to worried, since the SDK is supposedly being released a few days before the game. Its also said to be semi easy to use. Im sure with a bit of fidling someone will come out with a realism mod to correct some of these issues.

I for one am going to look into fixing a few things, such as the improper M16 reload animation. But also perhaps damage stats, and the "holding" position for mounted weapons. Since it appears in vids that they hold the weapon with there two hands instead of putting it in there shoulder.

What does he do when he reloads? rack the bolt back like every other fucking game? Dont people test fire weapons before they do the animations. When you go dry with a magazine on a real M16 the bolt locks back to the rear, you remove the spent mag, reload another mag than hit the bolt release and continue to fire...not rack the fucking charghing handel again.

I don't see the signifigance in the authenticity of a reload sequence if the games all about arcade action. If it was meant to be a sim then yeah, but its not, so they go for one thats better looking as opposed to being authentic.

Gerv when it comes to accuracy on weapons and reload animations, im a perfectionist. I use the fucking weapon all the time, i'd like to see it actually used correctly biggrin:

Don't make me poke you with a pointy stick BITCH.




OMFG


YOU ASKED FOR IT





[img]http://homepage.ntlworld.com/gerald.marley/Smilies/poke.gif[/img]


ed: happy:

Milla 06-08-2005 07:00 PM

spank:


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