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 I find the full screen scopes to be weak and kind of a cheat. Since a scope when you look into it is circular not a square. 
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 cheat? full screen dont really offer much of a bonus unless your snipe camping like a li'l bitch. if your constantly moving from spot to spot after killing one or two people you dont need widepan scope. 
	anyway cant be bothered to post screenies but i use animated scopes, groovy little inward pointing arrows at the target area.  | 
		
 Hey I use some custom I downloaded here @ aa.com. 
	Pretty sweet. Being stupid though I don't know how to attach screenshots. I'll email 'um to any who want them though. PM me for my address  | 
		
 How did you figure out how to do that RedEye??? 
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 basically partly thanks to you doing that animated avatar thing, i downloaded it and found out abou the AnimMap script. after some experimenting i just adapted it, made 4 seperate tga's with the arrow's moving in each frame. because the tgas are clamped you need to clamp them individually so your shader looks like this: 
	textures/hud/zoomoverlay { surfaceparm nolightmap nomipmaps nopicmip { clampmap textures/hud/zoomoverlay.tga clampmap textures/hud/zoomoverlay2.tga clampmap textures/hud/zoomoverlay3.tga clampmap textures/hud/zoomoverlay4.tga animmap 5 textures/hud/zoomoverlay.tga textures/hud/zoomoverlay2.tga textures/hud/zoomoverlay3.tga textures/hud/zoomoverlay4.tga blendFunc blend } }  | 
		
 i switch back and forth between custom and default.  I don't know y though i just like all the realistic scopes. 
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 I was kidding Red! I know how  you did it oOo: but why did you clamp the tga's? 
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 if you dont clamp the tga's when the game mirrors it all up the edges of the tga's don't meet properly and you get gaps between each tga, looks horrible. arg i suck at the animation thing anyway, there's a bit of flashing where i screwed up the some of the alpha's, 
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 my faveriot scopes are the Laser scopes 
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 Cool... thanks 4 the tip... i hate the masks man!!  cry: try doing 64 of them..thats how many in my mod!! oOo: argh... 
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 i use TDR allied and centre dot axis, i will post them later. 
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