![]() |
I find the full screen scopes to be weak and kind of a cheat. Since a scope when you look into it is circular not a square.
|
cheat? full screen dont really offer much of a bonus unless your snipe camping like a li'l bitch. if your constantly moving from spot to spot after killing one or two people you dont need widepan scope.
anyway cant be bothered to post screenies but i use animated scopes, groovy little inward pointing arrows at the target area. |
Hey I use some custom I downloaded here @ aa.com.
Pretty sweet. Being stupid though I don't know how to attach screenshots. I'll email 'um to any who want them though. PM me for my address |
How did you figure out how to do that RedEye???
|
basically partly thanks to you doing that animated avatar thing, i downloaded it and found out abou the AnimMap script. after some experimenting i just adapted it, made 4 seperate tga's with the arrow's moving in each frame. because the tgas are clamped you need to clamp them individually so your shader looks like this:
textures/hud/zoomoverlay { surfaceparm nolightmap nomipmaps nopicmip { clampmap textures/hud/zoomoverlay.tga clampmap textures/hud/zoomoverlay2.tga clampmap textures/hud/zoomoverlay3.tga clampmap textures/hud/zoomoverlay4.tga animmap 5 textures/hud/zoomoverlay.tga textures/hud/zoomoverlay2.tga textures/hud/zoomoverlay3.tga textures/hud/zoomoverlay4.tga blendFunc blend } } |
i switch back and forth between custom and default. I don't know y though i just like all the realistic scopes.
|
I was kidding Red! I know how you did it oOo: but why did you clamp the tga's?
|
if you dont clamp the tga's when the game mirrors it all up the edges of the tga's don't meet properly and you get gaps between each tga, looks horrible. arg i suck at the animation thing anyway, there's a bit of flashing where i screwed up the some of the alpha's,
|
my faveriot scopes are the Laser scopes
|
Cool... thanks 4 the tip... i hate the masks man!! cry: try doing 64 of them..thats how many in my mod!! oOo: argh...
|
Quote:
|
i use TDR allied and centre dot axis, i will post them later.
|
All times are GMT -6. The time now is 12:53 PM. |
Powered by vBulletin® Version 3.8.12 by ScriptzBin
Copyright ©2000 - 2025, vBulletin Solutions Inc.
© 1998 - 2007 by Rudedog Productions | All trademarks used are properties of their respective owners. All rights reserved.