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-   -   what does the 'realism mode' do in spearhead? (alliedassault.us/showthread.php?t=12879)

11-19-2002 04:05 PM

[quote=Gerard]
Quote:

Originally Posted by Bane
Quote:

Originally Posted by "Cool Fool":64255
less ammo, weapons are less accurate

After playing CKR exclusively for quite some time SH's realism has totally thrown my game for a loop. Where are you Crow King? The players of SH need you!


Oh yes we sooo need everyone to start whoring mg's every other map and for it to be an assault rifle\ sniper rifle combined into one again.

/end sarcasm mode

[img]http://homepage.ntlworld.com/gerald.marley/Smilies/rolleyes.gif[/img]

In my opinion the realism mode in spearhead does agood job. You have rifles/sniper rifles for long range, you have mg\smg's for medium range and you have shotguns for the up close and personal stuff. IN ckr it was just mg's dominating everything.

Go into any ckr server and 90% of the server uses an mg because its deadly accurate at any given range. Thats realism? eek:[/quote:64255]

no, but shooting a man size target with an MG from 100 yards and not hitting isn't realism either.
CKR would be perfect if someone could put in a system where you can only have so many heavy weapons per certain number of players (like in America's Army Ops) so if you only have 6 people on a team they have 1 MG 1 SMG and 1 sniper allowed, rest must be riflemen. if more people join more heavy weapons are opened.

11-19-2002 08:42 PM

I actually checked the weapons config files in Spearhead and found this about "Realistic" weapons:

1. Weapons are MORE accurate. By far. This is why everyone is (should be) using the SMGs. Faster movement speed _and_ reasonably accurate fire.

2. Weapons are only slightly more powerful. Few weapons are 1-shot kills, except for headshots. One exception is the Russian rifle, which does the most damage per shot (110).

3. Pistols and not-zoomed snipers are WAY more accurate. They are actually useful beyond point-blank range. Remember to use your pistols instead of reloading!

There are many ways to make a "realism" mod. It's a balance between accuracy and power.

CPR/CKR make the weapons insanely powerful and some weapons very accurate like the MGs. The SMGs are totally inaccutate, btw.

Other mods remove ramdom bulletspread altogether, but pump up the recoil. BWM comes to mind.

MOH:SP has made the weapons slightly more powerful and significantly more accurate. It's a reasonable trade-off and time will tell if their approach works. (use the SMGs in the meantime)

Will

r3mix 11-19-2002 09:21 PM

Re: real or realism?
 
Quote:

Originally Posted by Fontaine
Curious to know, I've seen people crouching and firing while on the move, is that just an evasive manuever or does it actually increase accuracy? I've also noticed people shooting at my feet, aren't head shots supposed to be the most lethal place to hit someone?

hello you have play the server with sv_n00bs_enabled 1 setting
have the nice day


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