Alliedassault

Alliedassault (alliedassault.us/index.php)
-   MoH General Discussion (alliedassault.us/forumdisplay.php?f=7)
-   -   Damn is the PPSh weak or what?! (alliedassault.us/showthread.php?t=13452)

11-30-2002 02:54 PM

[quote="[DAS REICH] Blitz":29e12]well the ppsh makes up for its inaccuracy with its 45 or so bullets per clip[/quote:29e12]

not really, having 30 extra rounds in the clip does not do much good when the other guy killed you because his FIRST FEW SHOTS were more accurate.

so EA trying to balance the game had their heart in teh right place but their head up their ass.

[DAS REICH] Blitz 11-30-2002 03:04 PM

ah w/e

priest39 11-30-2002 04:05 PM

Re: Realistic PPsh
 
Quote:

Originally Posted by Grendel
While the early models of the PPsh 41 did have a rof of 900 rpm and a 71 rnd mag they were also notoriously prone to jamming and very hard to fire accurately. In 1942 these were modified to have a 700 rpm rof and box type 35 rnd mags. These changes overcame the unreliability problems inherent in the earlier design. These models were by far the most produced of the PPsh 41's and for all intents and purposes should be the ones modeled in MOH.

I did model the early war PPsh41. While there is not much one can do about jamming, the built in bullet spread settings take care of accuracy issues when someone decides to empty that drum. It starts hitting everything but what you're aiming at after the third round or so; and it only get worse the longer you hold the trigger.
My only reason for going with the early version is the fact that that's what you see when you play. If EA had modeled in the late version, I would have changed the values accordingly.
Yeah, I can see how, in it's current form, this could be considered a noob weapon. But what I was going for wasn't balance, but realism. Even the early despite everything, was prefered by the Germans over the MP40, for it's ROF, ammo capacity, and reliability; or so I've read everywhere I've looked.
One could say to limit there use like the stg44, but these were massed produced. There were whole platoons using these weapons. I wouldn't find anything amiss to see a 10v10 game in the Berlin map with all the allies using them. It would suck to be German that day, but nothing unusual or unrealistic about it, (except for the cruddy Russian skins from EA hake:
Anyway, This was just something I did for my little server. If you would like to try it out, send me a PM.

Cheers,

Airborne Butters 11-30-2002 04:31 PM

[quote="Clemenza B. Drinkinbeer":461cf]
Quote:

Originally Posted by Miscguy
I think its fine. Fairly accurate, in burst, at distance. Seems to have a lower rate of fire than the other SMG's. That could just be the sound that EA used though. It may be just as fast with a slow "sound", i dont really time my magizine use.

damn ea has some weak sounds. why do all handguns sound like cap guns. i mean i have never heard a gun sound so lousy especially the revolvers. i took the sounds from BF and put them in my mohaa, now i gotta find more sounds for the ppsh and such. the rifles sound good though, never had a problem with them[/quote:461cf]

LOL, not if you DL my sound mod buddy. Linked at the bottom of my sig check it out. I'll prolly be realeasing a new one in a little, or an add-on.

cameltoe 11-30-2002 05:53 PM

i own3d your moh aimbot link with my popup stoper biggrin:

but anyway yea some of the sounds are really weak and all the demo servers are laggy as hell


All times are GMT -6. The time now is 04:42 AM.

Powered by vBulletin® Version 3.8.12 by ScriptzBin
Copyright ©2000 - 2025, vBulletin Solutions Inc.
© 1998 - 2007 by Rudedog Productions | All trademarks used are properties of their respective owners. All rights reserved.