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-   -   Veterans-Help with keyboard map (alliedassault.us/showthread.php?t=18722)

Mr_nStuff 02-06-2003 03:50 PM

Quote:

Originally Posted by pest
You give the cheater an advantage because now, not only does he have bright skins, but now the non-cheaters have a hard time distinguishing the teams apart.

lol.. That's like saying.. "You give the cheater an advantage because now, not only does he have bright skins, but now the semi-cheater cheap skates have a hard time distinguishing the teams apart." lol...

And for the rest of your last post.. I just got to say.. Moron.. lol

pest 02-06-2003 04:21 PM

Its not my fault if you are too dumb, or too stubborn to check the box EA gave you.

Mr_nStuff 02-06-2003 04:32 PM

Naw.. I don't like everyone wearing the same skins the whole time. It's just to bland looking for me. I still miss the Quake days when any skins you and the other clients downloaded could be seen. It wasn't regulated by the server and definitely not regulated by a Force Models function. It was a fad to have tons of skins.. No one in the game had the same skin on. And you could change your skin during game play. It promoted alot of creativity and fun. Now ah days people would rather play in black and white if it helped with there game even just a little bit.

Bazooka_Joe 02-06-2003 08:07 PM

Quote:

Originally Posted by Dexter15
Joe...Do you meen Taunts in the game?

No, the main menu. As in you press the key and it shows you "Team commands" "Taunts" etc

Bazooka_Joe 02-06-2003 08:07 PM

PS: Stop arguing! biggrin:

pest 02-06-2003 08:08 PM

Skins arent as important in Quake or UT. There is no standing still or hiding in shadows in those games. Generally, they also arent team oriented, and when you do play teams, you get team colors on top of your skins. You are right, I preferred skins that way too, it made them a non-issue.

Sniper Wolf [USAR] 02-18-2003 03:04 PM

How do you turn off the force models on server?


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