![]() |
holy, this DOES look great....me likes biggrin:
|
yeh its great!
|
PART 2: STAGE II The Tower and Fuel Depot Bombing Runs
PART 2:
Stage II: The Tower and Fuel Depot Bombings fire1: M16: Here I am again with another installment of "I have no life". I mean.. err... :? Anyway... These pics are an update to the last set and pick up where I left off. Getting the triggers, sound, explosions, debris all timed was a beiatch. But I got it down tight. 8) Here is an image of the fixed explosion timing on the NOW P47 Fock Wulf chase. I got the timing down and I'm gonna make a spline for the bombs too. :wink: [img]http://www.imgmag.com/images/murchgraffix2/FockWulf_chase.jpg[/img] Here is the P47 as he has lost the stupid german, and is now bombing the tower and fuel depots. [img]http://www.imgmag.com/images/murchgraffix2/p47_bombingrun.jpg[/img] righty.... here is our beautiful target before.... [img]http://www.imgmag.com/images/murchgraffix2/Beforepic_tower.jpg[/img] Here is our not so beautiful target after. Explosions will be changed and fixed to perfectly show a correct path of debris. I'm doing my best to keep this crap low for the online fps. As I do not want to mess with the vis leaf group too much considering the amount of detailed brushes on the structures and the general distance from the allies side of the river to the axis side of the.. oh no I've gone cross eyed. :shock: [img]http://www.imgmag.com/images/murchgraffix2/After_pic.jpg[/img] Fuel depot before.... [img]http://www.imgmag.com/images/murchgraffix2/Fueldepot_before.jpg[/img] Fuel depot after.... [img]http://www.imgmag.com/images/murchgraffix2/Fueldepot_explosion.jpg[/img] As a result of the tower bombing and segment of debris has fallen on the agjacent roof and now allows access to that building from the tower. :arrow: Last Words of a dying noob "I wonder if that fire will hurt me?" [img]http://www.imgmag.com/images/murchgraffix2/Roof_detor.jpg[/img] Well that's it for this installment of... wait.. I have a life... oh I'll post the name of the map when it's done. Thanks for all the support from the staff here and the people that frequent these forums. NEXT: PART2: STAGE III The Fock Wulf Demise and the Final Run |
dude that looks really badass
|
hey how much more do u have to do to complete the map? do u have any idea when ur going to realease it? thanks.
|
OK m8 I OFFICIALLY NAME YOU MOD GOD!
|
projected release
The weekend is the projected release date. Around Fri. I have to have BETA testers play it to the ground online. Just so everyone knows this is a TDM map and for only those who think they are good at this game. It's a hard map to gain victory in.
I have a lot of work ahead. I am currently finishing the town and anime sequences along will upig the fps as far as I can get it. It's taken weeks to plan this map and 15-20 hour days to finish it. This map will be free to all. Courtesy of COBRA COMMAND. biggrin: |
very nice cobra, very nice
Kempy fire2: |
very nice cobra, very nice
Kempy fire2: |
newt can you read your PM's. thanks
|
ed: sweetness
|
i cant wait to play it, i hope its big so proper servers play it instead of having to make my own! biggrin:
|
POST MOVED
This Post has been officially moved to =IRON TUSK= because my image service has changed and I cannot edit this post. oOo:
|
lol, k m8
|
All times are GMT -6. The time now is 12:48 PM. |
Powered by vBulletin® Version 3.8.12 by ScriptzBin
Copyright ©2000 - 2025, vBulletin Solutions Inc.
© 1998 - 2007 by Rudedog Productions | All trademarks used are properties of their respective owners. All rights reserved.