Alliedassault

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-   -   EyeCandy : Flamethrower Edition (alliedassault.us/showthread.php?t=20832)

MPowell1944 03-13-2003 11:36 AM

As I told Butch in a PM, the server-sided part of the flamethrower mod won't be available as of yet for you admins to host on your server. I am still trying to tweak the map .scr files so that each team can have a grab at the flamethrower and camping can be cut down to a minimum. I'll post when its ready for download, which could be anyday now. Thanks for your interest. biggrin:

=FM=1st Lt prey 03-13-2003 12:51 PM

lol fair play, that does look pretty fuckin sweet evil:

MPowell1944 03-13-2003 01:12 PM

What I am going to do is take screenshots of each map showing the locations of each flamethrower, and see if you all agree with their placement. That way it will be as fair as possible.

Double U 03-13-2003 02:28 PM

I cant find it anywhere....... give me one location please... cry:

Bazooka_Joe 03-13-2003 06:04 PM

Very nice work, guys.

MPowell1944 03-13-2003 08:25 PM

To download the latest version of EyeCandy with the flamethrower, check the link in my first post in this thread. Then hop on the DRT clan server (63.210.56.131) and try it out. The server-sided part of the mod for you to host on your server won't be available quite yet, but I will let you know when its ready. Should be shortly. Oh, and thanks for the compliment Joe. We are working harder than ever.

ChRoMeBuLLeT 03-13-2003 08:32 PM

hmm...do the guys scream in agony when hurt? thats the only way ill get it.

MPowell1944 03-14-2003 12:05 AM

Ok folks, have I got an update for you!!!

Several things have been updated. Here we go :

-The flamethrower now features real-time reflective chrome
-The stream is now just that. No more gaps in between the flames.
-I can now record in-game demos, and compress them good enough to host for you all to see! No joke.

And here is the best part. I have a working demo, which is being uploaded right now. I will post back in a couple of minutes with the link for all of you to view it. The video's quality is sufficient but had to be lowered to minimize filesize. Also, please don't take the ingame FPS as the actual FPS. Its just that low b/c I was using fraps to record. Ok, i'll post back in a few. :)

MPowell1944 03-14-2003 12:45 AM

Ok folks, here it is. A small but sweet clip of the flamethrower as it is now. Go to this thread to view the clip. No registering with the forum is needed.

http://www.dirtyrottentouchholes.com/ph ... hp?p=55#55

A HUNGRY FATMAN 03-14-2003 07:37 AM

looked great good job and keep up the work

Matrf 03-14-2003 08:06 AM

If you guys are able to do that kind of things . Why you don't create a full mod with all new gun?

MPowell1944 03-14-2003 08:29 AM

Well, we didn't make the gun model itself. We are just implementing it into the stock DM maps and heavily tweaking the files to produce a more realistic flamethrower versus what was originally made by the guys on TMT. But, the flamer is only the beginning. Believe it or not, I have mananged to get smoke grenades into AA. I was going to wait to let you all know, but I am feeling jolly today. biggrin:

Bazooka_Joe 03-14-2003 08:44 AM

Ktog and I have already done this. Ive just haven't had the time to make a 3D model of the nades in Studio Max. oOo:

Anyways, like I said in the other thread, the mod looks cool as hell.

MPowell1944 03-14-2003 09:59 AM

Heh, I figured someone would have worked on the smoke grenades already. But I am not a fabulous modeler, so I just took all of the SH files and got them to work in AA. Beats making a new model I guess. Hey, a quick idea. How did your version of the smoke grenades look with AA if you have added them? Maybe we can work something out to implement your version into the mod. Let me know.

Bazooka_Joe 03-14-2003 11:17 AM

It more of Ktogs mod than mine, so I think that you're better off speaking with him. The only differences are that:

a) our nades don't have a smoke trail when you toss them.

b) Our nades don't have a sound when the smoke is expensed, only when it explodes.

See for yourself:

http://www.alliedassault.com/pafiledb/p ... le&id=1209


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