Alliedassault

Alliedassault (alliedassault.us/index.php)
-   MoH Maps, Mods & Skins (alliedassault.us/forumdisplay.php?f=11)
-   -   New Map with Bots (alliedassault.us/showthread.php?t=22886)

DaMan 04-13-2003 12:20 AM

so what,,if you don't own spearhead,buy the damn expansion,i like it more than mohaa original...updated textures.more weapons,,sweet happy:

Wilko 04-13-2003 01:51 AM

I downloaded it on my friends computer, but when it loaded all the bots, and i tried to join, the game would cease to exist (ie: not crashing MOHAA, but just ending). He has a 1.6ghz processor, with a GF3 Ti400, i think, so it should be a performance issue. Any ideas, and what can we do to fix it, because it looks like a really sweet map!

04-13-2003 01:55 AM

[img]http://www.dodstudios.net/uploads/uploads/helpme.jpg[/img]

Wilko 04-13-2003 01:58 AM

Quote:

Originally Posted by newt
[img]http://www.dodstudios.net/uploads/uploads/helpme.jpg[/img]

That's our old friend Private Jury, from Arzew, if i remember correctly...

|*Z3uS*| 04-13-2003 03:24 AM

[img]http://www.z3us.2002.web1000.com/wtf.jpg[/img] To bad it dont work!!!!!!!!!!!!!!!!!! WTF?????????????????

-=[XTC]=-Body Bagger 04-13-2003 05:21 AM

Ok to answer a few question.....

Its not for spearhead, its for moh:aa only. I have not tried it with spearhead, so i don't know if it will work.

It is multiplayer, simply play as normal, people join as they would any other multiplayer. The bots can be controlled via the console. You can remove/add them. change their skill level, change their tags.

As to it not working on some pc's, just remove any other mods that you have and it should work. Then replace the mods one at a time untill you find the one which conflicts

Wilko 04-13-2003 05:38 AM

Ah, right. We tried it in SH. Body Bagger, if you do find a way to run it in SH, could you write back and tell us, because i'd really rather like to use it biggrin:

sam-man 04-13-2003 07:41 AM

Would it be possible to create bot waypoints for TDM maps?
and perhaps for the original maps?

jv_map 04-13-2003 08:17 AM

Great
 
Woohoo this map is excellent!

Especially very nice windmill (I like that ;) ) and most other buildings look good too.

Ofcourse I love any map that has bots and this one is superb! Very good sniper spots. Nice Manon and medic skins (violent medics zooka:) also.

I found the objective much easier for Axis, so I think it's more fun with less Axis bots, but alas, you can change that from the console :).

Also noticed a couple of bugs that are probably bugs in the bots scripts :oops:. The Axis descending the ladder act a bit weird and seem to loose their gun every now and then. Also the round end for a draw doesn't seem to work correctly oOo:

I'll see if I can fix these things together with some other minor issues. Expect a new bot version pretty soon ;).

I'll also try to stop the game from ending the round when all human players are dead. If that could be fixed, bot respawning could be disabled without the game acting weird freak:.

Anyway great map except for fps and the dogs (I hate dogs).

Keep up the good work.

-=[XTC]=-Body Bagger 04-13-2003 08:19 AM

it si possible to have them in tdm, however they will still need bombs to go for. Without bombs they would just hang around.
I don't think it would be possible for the origanls to have bots placed in them and for the to work correctly.
I may look into oneday

-=[XTC]=-Body Bagger 04-13-2003 08:30 AM

Thanks Jv,
I know the fps are a bit S***, but gonna work on that a bit.
The dogs are only scripted, so i will probably remove them in the final version.
The axis objective, maybe be easier to get to. Via the tunnel, but one sniper in the house opposite can controll that tunnel entrance quite well.
I hope to see that newer bot script, its very good now, but like you say there are a couple little bugs that need to be ironed out.

Hobbes 04-13-2003 11:33 AM

Just palyed a few rounds on it,. I must say very good work Bodybagger.

Love the map period.

There some minor map texture errors around the allied spawn where u can see lines. I think you might want to change the tunnel colour it just doesnt look right to me.

I Played around 15 rounds and not once did the allied bots manage to set a bomb. They arnt able to make it though that warehouse on the dock and they wont go through the tunnel. The Axis Bots almost every round set the bomb but they go though the tunnel.

DOGS died twiced and was WTFing before I realised that there were dogs in the map biggrin:

Would like to see an access point to the windmill would be the bset sniper spot on the map.

Great work Bodybagger cool:

Hobbes 04-13-2003 06:42 PM

Couldnt figure out how those fricken dogs were sneaking up on me without my heariing them. Turns out that I wasnt hearing them.

When I opened consle I got this error message.

ERROR PLAYSOUND: DOG_FS NEEDS AN ALIAS IN UBERSOUND.SCR OR UBERDIALOG.SCR

Got it for dog collar, and dog pant to.

Any Ideas?

Hobbes 04-15-2003 12:34 PM

Quote:

Originally Posted by Hobbes
Couldnt figure out how those fricken dogs were sneaking up on me without my heariing them. Turns out that I wasnt hearing them.

When I opened consle I got this error message.

ERROR PLAYSOUND: DOG_FS NEEDS AN ALIAS IN UBERSOUND.SCR OR UBERDIALOG.SCR

Got it for dog collar, and dog pant to.

Any Ideas?

BUMP - anyone

-=[XTC]=-Body Bagger 04-30-2003 09:53 AM

The final version is almost finished, have changed a few things.
1.The dogs are gone:bigrin:
2. seemed have increased the fps a bit, and found that installing the new directx 9, really has improved my fps all round. I have been testing the map with 24 bots and my fps were never below 30!! where as before with 24 bots it was always around 10
3.less plane runs and it does a bomb drop.
4.changed some textures
5. proper obj descrption

other things that im planning on doing to finish up is:
1.changing the radio bomb position or making another route to it.
2.possibly 2 objectives per side.
3.having german plane bombing bridge, 1 obj for allied is to stop it.
4.same for axis, but bombing infront of warehhouse.
5.and anything else that might come to mind in the next few days.
Stay tunned


All times are GMT -6. The time now is 11:00 AM.

Powered by vBulletin® Version 3.8.12 by ScriptzBin
Copyright ©2000 - 2025, vBulletin Solutions Inc.
© 1998 - 2007 by Rudedog Productions | All trademarks used are properties of their respective owners. All rights reserved.