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Great map, id always wanted a what if scenario, think about it, the whole world would probably be nazi occupied if england had been invaded.
Just to correct you on your history though, it was 1940 not 1942 and the blitz started in october 1940 after the luftwaffe had lost the battle of britain Our army had been defeated in france so we retreated to dunkirk. Luckily we managed to pull off most of our soldiers, thanks in part to civilians who bravely steamed across the chnnel ib their little craft to rescue the soldiers alongside the royal navy. however, all our heavy guns etc were left on the beach. Luckily the germans waited whilst invasion plans"Operation sealion" were prepared. This gave the Royal Air Force time to prepare and although outnumbered 4-1 managed to win the most vital victory in the history of the world. think about it, no britain means no allied bombing raids, no d-day, germans control all the oil in north africa. They can use all their resources to beat russia and then join japan in attacking america |
If you could convert it to tow that would be cool, imagine if we had around 5 or 6 tows to do with a german invasion, like sabotaging a spitfire factory or a train station and finally something set around westminster like trying to blow up 10 downing street or the bunker underneath the war rooms. if could get them on a server it would be great because i for one am getting ed up of the stock maps and the only servers i can find with different ones are us based, so when i want to play theres no one online
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How do you manage to be so familiar with textures and know what to use in order to build nice houses? I can't build houses as i dunno what textures are suitable.
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i only got the internet last august, and i used to make SP maps then, so i spent ages playing thru the SP levels, and i found out loads of tips and stuff just from looking at them, like how to make good rubble and roofs etc. ive made probably about 20 maps so far, even tho none have been released. i start a map, but then if somethings not good or i dont like how its turned out i just leave it and start another. maybe ill finished some one day tho, so i know almost every texture in the game now, and what folder its in from hours spent searching for them, and the search box is useful for finding all the brick, concrete, wood etc textures. i just type a word, and then pick the best one that comes up. also, i base most of the stuff in my maps on real places. ive been to france and belgium before, so i know what the places there look like, and theyre not that different from britain, so its easy to come up with stuff. SS Manor was based on sherbourne house on the isle of wight where ive been before, so it was easy to come up with that, in just 2 weeks.
i might make another map set in england, i was gonna make westminster, but that would take ages to do, with all the detail inside and on the walls. this map is too small to be TOW, and theres no room to put anything else in. theres cliffs around the edge that take up a lot of space, and i need to keep half the map free for the sea so it doesnt just end anyway, the final compile should be complete by today, ill go and take some more screenshots from the first full compile [done by Kalti] and post them on here. i should be emailing it out tomorrow or wednesday |
Awsome work Uber look forward to p;aying it.
I always felt that SP omaha ended rather abruptly now I know why. (BTW has anyone ever made all the way to the shale without getting killed once on hard. Also want to try Ramelle please let us know when its ready |
the map should be released tomorrow, Kalti is recompiling the proper version for me now. ill upload it to my site and put a link on here, and TMT and .map. then ill email it to all the moh sites i know so ill be able to find a server to play it on.
btw, i dont know if anyone on this site has seen ramelle, but heres some [old] screenshots of it: http://www.edwards124.pwp.blueyonder.co ... reens1.zip http://www.edwards124.pwp.blueyonder.co ... reens2.zip |
nice fucking work! can't wait!
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The more i see of this map, the more impressed i am. It actually has a vibe of being in England, not just being a converted French map. Again, Bloody good job, and i look forward to the release greatly!
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ive tried to make it a british as possible. eg the church has got a square tower, like most english churches [its based on the church near me], and living in britain i can just walk down the road for ideas.
btw, more stuff about the map loading screen is now done, its full screen instead of the normal DM ones. it should be compiled by now, and Kalti said he'll upload it soon. fps for me was about 10, with high settings, but thats about average for me with those settings. with lower settings i get good fps, apart from when i look at the hotels from the garage. that street is full of detail, but my pc is very slow [only just good enough to run moh, hardly even good enough to run SH], and i wanted a detailed map, so ive made one. if people's pcs cant run it, then theyll have to just not play it ill post a link to the map here tomorrow |
ive tried to make it a british as possible. eg the church has got a square tower, like most english churches [its based on the church near me], and living in britain i can just walk down the road for ideas.
btw, more stuff about the map loading screen is now done, its full screen instead of the normal DM ones. it should be compiled by now, and Kalti said he'll upload it soon. fps for me was about 10, with high settings, but thats about average for me with those settings. with lower settings i get good fps, apart from when i look at the hotels from the garage. that street is full of detail, but my pc is very slow [only just good enough to run moh, hardly even good enough to run SH], and i wanted a detailed map, so ive made one. if people's pcs cant run it, then theyll have to just not play it ill post a link to the map here tomorrow |
the maps finally done now, and im gonna email it off to all the moh sites later today.
btw, this is the first map ive released, and ss manor should be out in a few weeks once i sort out the FPS problems [too many oak trees]. post any comments etc in here, like spawning problems etc. maybe if theres too many things wrong ill have to fix them in v2. you can download the map from [url=http://www.edwards124.pwp.blueyonder.co.uk/Operation%20Sealion.zip:e1cad]here[/url:e1cad] and the newest screenshots are in the zip |
Is this for objective?
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title of thread:
Operation Sealion [TDM] its tdm, dm, and rb. i think theres 64 player spawns, but im not sure |
LOl
Lol this is very nice. If people think it is not then there wrong actually if you think about it it is really fun. Coming up from the beach and there are people in that house trying to snipe you. One monkey runs ahead of you thinking he is so cool and throws a granade then he gets sniped in the head. Wow i think that im already playing this map. Anyway good job. It must have taken alot of work codeing and designing that map. Something that most poeple dont think about. ANYWAY I GIVE IT A TWO THUMBS UP.
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Thats a excellent map uber, i especially like the propaganda poster which you must have made yourself. I have 2 litttle issues though, the sea looks a bit too clear and tropical for england, i think if you could make it the colour used in allied assault for arzew and omaha then it would be fine. also i would like some smashable stained glass windows in the church in the church, just for some fun
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