Alliedassault

Alliedassault (alliedassault.us/index.php)
-   MoH Maps, Mods & Skins (alliedassault.us/forumdisplay.php?f=11)
-   -   My latest map... (alliedassault.us/showthread.php?t=32138)

Balr14 11-20-2003 10:42 PM

Quote:

Originally Posted by MPowell1944
Balr, excellent work! However, the reflection on the water of those first shots does look odd. That is one thing I disliked about HITP.

There is no reflections in those shots. Q3 engine doesn't support that. There is a layer of mist that moves over the surface of the water.

anoXia 11-20-2003 10:45 PM

thats pretty good, nice work

HeadUp 11-22-2003 12:54 PM

Quote:

Originally Posted by MPowell1944
Balr, excellent work! However, the reflection on the water of those first shots does look odd. That is one thing I disliked about HITP.

i think it just makes the water look brackish and muddy
i love this map man, you should put like some destroyed tanks or jeeps stuck in the mud or somthing
even cooler, you could put bodies, partially submerged with like legs and arms coming out of the water! that would be cool

crunch 11-22-2003 01:30 PM

Hey Balr........are my eyes deceiving me, or do I see LOD Terrain in that swamp? If not, your brushwork is improving exponentially!

I loved that map in HiTP.....good job. beer:

The jungle looks promising...I want to see that with a light compile.

Kill Ya later!

Balr14 11-22-2003 08:29 PM

YOU MUST BE KIDDING! If I was using LOD terrain, I'd be getting those framerates with nothing else in the map. I can make a brush terrain do things you can only dream about with LOD. It all depends on how much framerate I have to work with.

I scrapped the jungle map because I didn't like it. Too open. I saved the bamboo trees though. I'm working on a new one that is a REAL jungle. I'm not sure if I can top "The Swamp" (images don't do it justice), but I'm sure going to try.

Balr14 11-22-2003 08:33 PM

Quote:

Originally Posted by DJHeadUp
you could put bodies, partially submerged with like legs and arms coming out of the water! that would be cool

That would be cool, but I'm not sure how to do that.

crunch 11-23-2003 02:21 PM

HA! Then your triangles are getting smaller.....very nice Balr, very nice.

But, if I can dream it, I can do it. cool: (Mostly)

I enjoy working with LOD....and have gotten pretty good at balancing it for FPS considerations also...but I also believe I want to try your method.

We shall see what the future brings.

HeadUp 11-23-2003 05:38 PM

i think there are dday soldier corpse models you can use, and then you just scatter em around...of course i dont really know what im talking about cuz im a skinner, but i did some mapping on delta force 2 haha, and it was possible...

eh even if there arent any soldiers in it, i cant wait for release to give this one a try

Balr14 11-23-2003 10:18 PM

Quote:

Originally Posted by crunch
HA! Then your triangles are getting smaller.....very nice Balr, very nice.

But, if I can dream it, I can do it. cool: (Mostly)

I enjoy working with LOD....and have gotten pretty good at balancing it for FPS considerations also...but I also believe I want to try your method.

We shall see what the future brings.

Yes, the triangles are smaller. Like I said, it all depends on how much framerate I have to work with. Big, open maps with lots of foliage usually mean bigger triangles, but I cheated and made everything below the water line caulk, because you can't see through the water. So, what's left is only 1400 brushes (since they are triangles, 1400 faces). Leaves me lots of face count left to build foliage.

Wait until you see the remake of the VietNam Jungle. It has 4700 triangle brushes, and the framerate (with just the terrain) is 180 fps minimum. Just the terrain in the Swamp tested at 130 fps.

newt. 11-24-2003 07:01 AM

hopefully vietnam mod will mucho better then pacific shit.

=.GaNgStEr.PeeT.= 11-26-2003 01:53 PM

Blar AWSOME!!!!!!! rock:

reminds me of vietnam!! rock:

Mohaa needs more jungle maps keep up the good work rock:

WidowMaker555 11-26-2003 01:58 PM

Oh yeah now i can kill people better with the rifle becasue they move slower in water becasue they cant swim. imwithstupid: imwithstupid: offtopic: the_finger:

Balr14 11-26-2003 06:46 PM

I hope it reminds people of VietNam... I used images from Indo-China (that was the old name) to model it after.

Water is only knee deep. You can still run and jump. Doesn't slow you down.

crunch 11-26-2003 06:55 PM

Quote:

Originally Posted by Balr14

Wait until you see the remake of the VietNam Jungle. It has 4700 triangle brushes, and the framerate (with just the terrain) is 180 fps minimum. Just the terrain in the Swamp tested at 130 fps.

Just a curiosity...is that while you look down at it, also?
Terrain alone is not really a good testing method, since there is absolutely nothing above the horizon to draw.
I don;t doubt...believe me, not one solitary doubt...I am just curious to know the change between looking across the terrain and at it. angel:

Kill Ya Later!

Balr14 11-27-2003 01:19 AM

That's looking from any vantage point you care to use. Using the terrain FPS as a starting point works well for me. If it's under 100, I know I'm going to have a tough time getting everything else into the map. The jungle terrain had to be really high because of the amount of foliage I'm adding.


All times are GMT -6. The time now is 11:20 AM.

Powered by vBulletin® Version 3.8.12 by ScriptzBin
Copyright ©2000 - 2025, vBulletin Solutions Inc.
© 1998 - 2007 by Rudedog Productions | All trademarks used are properties of their respective owners. All rights reserved.