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thats pretty good, nice work
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i love this map man, you should put like some destroyed tanks or jeeps stuck in the mud or somthing even cooler, you could put bodies, partially submerged with like legs and arms coming out of the water! that would be cool |
Hey Balr........are my eyes deceiving me, or do I see LOD Terrain in that swamp? If not, your brushwork is improving exponentially!
I loved that map in HiTP.....good job. beer: The jungle looks promising...I want to see that with a light compile. Kill Ya later! |
YOU MUST BE KIDDING! If I was using LOD terrain, I'd be getting those framerates with nothing else in the map. I can make a brush terrain do things you can only dream about with LOD. It all depends on how much framerate I have to work with.
I scrapped the jungle map because I didn't like it. Too open. I saved the bamboo trees though. I'm working on a new one that is a REAL jungle. I'm not sure if I can top "The Swamp" (images don't do it justice), but I'm sure going to try. |
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HA! Then your triangles are getting smaller.....very nice Balr, very nice.
But, if I can dream it, I can do it. cool: (Mostly) I enjoy working with LOD....and have gotten pretty good at balancing it for FPS considerations also...but I also believe I want to try your method. We shall see what the future brings. |
i think there are dday soldier corpse models you can use, and then you just scatter em around...of course i dont really know what im talking about cuz im a skinner, but i did some mapping on delta force 2 haha, and it was possible...
eh even if there arent any soldiers in it, i cant wait for release to give this one a try |
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Wait until you see the remake of the VietNam Jungle. It has 4700 triangle brushes, and the framerate (with just the terrain) is 180 fps minimum. Just the terrain in the Swamp tested at 130 fps. |
hopefully vietnam mod will mucho better then pacific shit.
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Blar AWSOME!!!!!!! rock:
reminds me of vietnam!! rock: Mohaa needs more jungle maps keep up the good work rock: |
Oh yeah now i can kill people better with the rifle becasue they move slower in water becasue they cant swim. imwithstupid: imwithstupid: offtopic: the_finger:
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I hope it reminds people of VietNam... I used images from Indo-China (that was the old name) to model it after.
Water is only knee deep. You can still run and jump. Doesn't slow you down. |
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Terrain alone is not really a good testing method, since there is absolutely nothing above the horizon to draw. I don;t doubt...believe me, not one solitary doubt...I am just curious to know the change between looking across the terrain and at it. angel: Kill Ya Later! |
That's looking from any vantage point you care to use. Using the terrain FPS as a starting point works well for me. If it's under 100, I know I'm going to have a tough time getting everything else into the map. The jungle terrain had to be really high because of the amount of foliage I'm adding.
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