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-   -   MP41 (alliedassault.us/showthread.php?t=40871)

MaStAbLaStA 10-06-2004 06:01 PM

[quote="Grim_Reaper":fc366]
Quote:

Originally Posted by GODSMACK
Looks good man... My models still look like shit cry: thats why I havent posted any guns in awhile still not that good yet but im getting there

dont u use gmax? i find that program confusing as hell...
anyway nice model masta your coming along nicely biggrin:[/quote:fc366]
I don't like using 3DSM6 or Gmax because of the current importing and exporting complications so I do not recommend it Godsmack.

Godsmack 10-07-2004 01:24 PM

I use milkshape

MaStAbLaStA 10-07-2004 01:36 PM

yah MS is pretty good, importing and exporting plug-ins are fine for that.

Proteus 10-07-2004 02:18 PM

Sorry if this is just me but the wood could be better. I guess if you're throwing it in game you want to keep the verts down but w/e.

MaStAbLaStA 10-07-2004 06:27 PM

no mapping really...just starting to throw some metal on seeing how things look...

[img]http://snipersincorp.com/screenshots/mp41final.JPG[/img]

Apocalypse | NoW 10-07-2004 06:47 PM

thw wood is streeetchhhedd

MaStAbLaStA 10-07-2004 06:54 PM

ehhhhhh I'm too fucking lazy to skin or map...tom or something maybe.

imported_Grim_Reaper 10-08-2004 03:14 PM

uv mappings a bitch

Godsmack 10-08-2004 03:47 PM

[quote="Grim_Reaper":25248]uv mappings a bitch[/quote:25248]

Im pretty good at that its the modeling I have to work on wallbash:

imported_Grim_Reaper 10-08-2004 04:27 PM

[quote=GODSMACK]
Quote:

Originally Posted by "Grim_Reaper":4a331
uv mappings a bitch

Im pretty good at that its the modeling I have to work on wallbash:[/quote:4a331]opposite way for me rock: wallbash:


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