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[img]http://img73.exs.cx/img73/9550/street_terrorist4.jpg[/img]
how the fuck...... more pics |
[quote="newt.":d813e][img]http://img73.exs.cx/img73/9550/street_terrorist4.jpg[/img][/quote:d813e]
That rock: |
[quote="Sgt. Paine":cd0b8][quote="Apocalypse | NoW":cd0b8][img]http://img73.exs.cx/img73/9550/street_terrorist4.jpg[/img]
Holy shit thats fucking sick[/quote:cd0b8] how?!?!?!??!?!?!?!?!?!?!?!?!!! ps i need to download city nights, where can i get that?[/quote:cd0b8] [url="http://www.google.com"]http://www.google.com[/url] or http://www.mohfiles.com |
[quote=DreadHead][quote="Sgt. Paine":594c1][quote="Apocalypse | NoW":594c1][img]http://img73.exs.cx/img73/9550/street_terrorist4.jpg[/img]
Holy shit thats fucking sick[/quote] how?!?!?!??!?!?!?!?!?!?!?!?!!! ps i need to download city nights, where can i get that?[/quote:594c1] [url="http://www.google.com"]http://www.google.com[/url] or http://www.mohfiles.com[/quote:594c1] Yeah well it's called a bot node. That bot decides depending on the ratio I give in the script whether or not to go to that particular node. If he feels like there is danger he will go to that node for that a prticular animation. There are others like corner peek and laydown and roll also. That particular node is to camp because its a nice spot down the alley. With the map done I can take it and really play it as a player and decide where the best spots are for the bots This makes them behave more like human players with thoughts and programed movements also. The random ratio adds to the variables and outcomes. Camp Snipe Gaurd Follow this path, climb this later, aim here etc etc etc |
This is going to be fun.
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[quote="R'Jackson'Harris":68d5f]This is going to be fun.[/quote:68d5f]
very fun rock: |
very fun indeed
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when is she coming out?
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This gonna be great my hoes! biggrin:
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