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What i think you need to do is add tracers via the tik the in the weapon u want:
cache tracer.spr only call it tracer2.spr as all the other tracers will look like it then make a tracer sprite! Jobs a goodun Scorp |
[quote="Scorpion -]M15F1T[-":c08a5]What i think you need to do is add tracers via the tik the in the weapon u want:
cache tracer.spr only call it tracer2.spr as all the other tracers will look like it then make a tracer sprite! Jobs a goodun Scorp[/quote:c08a5] i hate making sprites from scratch.... but that would work the best tho. |
[quote="Scorpion -]M15F1T[-":63556]What i think you need to do is add tracers via the tik the in the weapon u want:
cache tracer.spr only call it tracer2.spr as all the other tracers will look like it then make a tracer sprite! Jobs a goodun Scorp[/quote:63556] what line it should be in? |
//========================================//
// CROSSHAIR, ZOOM, TRACERS // //========================================// sp tracerfrequency 1 dm tracerfrequency 0<<<<<<Turn tracers on sprealism tracerfrequency 1 dmrealism tracerfrequency 0 crosshair 1 __________________________________________________ ____________________ client { cache tracer.spr<<<<<<<<<< here would add the line (cache tracer2.spr) cache muzsprite.spr cache models/ammo/rifleshell.tik cache models/fx/muzflash.tik cache corona_util.spr cache vsssource.spr } } then go make a new sprite Scorp |
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