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[quote="Jin-Roh":f4b84]
Is it Polycount that determines how nice the graphics could be??[/quote:f4b84] Lot of things determine how good the game can look, polycount can make the models look more detailed but so can bumpmapping, also some modellers can make a low poly model look just as good as a high poly model due to hand drawn detail in the textures. Lighting\texturing etc all add to how good the game looks as well. |
[quote=geRV]
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Lighting\texturing etc all add to how good the game looks as well.[/quote:d4a4a] For the most part it does have to do with detail. However it also deals with gameplay. If you have something 20,000 polycounts [which is insanely high] then its going to run worse than something with 2,000 [which is still somewhat high]. So when you have 200 high polycount models running around, you could have trouble. |
sounds ambitious. too bad EVERY MP omaha type map sucks. mgs and snprs for germans on hill, yay.
guess weapon limits would have to be in order, which would of course make people cry |
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pretty sure omaha wasn't in the obj_3 sequence
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Vehicle combat can be fun though, pity the tiger tank for some reason gets owned by pretty much every other tank in the game. oOo: |
About the 250,000 units and graphics...
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sounds awesome, EA should take a few pointers from them and pass em onto their developers.
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[quote="[DAS REICH] Blitz":47f25]pretty sure omaha wasn't in the obj_3 sequence[/quote:47f25]
omaha beach was obj_team3 or whatever in mohaa |
Sniping from the Higgin's Boat 4tw!
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Lag 4tw is probably more like it. Sounds like you need a little more than a top quality PC to run that on normal.
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