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-   -   Crysis Requirements Last Updated: October 18, 2007 (alliedassault.us/showthread.php?t=55165)

rudedog 10-26-2007 06:54 AM

Yeah, and the people who took it up the ass from EA and preloaded it....

funny how NV is holding a Crysis SP demo launch party today the 26th....

I was sooooo close to pre ordering it just for the editor but said, FU EA (hey I think we need a new smilie) and waited.

I can play the MP demo at anytime but really wanted to start playing with the sandbox editor....

Some things never change. geRV how about he people in the UK who had pre ordered the game to get instant access to the MP beta? It took EA about a week to give them instant access....

geRV 10-26-2007 08:35 AM

I went ahead and preordered it since im a whore, its amazing really they seem to have managed to release a broken demo.

At the start of the demo you're dropping down onto an island, your chute fucks up and you land in water, soon as i hit the water the game freezes. Theres 64 and 32 bit version of the exe, for whatever reason only the 64 bit version works, the other versions tell you to log into the dload manager to verify ownership..even when i am logged in. Tried logging out and back in and no change.

Ended up loading up the sandbox editor and finding my spawn point, works well from thre UNTILL you come acorss the first enemy, soon as i kill him the editor closes. Simply an amazing demo, lets recap:

demo crashes on the same scene every time
32 bit and 64 bit version included but for whatever reason only 64 bit seems to work
Editor works untill you shoot an enemy then it closes for no reason giving no error.
Oh and when you load the demo you have to sit though about 50 advert screens AND a fucking video of the nano suit before you can even start to load. Better off finding those files and removing them, theyre located in the game\localized\video dir theyre all .sfd files


"angryfire"

rudedog 10-26-2007 08:39 AM

Thanks for the heads up gerv, I'm actually more interested in the sandbox editor.

And what's with EA and their "here is some adverts for you to watch before you can play the demo" BS.

I was very close in pre ordering int but my ass is still sore from buying Airborne on day one for 55/60 US bucks, Jonas (TMT/EA forums) is saying he has seen it for 20 now.....

geRV 10-26-2007 09:39 AM

Got it working properly, had to register some bs code with ea link to get the other version working.

geRV 10-26-2007 10:30 AM

few .png screens here:

http://homepage.ntlworld.com/gerald.marley/ut3/

geRV 10-26-2007 01:37 PM

One more bump for the newly released crysis drivers:

vista 32

http://www.nvidia.com/object/winvista_x86_169.01.html

vista 64

http://www.nvidia.com/object/winvista_x64_169.01.html

xp

http://www.nvidia.com/object/winxp_169.01.html

rudedog 10-26-2007 02:05 PM

LOL, I can't speak what seems to be German but I have a feeling I know what he means.


mr.miyagi 10-26-2007 04:34 PM

Demo has been released early and is out now

Its 1.7gigs


FAST LINK http://na.llnet.cdn.ea.com/u/demos/Crysis_SP_Demo.exe

I got a steady 1.5mbs on this

rudedog 10-26-2007 06:24 PM

Quote:

Originally Posted by mr.miyagi (Post 886324)
Demo has been released early and is out now

Its 1.7gigs


FAST LINK http://na.llnet.cdn.ea.com/u/demos/Crysis_SP_Demo.exe

I got a steady 1.5mbs on this

Thanks :bowdown: Mr. Miyagi grabbing it,not as fast as 1.5 but steady as she goes.

mr.miyagi 10-26-2007 07:30 PM

Pretty much completed the demo, been a fun time picking people off, looks very nice

Ran pretty flawlessly on my C2D 2.2, 2GIG DDR2 RAM, 8800GTS 320mb.
Everything on High except Postprocessing on Medium, ran far better than the Beta did. Didn't have AA on as the beta didn't support it, this prolly does tho

leckley 10-26-2007 09:42 PM

Hello Everyone,

We have two mirrors online for Crysis SP Demo. We have a West Coast and Central USA Mirrors online for anyone who wants to download them.

Links on the home page: http://www.servercommand.org

Enjoy!

geRV 10-27-2007 02:19 AM

Has anyone managed to run the demo in dx9 mode? Constantly crashes for me.

"angryfire"

just got it working, for some reason the dx9 performance in vista is worse than the dx10 performance.

rudedog 10-27-2007 06:59 AM

I was going to say give me a couple just got up, the demo finished downloading very late last night.

However I'm only running it under XP. It will take a bit longer to update my vista driver, however I want to test it there as well.

Quote:

BTW, there is a bat file to run a performance test and give you results like:
ncluded in the /Bin32 directory is a cpu/gpu benchmark, each benchmark runs 4 loops and reports your numbers at the end. So lets see how it runs on everyone rig, i'll start, specs are in my sig.

1680x1050 res, everything med detail, no AA/AF, ran in xp
GPU - 15min / 30avg / 42max
CPU - 20min / 28avg / 33max
You can view the ongoing benchmark thread here at nVnews.net

geRV 10-27-2007 07:13 AM

The vista driver that was released killed my performance, even high settings were maxing at about 15fps which was what I was getting previously with the very high settings. With the older driver I get around 25-30 Fps with high settings.

rudedog 10-27-2007 07:40 AM

Create a new config file. Lets call it tweak.cfg. Copy all that to the new config file.

Place it in the config folder. Now start Crysis with the command line: crysis.exe +exec tweak

Or just add +exec tweak to your Crysis shortcut.
Or put that line into a bat file in your bin32 folder and make a new shortcut to it.

* Note 1, Vista support sucks for both DX10 and DX9, however running this config in DX9 mode under XP will give you almost the same visuals as DX10 under Vista.

* Note 2, Always back up the original

Also found tweaks for your congif.

r_DepthOfField=1
r_MotionBlur=3
r_sunshafts=1
r_UseEdgeAA=1
r_Flares=1
r_Coronas=1
r_colorgrading=1
r_GlowScreenMultiplier = 0.2

sys_spec_Quality=4
e_sky_type=1
e_sky_update_rate=1
r_DetailTextures=1
r_DetailNumLayers=2
r_DetailDistance=8
r_HDRRendering=2
r_SSAO=1
r_SSAO_quality=2
r_SSAO_radius=2
r_refraction=1
e_ram_maps=1
sys_flash_edgeaa=1
e_vegetation_use_terrain_color=1
e_terrain_ao=1
e_terrain_normal_map=1
e_max_entity_lights=16
r_UsePom=1
r_EnvTexUpdateInterval=0.05
r_TexturesFilteringQuality=0
r_HairSortingQuality = 1
r_FillLights = 14
e_particles_lights = 1


i_lighteffects = 1
g_ragdollMinTime = 15.0
g_ragdollUnseenTime = 2
g_ragdollDistance = 40.0
g_battleDust_enable = 1


e_obj_quality=4
e_proc_vegetation=1
ca_useDecals=1
e_decals_allow_game_decals=1
e_decals_life_time_scale=2
e_lod_ratio=6
e_lod_min=0
e_lods=1
e_view_dist_ratio_detail=30
e_view_dist_ratio_vegetation=45
e_vegetation_min_size=0
i_rejecteffects=1
e_vegetation_bending=2
sys_flash_curve_tess_error=2
e_view_dist_ratio=60
e_max_view_dst_spec_lerp=1
e_vegetation_sprites_distance_custom_ratio_min=1
e_vegetation_sprites_distance_ratio=1.5
e_detail_materials_view_dist_xy=2048
e_detail_materials_view_dist_z=128
es_DebrisLifetimeScale=1
e_cbuffer_resolution=256
e_dissolve=1
ca_DrawFaceAttachments=1
ca_AttachmentCullingRation=200
e_terrain_occlusion_culling_max_dist=200

r_WaterRefractions=1
r_WaterReflections=1
r_WaterUpdateFactor=0.05
e_water_tesselation_amount=10
e_water_tesselation_swath_width=10
r_WaterUpdateDistance=0.2
r_WaterCaustics=1
r_WaterReflectionsQuality=4
e_water_ocean_fft=1
q_ShaderWater=2
r_WaterReflectionsMinVisiblePixelsUpdate = 0.05

r_Beams=3
r_BeamsDistFactor=0.05
r_BeamsMaxSlices=200
e_Clouds=1
r_CloudsUpdateAlways=1


e_shadows = 1
r_ShadowBlur=3
e_shadows_max_texture_size=1024
r_ShadowJittering=2.5
e_gsm_lods_num=5
e_gsm_range=3
e_shadows_cast_view_dist_ratio=0.8
r_ShadowsMaskResolution=0
e_shadows_on_alpha_blended=1
e_shadows_from_terrain_in_all_lods=1
e_gsm_cache = 0

e_cull_veg_activation=50
g_joint_breaking=1
g_tree_cut_reuse_dist=0
p_max_MC_iters=6000
e_phys_foliage=2
es_MaxPhysDist=200
es_MaxPhysDistInvisible=25
e_phys_ocean_cell=0.5
e_foliage_wind_activation_dist=25
g_breakage_particles_limit=250
p_max_object_splashes=3
p_splash_dist0=7
p_splash_dist1=30
p_splash_force0=10
p_splash_force1=100
p_splash_vel0=4.5
p_splash_vel1=10
v_vehicle_quality=4
p_max_substeps_large_group=5
p_num_bodies_large_group=100

e_particles_quality=4
e_particles_lod=1
e_particles_max_emitter_draw_screen=32
r_UseSoftParticles=1
e_water_ocean_soft_particles= 1
e_particles_object_collisions=1


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