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08-18-2002 09:44 PM

i think the sniper rifle should be less accuaate, and also the bazooka should blow up right after the guy shoots it.

geRV 08-19-2002 05:35 AM

happy:

Divingdw 08-19-2002 07:41 AM

A complaint I have about the CKR is that it reduced the power of the SG just to reduce the use of it. But, one day, I'm literally right beside the guy, he's standing still, and stuck the shotgun right at his chest, he survived. Now, I know that's not very realistic. A buckshot to the chest from 1-2 foot away would literally tear the person apart. So, this could deffinatly be fixed.

Slinky2397 08-19-2002 07:48 AM

I just think the Bazooka, Panzershreck, and Winchester don't belong in MP.

geRV 08-19-2002 07:52 AM

Imo the bazookas are handy for taking out people who are camped in a paticular location.

On the aa.com server the other nght we were on that thunder map, ther was an axis sniper (who shall remain nameless for his gayness) who was positioned a distance away but was placed so he could snipe us as soon as we respawned. He got about 8 or 9 of us before someone got pissed and rammed a bazooka rocket up his ass.

The bazookas are ok if used in moderation, they only have 3 shells anyway so its hard to whore a weapon that has a short useage time.

08-19-2002 08:46 AM

[quote=Gerard]
Quote:

Originally Posted by "=[DOA
=VonMeyer":8d00e]I can tell i dont like it already

Yeah people trotting about with lame little mg's using them as sniper\assualt rifles from any god damn distance they need wouldn't like it much if a bit of SKILL was involved in the kill.


Can anyone please tell me how the ckr mod has the name "realistic" associated with it because i see no realism whatsoever in it.[/quote:8d00e]

well actually a BAR WOULD be as accurate as a sniper rilfe or regular rifle because it has the same barrel length and fires the same round (.3006)

A StG would be less accurate at ranges past 300 yards (due to smaller cartridge), but show me a stretch of map that is longer that 300 yards.
the maps are all pretty small in MOHAA

geRV 08-19-2002 08:57 AM

[quote="Sgt Stryker":82b53][quote=Gerard]
Quote:

Originally Posted by "=[DOA
=VonMeyer":82b53]I can tell i dont like it already

Yeah people trotting about with lame little mg's using them as sniper\assualt rifles from any god damn distance they need wouldn't like it much if a bit of SKILL was involved in the kill.


Can anyone please tell me how the ckr mod has the name "realistic" associated with it because i see no realism whatsoever in it.[/quote:82b53]

well actually a BAR WOULD be as accurate as a sniper rilfe or regular rifle because it has the same barrel length and fires the same round (.3006)

A StG would be less accurate at ranges past 300 yards (due to smaller cartridge), but show me a stretch of map that is longer that 300 yards.
the maps are all pretty small in MOHAA[/quote:82b53]
\
Actually a BAR wouldn't be as accurate. It doesn't have the same barrel length plus its an automatci weapon.

08-19-2002 09:13 AM

MGs are accurate out to 800 yards, plus what makes you use full auto all the time, I use the BAR like a rifle at long range.

Looks like you are trying to wussify the MGs again to make the game more like it was before (ie. people dancing around trying to get 5 shots into each other)

geRV 08-19-2002 09:20 AM

[quote="Sgt Stryker":0c911]MGs are accurate out to 800 yards, plus what makes you use full auto all the time, I use the BAR like a rifle at long range.

Looks like you are trying to wussify the MGs again to make the game more like it was before (ie. people dancing around trying to get 5 shots into each other)[/quote:0c911]

Seems to me like you don't play the game much. AT the minute the mg's are at range far too accurat under semi or full auto. IM simply toning their range down a bit.

08-19-2002 10:17 AM

Accuracy and damage are not the problem, there needs to be more recoil, like in the ARES-5 mod (it is impossible to keep on target full auto)

another good idea would be classes like in America's Army (in that you have 1 SAW, 1 M-16 w/ M203, and 1 standard M-16 avaliable per 3 men, only for MOHAA it would be 1 MG, 1SMG, and 1 sniper per 10 men) however I am not sure if that is possible in this game engine.
It would also be a good idea if 2015 made the BAR and sniper with bipods (like AA:O, you can fire without bipod but recoil is worse) but then all these children who like arcade gaming wouldn't play. mad:

PS. why are you calling this a realism mod, it seems to be more of a balancing mod (because in real life MGs DO kill with one shot and ARE accurate to 800 meters for a point target and 1 KM for an area target)

geRV 08-19-2002 10:29 AM

[quote="Sgt Stryker":d24d2]Accuracy and damage are not the problem, there needs to be more recoil, like in the ARES-5 mod (it is impossible to keep on target full auto)

another good idea would be classes like in America's Army (in that you have 1 SAW, 1 M-16 w/ M203, and 1 standard M-16 avaliable per 3 men, only for MOHAA it would be 1 MG, 1SMG, and 1 sniper per 10 men) however I am not sure if that is possible in this game engine.
It would also be a good idea if 2015 made the BAR and sniper with bipods (like AA:O, you can fire without bipod but recoil is worse) but then all these children who like arcade gaming wouldn't play. mad:

PS. why are you calling this a realism mod, it seems to be more of a balancing mod (because in real life MGs DO kill with one shot and ARE accurate to 800 meters for a point target and 1 KM for an area target)[/quote:d24d2]


Who says mg's kill with one shot? If thats the case any weapon can kill with one shot it just depends where you hit them. In my initial post i called it a realism\balancing mod so it depends what way you look at it. Its makinfg mohaa play more like dod imo.

=[DOA]=VonMeyer 08-19-2002 10:53 AM

STG's rule CKR. I say you got a problem with someone camping with a STG go play wolfenstein or dont play at all.

geRV 08-19-2002 11:02 AM

[quote="=[DOA]=VonMeyer":693f4]STG's rule CKR. I say you got a problem with someone camping with a STG go play wolfenstein or dont play at all.[/quote:693f4]

Oh yeah i forgot the ckr "realism mod" (note the word realism) but the mg's basically rule the entire game. My...how realistic....... eek: M16:

Sicilian_Summers 08-19-2002 11:07 AM

[quote="=[DOA]=VonMeyer":2baf9]STG's rule CKR. I say you got a problem with someone camping with a STG go play wolfenstein or dont play at all.[/quote:2baf9]

thats because all you do is camp with the STG, i dont think you use any other weapon :\

and id rather play dod, then wolfenstein.

geRV 08-19-2002 11:10 AM

[quote="Sicilian_Summers":873e4][quote="=[DOA]=VonMeyer":873e4]STG's rule CKR. I say you got a problem with someone camping with a STG go play wolfenstein or dont play at all.[/quote:873e4]

thats because all you do is camp with the STG, i dont think you use any other weapon :\

and id rather play dod, then wolfenstein.[/quote:873e4]

Isn't it funny how the ones bashing this mod are the mg whores and its even funnier that they havn't even played it to see what exactly has changed. Maybe theyre afraid their "1337" "skillz" (read: spray and pray noob style) will be affected by actually having to aim and not being able to take out players from springfield 03 scope range.


I really have to laugh at how when their precious little weapon has been nerfed they go crying. Well for a start the stg and the B.A.R do more or less the same damage, 2 hits or so for a kill. The only real difference is their range has been reduced a bit plus they recoil hard now so running and spraying noob style won't work as well anymore.


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