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-   -   Realism (alliedassault.us/showthread.php?t=8062)

=[DOA]=Meat Grinder 08-28-2002 09:47 AM

I think the "base" arcade style game is lame. And to me the DOA realism mod is the most fair and equal weapons mod out there.

Miscguy 08-28-2002 10:01 AM

Heres a quick question... If i install a realism mod does it change my single player to "realism"?

SW-14 08-28-2002 12:31 PM

Quote:

Originally Posted by Snowhawk
I personally have a problem with the ares5 mod

I can't stand the amount of recoil in that mod. I mean, I fire 3 shots with the MP40, and I'm staring straight at the sky!

Druid 08-29-2002 11:01 AM

To try and cut down on the amount of people complaining about the mod we use on the {MOB} servers. We put up a comparison of the most common mods.

In case anyone wants to take a peek to see what the weapon settings have been changed to.
[url:c3abc]http://www.mobclan.com/fksmod.htm[/url:c3abc]
It list the info on:
CKR
Xavier
Aries
FK <--- our mod, the info is outdated
and the original settings
When I get some time it will also list the DOA mod.

[GH]Snake22 08-29-2002 11:04 AM

Ares 5
 
I have found that the Ares 5 mod is the best...should try it out.

pest 08-29-2002 11:20 AM

Quote:

Originally Posted by Druid
To try and cut down on the amount of people complaining about the mod we use on the {MOB} servers. We put up a comparison of the most common mods.

In case anyone wants to take a peek to see what the weapon settings have been changed to.
[url:49fa8]http://www.mobclan.com/fksmod.htm[/url:49fa8]
It list the info on:
CKR
Xavier
Aries
FK <--- our mod, the info is outdated
and the original settings
When I get some time it will also list the DOA mod.

Its pretty good reading. You can get a good insight into the weapons these mod desginers liked and didnt like. You can also tell what weapons (or mods) to stay away from. One thing I didnt like about FK's mod is how inaccurate the smgs are at range, but the mgs more than make up for it.

Druid 09-06-2002 12:14 AM

Quote:

Originally Posted by pest
Its pretty good reading. You can get a good insight into the weapons these mod desginers liked and didnt like. You can also tell what weapons (or mods) to stay away from. One thing I didnt like about FK's mod is how inaccurate the smgs are at range, but the mgs more than make up for it.

Some of the changes in this mod were to cut down on the over use of the MG. FK's mod made the SMG deadly close up and the rifle deadly at range. Now the MG falls somewhere in between. The MG is no longer the weapon of choice for 90% of the people playing.

Bazooka_Joe 09-06-2002 07:57 AM

Bah, why did you bring this thread back from the dead!? heh

Druid 09-06-2002 10:08 AM

[quote="ST_Bazooka_Joe":b49c5]Bah, why did you bring this thread back from the dead!? heh[/quote:b49c5]

Joe, the point of this reply was what???
LOL


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