Alliedassault

Alliedassault (alliedassault.us/index.php)
-   MoH General Discussion (alliedassault.us/forumdisplay.php?f=7)
-   -   DMz Dogtag v1.5 Beta - News, Screenshot, Test Server (alliedassault.us/showthread.php?t=8093)

Coleman 08-29-2002 08:42 AM

Oh ok. I didn't know if most servers were going to force the ex. ranger skin for all the allies. I thought they would make everyone choose the same skin. Thanks for the reply.

rudedog 08-29-2002 05:35 PM

WOW, very interesting!

Looking forward to this DogMeat.

I would also like to volunteer to test this for you. If you need any other beta testers.

DogMeat 08-29-2002 05:45 PM

CK: Any good scripting in the portable MG I might be interested in? It's really a pain in the ass trying to learn the mix of Q3A and FAKK nessesary to code anything. I'm blown away that someone actually got tanks/vehicles together, the push city hall is a great hack also. Oh and [url=http://www.clan-flare.org/:99459]Ravir's Objective Toolkit[/url:99459] is an amazing add-on that is sadly not being used by mappers.

GC: Your welcome. :)

Crow King 08-29-2002 09:50 PM

Unfortunately, no. While there are some commonalities, the scripting in the machine gun mod isn't procedural - it is mostly in a state machine, like one big case statement. There are a few common elements though - some of the same commands can be run in each. I never went through the script interpreter in the FAKK code to see how it works, though. I spoke with Coriolis, one of the engineers at 2015, and he said that there is more in common between the map and other scripts in the pak files.

All in all, it seems like this is the one very big blind area in Quake development overall - no one to date, that I know of, has written a good guide on scripting for the engine. There are some very brief overviews (like the one with FAKK), but no information on syntax, etc. In fact, the only really good document on anything with the engine that I've seen is an excellent guide on shaders, with plenty of input from Id.

KingPhoenix 08-31-2002 07:57 PM

Any closer?
 
Hi there.....

Are we any closer to a release date?!?

09-01-2002 12:27 PM

SERVER SIDE MAPS
 
i did a post a while back about server side mods and how i liked the idea of no download required and my players enjoyed my server...i was pretty much shot down by DOGMEAT saying that server side map mods were just a 'NOVELTY" and were not taken seriuosly by the the real mappers.NOW LOOK WHERE WE ARE TODAY!!!.dogmeat all excited about his server side map mod..no download required!!!..i checked it out..i like the bridege explosion..very nice..you did a really good job...cant wait to get it for my guys.you might wanna check out my server side maps..maybe get an idea or two..i guess us lowly server side mappers gota stick together huh..BUTCHER

rudedog 09-01-2002 04:20 PM

This is more of a server sided admin mod then map mod. Yes, he does do some server sided maps. To block access to parts of stock maps that are unfinished.

C20H25N3O 09-01-2002 06:01 PM

So DogMeat is there any work on the Ladder/MG42 glitches in the near future, as I don't remember seeing you mentioning it.

This Is one of the biggest issues I think.

Data 09-01-2002 06:15 PM

Dogmeat told me that he has made a fix to the ladder trick but it only stops the person who has the fix, so I doubt the people that do this trick will download it.

KingPhoenix 09-01-2002 07:51 PM

hmmm
 
But would it be possible to tuck it in with one of the great maps?!? or maybe all of the great maps?!?

C20H25N3O 09-02-2002 11:10 AM

yah i herd there was a fix, but making it server side is another thing, as in it is not as easy.

KingPhoenix 09-03-2002 06:44 PM

OK.. but what i am trying to say is ... for now make it client side, just tuck it into a few of the maps to make it work.... Peeps will have the maps and not know about the 'ADDED BONUS' hehehe wouldnt that be poss???


Also how is the testing going guys on the new Skin mod thingy mabobby?!?

C20H25N3O 09-03-2002 07:18 PM

although I honestly know nothing about well anything, you shouldn't listen to this, but well it sounds logical, but

Lets agree on this: roughly 90%(most) maps played are Stock maps, and well that won't be too effective. would it?

No, as very few maps would have this addon. also the probablity of having every new map relased include this is fix, is a bit of a strech.

Plus if it can be released server side, in my opinon it would be one of the best fixes out there, as this glitch has become an issue to be as of late as word have spread about it.

well anyway i forget the direction i was heading with this post, as I have had many interuptions, but oh well, you get the gist of it.

Ydiss 09-03-2002 07:47 PM

If someone is desperate enough to use neon skins that they actually alter their stock skins then I don't see this as too much of a problem. They can go right ahead and do that but they would have to alter every single one.

They would have a hard time explaining a screenshot if asked for one in a competitive match. So, what you're looking at is, with this mod, you are eliminating cheat skins from all competitive games, so long as screenshots are called for from time to time.

This is good news and I thank Dogmeat for this excellent mod.

DogMeat 09-04-2002 04:07 AM

First news on the beta delay, spent some time with the wife this weekend instead of working on this. Bad for those of you itching to get your hands on the beta, good for me however. ;) Fear not, won't take me long to finish cleaning it up so the beta testers can actually deal with it.

Ladder/MG-42 trick: Actually some guy called "Mentally Unstable" came up with the fix, however I was unable to convert it to a working server-side fix. Yes, it could be "snuck in" with other maps or even the future client side portion of DMz Dogtag (which I have been considering) but as Raph Koster says in the [url=http://www.legendmud.org/raph/gaming/lawsindex.html:24e0b]Laws of Online World Design[/url:24e0b]
"Never trust the client. Never put anything on the client. The client is in the hands of the enemy. Never ever ever forget this."
I am very reluctant to do any client side fixes, since they may give admins a feeling a false security; however I have also not ruled out the possibility.

Butcher: I don't think I shot you down, I merely gave you my opinion, and yes I still do believe server-side maps are a novelty. While I applaud the effort and ingenuity that went into these server-side mods, in comparison with the real mapping out there they are definately not in the same league. I have to agree with Rudedog on the classification, this particular project is definately more of a server-side admin mod than a map mod. As for the blown bridge mod, it'll probably never be released to the public due to issues with invisible bridge pieces being left behind. While it can be fun to play, it's also not working nearly good enough to release.


All times are GMT -6. The time now is 04:59 PM.

Powered by vBulletin® Version 3.8.12 by ScriptzBin
Copyright ©2000 - 2025, vBulletin Solutions Inc.
© 1998 - 2007 by Rudedog Productions | All trademarks used are properties of their respective owners. All rights reserved.