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R3mix, I support you ideas. I have actually a thread going on in the EA Games forums regarding admin commands for checking client cvars. My humble request from all of you is to help me keeping that posting alive and at the top of their forum! Perhaps they'll listen if they see many postings regarding the same issue. If you feel this issue important then post your thoughts here: http://boards.ea.com/messages?14@123.lKTjaFdMuKn^1@.ef7fc74
Thanks in advance, maggot.se |
i agree with the earlier take that a cheater (assuming there is one) will bore quickly and fall by the wayside after a time. I really don't care. Most of the ppl I play with are honest I think...
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Myself and two others tried when the game first came out to use the file functions & cvars via a script to detect cheats. The problem is, while you can access files on your own machine fairly easily, the developers were not real comfortable (for good reason) giving scripters the ability to access the file system on client machines via the server. There are worse things than cheating.
There is a downside to the SDK coming out - the "safe harbor" will go away. However, there are significant upsides, too. The community's ability to create will increase exponentially. If things get really bad, someone will write a verifier that runs on both the client and server that checks for cheats prior to allowing you to join the server. People who care enough about the issue will download it and server admins who care will run it. |
[quote="ST_Bazooka_Joe":c216e]What I meant was you said that Crow & DogMeat can't do much about it. I'm saying what if the hacks were sent to them, they could look at the code and possibly have a better solution as to blocking the hack.[/quote:c216e]
i said no such thing nor did i mention any people. i am however saying that if there was an anti-cheat program being developed i would like to see some cheat submissions info made public. r3mix |
[quote="maggot.se":11503]R3mix, I support you ideas. I have actually a thread going on in the EA Games forums regarding admin commands for checking client cvars. My humble request from all of you is to help me keeping that posting alive and at the top of their forum! Perhaps they'll listen if they see many postings regarding the same issue. If you feel this issue important then post your thoughts here: [url="http://boards.ea.com/messages?14@123.lKTjaFdMuKn"]http://boards.ea.com/messages?14@123.lKTjaFdMuKn[/url]^1@.ef7fc74
Thanks in advance, maggot.se[/quote:11503] yeah man i saw your couple of posts yesterday and the first thing i thought was somone should blanket THESE forums getting people over there to back you up. its their site... their forums.... and its higly visible. if you wanna demand something from a company you go stand at their front door with signs.... not yours. r3mix |
[quote="Crow King":60efc]
There is a downside to the SDK coming out - the "safe harbor" will go away. However, there are significant upsides, too. The community's ability to create will increase exponentially. If things get really bad, someone will write a verifier that runs on both the client and server that checks for cheats prior to allowing you to join the server. People who care enough about the issue will download it and server admins who care will run it.[/quote:60efc] yeah i think the whole SDK stuff-will-be-possible issue has been pretty much understood for some time. the point im trying to raise is can we get some information on whether anything is planned on the anti-cheat side of this. whether or not an anti-cheat program can be devloped yet there can certainly be no downside to building a list of known cheats that are available now without the SDK. simple MD5 checksums of files and info about unique TIKs being submitted would mean that it would have somewhere to start. r3mix |
[quote:9e09a]yeah man i saw your couple of posts yesterday and the first thing i thought was somone should blanket THESE forums getting people over there to back you up. its their site... their forums.... and its higly visible. if you wanna demand something from a company you go stand at their front door with signs.... not yours.
r3mix [/quote:9e09a] Thanks for your comment about the EA thread, r3mix. This is the only thing I can do since I know nothing about programming, just my $0.02 to the community .. |
Hi again guys,
I posted this at EA:s Mohaa forum: "There are commands like sv_minrate & sv_maxrate - Why not adopt that min/max concept into the other cvars aswell? For example: sv_minlodcap, sv_maxlodcap (I won't mention them all, you know which I mean), that would atleast help a bit .." Since the clientinfo, sv_maxrate & minrate is working I believe that this should work aswell, or have I misunderstood it all? Since I know nada about these things I can be all wrong, please inform me if that's the case since I'm "nagging" a lot at EA:s forum about this ;) The link to that thread: http://boards.ea.com/messages?14@168.s1oHarJMutq^1@.ef7fc74 |
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