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By the way, can anyone tell me if it's worth my while downloading the latest mohrad, with SH support?
This map won't be specifically for SH, but is there any more functionality or any improved tools in this new exe that I could use? |
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I like the idea of a vertical map. But too many houses with accessible rooms/windows might favour campers too much and/or yield boring gameplay? Also, complexity doesn't necessarily do the gameplay any good, I think. In contrast with Holland (SH): Too few; but that map is large, so maybe not a very good example. If it would only consist of the two squares, there should be more. I have seen CrossfireCourtyard, so I think you were never planning to make it too complex. Just though it was worth mentioning. I guess what I'm trying to say is that the basic framework can be very simple, yet brilliant, thus being fun to play on. |
[quote="MR. SPECIAL ED":d5b74][quote:d5b74]Its as bad in spearhead, using the smoke grenades is pretty funny, you lob a smoke grenade around a corner and its like all the automatic weapons on the opposing team are focused on the smoke, generally a few hundred rounds gets blasted its way in a matter of seconds.[/quote:d5b74]
Tossing smoke nades in front of SNIPERS is even funnier. I first heard one of them OTD boys whinning bout it and thinking to myself... "Fuckn A thats funny..." AND IT IS![/quote:d5b74] And another thing, why the FUCK does the smoke pump from the grenade the instant its thrown? oOo: The whole point of a smoke nade is to provide you with some cover, a friggin green trail showing down to the inch where the nade came from just looks incredibly stupid. They didn't do that crap in real life but obviously ea seem to think they did. |
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[quote:8d152]I like the idea of a vertical map. But too many houses with accessible rooms/windows might favour campers too much and/or yield boring gameplay? Also, complexity doesn't necessarily do the gameplay any good, I think. In contrast with Holland (SH): Too few; but that map is large, so maybe not a very good example. If it would only consist of the two squares, there should be more.[/quote:8d152] Difficult line to walk, that. I personally think xfire is a little too complex, but it worked out because players simplify it. With xfire it is a case of "You know that room is there and you rarely ever use it, but you know you can use it so that's good to remember". A lot of players avoided the dining room, the sewer, the loading bay but the clever ones could use it if they want (a bit like the sewer in Crossroads, I suppose). This map I plan to make now? My attention to detail will be high but there will be a lot more "empty space" where rooms might otherwise have been. Camping won't be a viable option simply because there won't be any areas that you access through only one route. If someone wants to camp they'll have to do it as a team with someone else, and I don't see anything wrong with that when I play. |
I think something like a village would be cool. Lots of sniper encampments, etc. Deserted villages always spooked me.
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I got bored.
I'm building it now... |
russia tall trees huge mountains rivers valleys cliffs swamps
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I like the Outdoor maps with bulidings like Ardenses, Destoryed Village, Gewitter, etc.
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Destroyed Village is a great map.
I am a Rifle and SMG Whore and I rack up the most points on DV....It's great, the best thing about it is the cover.....And the fact that there is no real area that people are trying to get to....The aim seems to be just pushing foward in a huge circle.... The cover is excellent, you can get to any point of the map without going into a huge open space. The long clearways are good because that eliminates shottie whores. |
Could someone tell me a few of the servers you guys use?....I just got ADSL
(no cable available where I live cry: ), I'd like to drop in and have my arse handed to me on a platter! |
[quote="Eight Ace":39681]Could someone tell me a few of the servers you guys use?....I just got ADSL
(no cable available where I live cry: ), I'd like to drop in and have my arse handed to me on a platter![/quote:39681] I play on Aussie/NZ Servers on ADSL.....I still can't manage to get on U.S servers with very good pings. What Aussie/NZ Servers you play on? What name do you go by? |
Because of bad ping & sucky skillz...I've been using the name Sgt. Dick Stroker.
I tended to grab any game thats not too crowded on ASE, but since I've got ADSL, I've only played BF1942 on whats called "Xtra Retail Server 3" - Coral Sea map. |
[quote="Eight Ace":028cf]Because of bad ping & sucky skillz...I've been using the name Sgt. Dick Stroker.
I tended to grab any game thats not too crowded on ASE, but since I've got ADSL, I've only played BF1942 on whats called "Xtra Retail Server 3" - Coral Sea map.[/quote:028cf] Yeah, I don't play BF.....But that server will be a NZ one, hence, Xtra... I play on the Xtra servers for MOHAA and SH....Occasionally on the Internode and Optus servers... |
Here's the blueprint for my map so you can see what I have in mind.
This was drawn whilst at work in MS Paint so it's crude and not to scale but it's a good representation (in plan-view) of what I'm making. [img]http://www.btinternet.com/~ydisss/map.jpg[/img] The theme will be a cross between Remagen and Bridge and I'm still debating with myself whether to make it destroyed or not, although it will most likely be fully intact. |
Here it is again but with approximations of where I plan to put spawns, red for axis blue for allies of course.
[img]http://www.btinternet.com/~ydisss/maps.jpg[/img] I've kept them segregated but both teams can spawn at either end so it won't be like Remagen, more like Crossroads. DM spawns will be all over the map. |
Here's an alternative spawn pattern for TDM:
[img]http://www.btinternet.com/~ydisss/mapsb.jpg[/img] This is more like DV's spawns, except this map will noto be quite so narrow so it shouldn't pose the same problems that DV has with spawns. Any suggestions would be appreciated. |
Also, feel free to use the original source map at the top and add your own alterations so long as you agree to only post them here and not use them for anything else.
So far I've only built a small section of road and the bridge in the middle, so this is still open to public suggestions. |
Sorry for the spam...
This is a link to the original bitmap for a much clearer view, I linked it because it is a large file: http://www.btinternet.com/~ydisss/map.bmp |
Holy crap, how much time did it take to do those blueprints? it looks like it mite be a nice map
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I did this for xfire too, I prefer to design methodically, makes the actual building so much easier. |
Good Work, Mate........It's looking nice.
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I would say make it destoryed, like Breast in SH, I love that map.
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looks good ydiss
keep up the good work biggrin: |
Thought I'd post periodical updates on the progress of the map, so you can see how I made it.
Here's what I've done so far, in 3 days (bear in mind I only spend about an hour or two a night mapping these days): Day 1: http://www.btinternet.com/~ydisss/progress/day1.jpg Built bridge and started north loop of road. Day 3: http://www.btinternet.com/~ydisss/progress/day3.jpg http://www.btinternet.com/~ydisss/progress/day3a.jpg Completed bridge and started on buildings inside northern loop. I'll post here every now and then with new pics of the map as it develops. |
Btw, the following jpg highlights (in greyscale) the area that I've created so far:
http://www.btinternet.com/~ydisss/map3.jpg |
Looking good.
I like it intact, not destroyed, by the way. |
Really? i like it destroyed like a french village where theres some rubble around and lots of places to hide around and stuff, like Destroyed Village. love that map
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The only reason I like it better is because it looks nicer, really. (not that you will see me checking out the scenery much while playing, but still) |
Map update and question
Update time.
Before I post the latest pics of the map I need to ask a question that I'd like as many answers to as possible, please: Should you be able to pass through windows once they are destroyed? It's fairly unrealistic to be able to do this but it allows more freedom of movement once windows are blown out. Ok, here's what I've done in the past 2 days: Day 4 http://www.btinternet.com/~ydisss/progress/day4a.jpg http://www.btinternet.com/~ydisss/progress/day4.jpg Completed the exterior of the 3 buildings in the northern loop. Did some basic interior design but no detail. Day 5 Did a lot today. Completed all 3 of the buildings in the northern loop, externally and internally. The Tavern and Restaurant are born! Here is the Tavern front: http://www.btinternet.com/~ydisss/progress/day5.jpg Here is the beer garden, located to the left of the Tavern: http://www.btinternet.com/~ydisss/progress/day5a.jpg The door on the balcony leads to the Wine rack storage room which is here: http://www.btinternet.com/~ydisss/progress/day5b.jpg Here is the tavern inside: http://www.btinternet.com/~ydisss/progress/day5d.jpg The door at the back leads to the Restaurant: http://www.btinternet.com/~ydisss/progress/day5c.jpg Doors and windows are all functional. Next stop will be the Town Hall. I'll post more in a few days. |
Here's the blueprint again to show what's been done and where (the area is colour has been done):
http://www.btinternet.com/~ydisss/map4.jpg |
D00d, seriously Ydiss, that's excellent work so far man.
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Re: Map update and question
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You made good headway the last few days man, looking good. |
The window frame remains once the glass is blown, like in Remagen.
I agree it's unrealistic, so I just wanted some opinions from here. May as well make it a community effort and all. The doors will, as per my 'trademark', remain open once opened, of course biggrin: |
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I think that CERTAIN windows should be traversable if the pane is blown out. Leave that in the hands of the man making the map to decide which ones.
As far as the outline...Personally I think this should be a wartorn map like some folks are suggesting...bar stools turned over, windows ALREADY blown out, tables overturned for effect AND cover. In any case - this thing is already looking damn good. Great work sexy man. Think the thread should be renamed like... "Making of the Map...Behind the Scenes: YDISS!" |
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I'll make this one fully intact because I want it to look lush, but looking at the votes on this thread I see the "Open outdoors" option is a close second. As soon as I've finished this map I'll start work on a third map with open fields, farmland, trenches and destroyed village areas. Quote:
Any mods care to lend a hand? |
BIG update here... days 6, 7, 8 and 9 coming right up:
Day 6: Built the front of the Town Hall. http://www.btinternet.com/~ydisss/progress/day6.jpg http://www.btinternet.com/~ydisss/progress/day6a.jpg Day 7: Added more detail to the front of the Town Hall and started on the interior. http://www.btinternet.com/~ydisss/progress/day7.jpg http://www.btinternet.com/~ydisss/progress/day7a.jpg Here's an aerial view of what I've done so far in 7 days: http://www.btinternet.com/~ydisss/progress/day7b.jpg Day 8: Started on the rear of the Town Hall. http://www.btinternet.com/~ydisss/progress/day8a.jpg Created basics for the Town Hall conference room (located North of Town Hall lobby). http://www.btinternet.com/~ydisss/progress/day8b.jpg Created basic layout for the balcony exit from Town Hall... This runs along the North end of the map (adjacent to Tavern and Restaurant). http://www.btinternet.com/~ydisss/progress/day8c.jpg Day 9: This is the other side of the bridge, viewing the South side of the Town hall, with the steps at the rear leading to the back of it (and the gardens). Very basic structural work completed. No detail yet. http://www.btinternet.com/~ydisss/progress/day9a.jpg And here is the rear of the Town Hall again, this time with the gardens laid. No detail added. http://www.btinternet.com/~ydisss/progress/day9b.jpg This is the reverse view of the Town Hall gardens, backed up to the Town hall: http://www.btinternet.com/~ydisss/progress/day9c.jpg That's it so far! Here's another aerial shot: http://www.btinternet.com/~ydisss/progress/day9d.jpg Finally, a quick review of the blueprint (greyed out areas not yet created)... You should be able to really see the map taking shape now... http://www.btinternet.com/~ydisss/map5.jpg Next update in a week or so. |
BIG update here... days 6, 7, 8 and 9 coming right up:
Day 6: Built the front of the Town Hall. http://www.btinternet.com/~ydisss/progress/day6.jpg http://www.btinternet.com/~ydisss/progress/day6a.jpg Day 7: Added more detail to the front of the Town Hall and started on the interior. http://www.btinternet.com/~ydisss/progress/day7.jpg http://www.btinternet.com/~ydisss/progress/day7a.jpg Here's an aerial view of what I've done so far in 7 days: http://www.btinternet.com/~ydisss/progress/day7b.jpg Day 8: Started on the rear of the Town Hall. http://www.btinternet.com/~ydisss/progress/day8a.jpg Created basics for the Town Hall conference room (located North of Town Hall lobby). http://www.btinternet.com/~ydisss/progress/day8b.jpg Created basic layout for the balcony exit from Town Hall... This runs along the North end of the map (adjacent to Tavern and Restaurant). http://www.btinternet.com/~ydisss/progress/day8c.jpg Day 9: This is the other side of the bridge, viewing the South side of the Town hall, with the steps at the rear leading to the back of it (and the gardens). Very basic structural work completed. No detail yet. http://www.btinternet.com/~ydisss/progress/day9a.jpg And here is the rear of the Town Hall again, this time with the gardens laid. No detail added. http://www.btinternet.com/~ydisss/progress/day9b.jpg This is the reverse view of the Town Hall gardens, backed up to the Town hall: http://www.btinternet.com/~ydisss/progress/day9c.jpg That's it so far! Here's another aerial shot: http://www.btinternet.com/~ydisss/progress/day9d.jpg Finally, a quick review of the blueprint (greyed out areas not yet created)... You should be able to really see the map taking shape now... http://www.btinternet.com/~ydisss/map5.jpg Next update in a week or so. |
Sorry for the double post, forms wanked out on me. Said it wasn't posted.
Mods, you can delete this post and the last one if you like. |
very cool
well done |
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