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Well actually, if you want to see through the eyebone of your player, you can type cg_animationviewmodel 1 in the console. You then get the swaying of your player and if you look down you can see only the arms.
But, if you think about it, there has to be a setting somewhere that tells the game to use that first person view. Maybe it is a camera or whatnot. |
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Well, what definition would I be looking for? I tried cameras, viewangles, viewmodels, playermodels. positions. No luck.
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Well, I just found this one, but not sure what it does:
seta cg_drawviewmodel 2 I don't think that's the same one that you can use to always have 3rd person, though, is it? That's what I was thinking of when mentioning it, and if you just referenced it, then nevermind. It was just a thought that you could backtrack through the functions to find the original definition of the variable. |
That is just the hand/gun model in 1st person view. 0 is neither, 1 is gun only and 2 is both.
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Looks really usefull actually, nice idea powell biggrin:
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In true 1st person your own model is not rendered by your PC. The viewmodel you see is only viewable by you and is not a direct representative of what other players see as your arms and gun (as you most probably know already).
I don't see the problem, really. The aim of this modification is to allow first person perspective spectating and it seems to do that very well. Who honestly cares if the viewmodel is pre-rendered or live? I know I wouldn't. There is a quake cvar that allows spectating in 1st person but I don't think it was carried over (hell, it was before, I know that much - a mate of mine found it and it worked but he can't remember it now). But, this mod does what that does anyway. It just changes the view-point of the camera in spectate mode. That's all you need. Any further work to enable rendering of the "client" viewmodel instead of the 3d models that everyone sees would be work wasted on asthetics. If it's not immediately evident and you're having trouble working it out, don't worry about it! I think everyone would just like to be able to use the work you've done already, bud. Sooner it is released the better. We can live without the graphical touches, I think. |
Very wise words Ydiss. I guess if you all can deal with some minor body clipping and no crosshairs, I will release what has been done so far, which is effective but not pretty. I will however not give up on finding out the key to the 1st person spectate option.
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However, you're right in a sense. If it's already done, even if it's still 3rd person with modified camera position, then it'd be reinventing the wheel to persue the 1st person rendering position. My point was simply that if you haven't managed to do this completely, then isn't this sorta like reinventing the wheel from the getgo? Now... all along, I didn't want you to get the impression that I'm displeased with what you've done. This is good work and after being released I'm sure will be appreciated by all who use it. It seems to have generated a decent interest over at AAN, and I know I'm particularly interested. My whole discussion here was a) to provide some assistance, if it was even helpful and b) to discuss my own views on the quick cheat-scanning aspect of it, which is to keep those sorts of discussions amongst private "admin" circles to avoid giving away "secrets" to people who'd like to know how to get around detection. BTW, another good point to using the 1st person camera/model is that it comes predefined with a crosshair that's as accurate as the one on the system of the person you're spectating. Just thought I'd bring that back to light as it seems to be of interest here. ;) |
when will it be out?
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Regarding someone trying to get around this mod. To clear that up, all I can say is that is is impossible to get around this mod. I have created a new cvar which is purely serversided. Only admins can change the cvar. Clients can try adding the cvar to their newconfig.cfg or even hexediting their .dll files, but they will be wasting their time. I went again and tried both with no avail.
Regarding a release, that will be tonight sometime. |
I would have never thought of taking the camera angles and a cvar.
Pure genius. wink: |
Good work Dude, make sure to post when its out, that looks really Koo, we just got a new server so Im sure that would be koo in it and useful, thanks again for the Work, cant wait cool:
LOCC |
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Will your mod still allow for sv_pure to work with Spearhead?
There's some server mods out there that make it impossible to have sv_pure activated, no one can join the server since their files don't include the server side mod. Was it tested with sv_pure on? |
No, but I strongly believe that if the server has the mod installed, sv_pure will run fine.
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MPowell1944,
Can you send me your mod and I will test the sv pure issue and I will let you know the results. fhotte@cyberbeach.net |
Sure. What is your email?
Also, I apologize for the delay on releasing it. I had 2 clans try it out and both wanted 2 different views. 1 clan wanted to see the hand/gun, and 1 didn't. Before I do release it, which do you all prefer? If the hand/gun does show more, you will get a larger amount of body clipping. That is with AA. SH seems to be much easier to work with when the mod is on. Let me know. |
I have been eagerly waiting for this, has a link been posted that I missed?
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Nevermind, that post above me didn't show up earlier. And no edit button.
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Would love to check out the Spearhead version,thx.
kyril@f8team.com |
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Here we go folks. This is the AlliedAssault version. I decided that instead of making 2 versions (gun/nogun), I would put in coordinates half way between the 2. Remember, this isnt the best view in the world (you will get body clipping no matter what), but it is pretty good if your aim is to catch cheaters. Also, when you are running the mod, make sure you type cg_smoothclientstime 0 in the console. Make sure all of your players do that too. That command removes some of the clipping in the head. If you do not set that to 0, you will get unnecessary head clipping.
There is a detailed Readme.txt included. Read that before you post questions. Enjoy. [url=http://www.dirtyrottentouchholes.com/Eye4Eye1.0_AA.zip:ceae7]DOWNLOAD[/url:ceae7] |
Oh and 1 last thing. If you server already has a DMprecache.scr (most do), then simply add the this line into your already existing one to activate the mod :
exec global/Eye4Eye.scr |
The spectator crosshair is now working. I just have to adjust its position to the mod's coordinates (so it can match the player's line of fire) and I will post the file.
[img]http://www.dodstudios.net/uploads/uploads/crosshair_enabled.jpg[/img] |
Not to sound like a complete n00b here, but how would i edit the .spr file?
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*bump*
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well done powell, im a fan
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hey mike dude...when can we expect the spearhead version.
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I don't se the gun model =( at all!??
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gg powell, i tried this on N O T F, and it's pretty slick
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U know the guns i asked about powell?
They look very good and shiny but not as screen shost... and is there no final release of this 1st person view mod? and wil the mod only work on your own server? Great job anyway biggrin: |
Any news on the Spearhead version?
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Any updates on this for SH?
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