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-   -   Flaregun.... (alliedassault.us/showthread.php?t=39189)

imported_Grim_Reaper 08-17-2004 02:17 PM

[quote="R'Jackson'Harris":2028f]YEEAAA you guys rule![/quote:2028f]

biggrin:

imported_Grim_Reaper 08-17-2004 05:04 PM

has any1 else downloaded and tried the mod? id like to have some feedback good or bad...

Apocalypse | NoW 08-17-2004 08:20 PM

I think its fuckin awesome! rock:

imported_Grim_Reaper 08-17-2004 09:04 PM

thanx beer:

R'Jackson'Harris 08-17-2004 11:06 PM

i have it it kicks ass, i would go great with my upcomeing mod. il PM you with the "top secret stuff", we could realy use you.

philadelphia killing mach 08-18-2004 06:22 AM

my mod's a really dark room (READ huge room) so this will add to the theme but why did you then knock down the nade count to only one ? other than the ammo ammount not going down (no big deal) it's a cool mod

imported_Grim_Reaper 08-18-2004 08:20 AM

for some reason it shares the amount of ammo with the grenade, i dont know how to fix that. but thnx for the feedback! beer:

Michael 08-18-2004 09:24 AM

very cool mod. though why is it that the gun shoots out a nade instead of a really bright ball of light or something else but a nade?

imported_Grim_Reaper 08-18-2004 10:10 AM

i didnt feel like making a new projectil and tik for it... it was my first time with lr3d when i made it too.

R'Jackson'Harris 08-18-2004 11:06 AM

yea it uses the other nades i dont like that. cant you go in to Lr3d and make a tiny cilinder then put it to replace the nade.


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