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Wow thats great cheers!
jv_map you are a God biggrin: [img]http://dspace.dial.pipex.com/town/green/aopv63/wlaprey%20copy.jpg[/img] |
Wow thats great cheers!
jv_map you are a God biggrin: [img]http://dspace.dial.pipex.com/town/green/aopv63/wlaprey%20copy.jpg[/img] |
[quote="qconsole.log":aeaf5]
WARNING[main_player_handler]: No player spawn trigger set up. [/quote:aeaf5] This line indicates you have an old version of my bot scripts somewhere. Maybe extracted to the global folder? Remove any files prefixed 'jv_' from the main/global folder. Also check for custom bot pk3s like mp_ai_beta.pk3. |
Woooo cheers for help jv_map im such a n00b hehe
Fantastic Bots cheers for that, im gonna go on a tk frenzy tonight lol biggrin: |
jv_map, your bots map is fantastic. The more I play the more teamwork I get from them. I know that is impossible but that's how it feels.
I have a couple of questions I wonder if you can help me in; firstly I've tried many times to turn off friendly fire between human players and bots without success. Can you tell me how to turn this off? Also is there a way to reinstate bots during a game after using the kickbot commands? |
JV_map ......U dA mAN
Jv
Just wanted to say, thanks very much for all your very hard work, putting this together , especially without the source code. As long as there are guys around willing to stress designs (Like the Amiga days) the games industry can only get better. I'm really pleased playing this stuff, just hope you can hurry up and finish the manual, and then who knows, one day , you might do an "Point and click Add bot for C++ retards" type of utility -lol Don't listen to the odd tools, who post crap. The Bots react plenty fast when they're turned up, they sneak up on you, the b8stards , their snipers are gunmen incarnate, and I actually got sweaty palms tonight, running gunning and yes -hiding. My only criticism, is that the path nodes don't extend far enough , so I know where I can expect to first start engaging Nazi scumbots. Please hurry up and finish the manual.... nOOb question, but can I put the bots into some of the maps I've downloaded? Just imagining Dog White with Bots :) Cheers Jv, you just made Programming God 2003 ......Hail Jv_Map -lol York |
Already a substantial part of the manual is done.
http://home.student.utwente.nl/a.b.vrij ... ohaa/bots/ |
Just played...great job. question
1. The enemy has avatars over them. Will that be removed in later versions. |
[quote="Sgt. Pepper.":95bc1]Just played...great job. question
1. The enemy has avatars over them. Will that be removed in later versions.[/quote:95bc1] I'm afraid that's not possible as all scripting is server-side :|. |
Downloaded it last night and played it for 3 hours strait. Man that was fun.
Great Job Jv_map. Hope to see more maps soon. quickshot: |
guess what but.....i got bot omaha beach read below so u can
ya this came true i got for mutapyer on omaha beach like in singel player it took a wile to make but i had help it is sweet u have bot for axis and allied ur in a moveing landing crafts u chooes ur wepon!!!!! and best of all u have OFTER PEPOLE PLAYING ALL THANKS FOR HELPING ME TO THE |WOLFPACK| THEY HELP AND THEY DID A HELL OF A JOP!!!!!!!!!!!!! A FEW CHANGES THERE IS MORE MG42 FIRE AND ALL OF THE OF BOT IN UR U BOAD GET SLAUGHER A A GERAM PLAN !!!!!!!!! THAT WAS REALY HARD TOW D OIF U LOOK CLOSLY AT THE GERMAN PLAY U WILL SEE 2 GERMAN ON A MG42 ON THE PLAN WHERE THE GUNS ARE SOPPOES TO BE AND IN THE BACK ROUND U CAN SEE PARASHUTES ALL OVER THE PLACE !!!!!!!!!!! IT IS THE BEST MAP EVER AND IT IS ALL MADE BE ME AND |WOLFPACK| SHARP SHOOTER!!! HE HELP ME AND I OWW 1 MELLEN TO HIM SO IF U WANT THIS MAP JUST E-MAIL ME AT aliendrone2000@yahoo.com
swordfight: |
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