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which poster is that? i think i got all of them off google, apart from the garage sign and the sign in the air raid shelter. i did have a more dirty colour for the sea, but it didnt look right. and i dont know which sea texture is the right one. most sea textures have huge waves that wouldnt be any good for the map
one thing about it tho, it doesnt work in dm - theres no info_dmspawns, only allied/axis and info player start. this is the first mp map ive finished, so im still not sure on spawning. im gonna dl a hex editor to change the player spawns to deathmatch ones, then ill email it off to this site, tmt and aa.us can people post their fps in here aswell, so i know how that is? its ok for me with my usual settings, about the same or better than most SH maps |
Yeah, good stuff. The church looks great, and I Like the telephone box, even if the telephone itself does look a little 'Eighties'. Good mix of open terrain and built up areas, something a lot of the predominantly urban maps lack. If I really wanted to grumble about something, It would be the tunnel down at the beach. It looks like the type of lighted corridor you dont often see appearing out of cliff faces down by the beach but I guess its not easy to do. I noticed you can exit that tunnel but not enter it from the beach, I assume that was intentional, so as not to make things too easy for the Axis. I thought it might look more sensible if it was just slightly higher up, then, while playing as Axis, I wouldnt get the feeling I could just hop in there to avoid the MG fire from the bunkers. I did try though angel:
Anyway, that aside....I still give it a thumbs up. When is the bot version available ? biggrin: |
there is a way into the tunnel from the sea. you just have to jump while your walking towards it, when you get about 1 or 2m away. youll land inside already crouched. its supposed to be a waste pipe from the garage, i dont know what for tho.
ive made the map symetrical, like nearly all dod maps, which is why i put the pipe in. so on the one side theres the pier, and the tunnel on the other, both leading to either the chuch or garage. but some things not being the same on each side, like the path from the alley to the hotel street and the ww1 memorial stop it looking too fake and unrealistic. until about 2hrs before the final compile, you couldnt go inside the phone box, so youd only see the phone in the dark thru the windows, which is why there isnt much detail. i tried doing a bot version, but no bots spawned, so i dont know if i will do one yet the version im gonna email to all the sites will be different from the one in the link in this thread. Semberger edited the spawns to make it easier for axis, so im gonna use that version, so if any one has downloaded it from the link here, youll have to dl it again from this sites dl page |
As I posted in the other forums I played this map today with 12 to 15 people and it is now running in the rotation on our server. I and many others think this map has the potentioal to be one of the top masp of all time.... it plays great, and it is just an awesome map.
Great job Uber...... now give us some of those maps you have in the junk pile...lol |
Kalti said hes tested it with his clan and on lan, and they found a few bugs, and a way to get under the map. so im gonna fix all these, and then release the absolute final version. hopefully that should be done by the end of the week, all that needs changing in the map is the spawn points and some clip brushes. ill try to get it done by friday if i can, so ill have to add all that stuff tomorrow.
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The wate pipe could be turned into a sewer, extending across the map to the hotels and houses, with more manhole entrances, that way you could have cqb in the sewer, which would be good. I agree with mac though, the entranmce should be slightly above head height as with most waste pipes as the are above eye level. its good though, i had a 2 on 2 in it and it was pretty fun. probably one of the best mp custom maps ive played so far
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[quote="Uber_Soldat":5676d]there is a way into the tunnel from the sea. you just have to jump while your walking towards it, when you get about 1 or 2m away. youll land inside already crouched. [/quote:5676d]
So it can be done. Fair enough then i see the point of it being low down. I better get practising that jump. cool: Cheers. |
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