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it's in this thread in red above...^^^^^
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i see... well i have a more daunting task... can u explain all the code with comments... like repost the script with comments explaining what stuff does.... see im a n00b scripter trying to learn how to do this, so it would be a tremendous help to me. thank you!
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randommine1:
(this line names the thread local.waitformine = (randomint(45) + 10) (generates a random number between 10 and 55 wait local.waitformine (delays the thread for x amount of seconds spawn animate/fx_explosion_mine "targetname" "mine1" (generates a mine explosion that hasn't yet blown up $mine1.origin = ( -981 -2998 -63) (puts the mine in a specific place on the map $mine1 anim start (blows up the mine if ($player == NULL) local.dudes=0 else local.dudes = $player.size (last 4 lines determine how many people are playing on the board if (local.dudes > 0) local.dude = exec global/makearray.scr $player (last 2 lines create a listing of the people playing for (local.i=1;local.i<local.dudes+1;local.i++) { if (vector_length ($mine1.origin - local.dude[local.i].origin) < 300) local.dude[local.i] exec global/bullethit.scr (0 -1 0) 800 50 1 } (last 5 lines spin through all the people. if they close to the mine, it kills (them wait 4 (waits 4 seconds $mine1 remove (takes the old mine off the map goto randommine1 (starts the thread all over again end (marks the end of the thread |
thanks man! very useful.
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ok heres what i would like to do... how would i make a varible that makes a random number between 1-1000, and then how do i call up that varible later on.
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add a line...
local.yourcrazyassvariable = randomint(1000) then whenever you need that number later, use the name. as in (like above) wait local.yourcrazyassvariable |
y got the 4th mine to work, just had to change the coords. changing the 300 higher increases the "kill area" but is there a way to make the effects bigger? like scale 1.0 is normal, scale 2.0 is 2x bigger and so on? Thanx again for the help and I'm glad the thread ended up helpin another guy!!
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don't know about th effects size.
you can go into the animate/fx_explosion_mine.tik file and play with the scale to see what happens. you might end up having to change other tik files too. like in the mine tiki and see if it references other tiki files when it animates. I think scale works backwords. As in scale 1.0 is smaller than 0.5. I forget though |
I'll just leave them the stock size. But the scale does go up to male the models larger.
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where in an OBJ .scr would i put this script to add the mines??
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waittillspawn
and end has to be after script |
so... if i wanted to randomize the placement of a mine could i do this?
randommine1: (this line names the thread local.waitformine = (randomint(45) + 10) local.rndnum = randomint(1000) local.rndnum2 = randomint(1000) local.rndnum3 = randomint(1000) wait local.waitformine spawn animate/fx_explosion_mine "targetname" "mine1" $mine1.origin = ( -wait local.rndnum -wait local.rndnum2 -wait local.rndnum3) (puts the mine in a specific place on the map $mine1 anim start if ($player == NULL) local.dudes=0 else local.dudes = $player.size if (local.dudes > 0) local.dude = exec global/makearray.scr $player for (local.i=1;local.i<local.dudes+1;local.i++) { if (vector_length ($mine1.origin - local.dude[local.i].origin) < 300) local.dude[local.i] exec global/bullethit.scr (0 -1 0) 800 50 1 } wait 4 $mine1 remove goto randommine1 end |
and while were on the subject of scripting... would this work?
if ($player say fuck) $player takeall |
the coordinate thing won't work.
it would be.... $mine1.origin = ( local.num1 local.num2 local.num3) so leave out the "wait"s also, although this will work, your mines will be all over the place. as in, under the board, up in the air, off the board completely, etc. it would work better on a flat board, like snowy park. so you could make the x and y coords random, and keep the z coord constant, so they all blow up around foot level. but even that, you'd need to find the center of the board and set the x and y's based off that. for instance, say the center of the board is ( 5000, -4000, 500) and the board stretches out for 3000 units to hit each side from the center, then make local.x = (randomint(6000) + 2000)) local.y = (randomint(6000) - 7000)) that would make x a number from 2000 to 8000 (+ or - 3000 from center) and y would be a number from -7000 to -1000 (again, + or - 3000 from center) |
blue brooks do u have AIM cus i have a lot of little questions like what exactly does $player mean and stuff.
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