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Waste money, buy a MAC.
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I've been dealing with the same problem for week or two.
System: amd 1.333 (asus a7m266) WinXP Pro 512 MB RAM pc2100 ddr Hercules Geoforce 2 Ultra 64mb SoundBlster Live MP3 2 HDs (60g+100g) Tried all nvidia drivers from 21.81 to beta 27.10. I uninstalled ACPI so I can separate IRQs for sound and video. I increased AGP driving all to "F" in BIOS. Changed amd761 to AGP bridging to PCI to PCI bridging. Played MOHAA from safe mode to 1600X1200 with all maxed out... could not find any patern... the game has 1.1 patch installed . I feel I did all I could on my side - it seems that the game has a bug or I am crazy... It randomly crashes to desktop w/o sound in the loop and WinXP dialog box about sending the problem to Microsoft. Is there a way to log the problem? Why would it chrash in the safe mode??? BTW WRTC and SS2 run w/o a problem and WRTC is the same Quake 3 engine. Maybe the problem is not the video - maybe it is the sound - I have the latest driver available Any input would be greatly appreciated. CU |
Well the only thing thats left now is the audio cards.
Everyone on this list has a Creative Labs Soundblaster card. ... but I still dont understand the method behind the madness. http://www.alliedassault.com/ubb/frown.gif [This message has been edited by clemato (edited January 28, 2002).] |
WOW CrowKing is the first one with the Intel CPU...
It is getting very interesting. CU |
i have a:
Radeon 32mb DDR AMD Athlon XP 1500 (running at 1333mhz) 256mb RAM ASUS A7A266 mobo running Windows XP Pro. and my game crashes in multiplay all the time.. anyone have any ideas? it seems like alot of athlons and win XP bows are having problems.. |
i Have a p3
600mhz 320mb TnT2 card No sound card.. yet And this game crashes on me.. I hope this gets fixed as i am doubting wether to get the game when it comes out in england. |
I mentioned the sound card suspect in another thread. Y'all have a look see: http://www.alliedassault.com/ubb/For.../003646-2.html
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Hi Guys
I think the answer to why the game crashes lies in the Readme file. Here are some extracts from the Readme file. I've experimented with the various settings and it now my game doesn't hang. Hope it helps.. - From the Main Menu choose the "Options" menu signified by some electronic equipment towards the left side on the table. Then select the "Video" menu, select "Texture Detail" and choose "LOW". - Also from the "Video" menu uncheck the "WALL DECALS" check box. This will prevent the game from creating bullet marks on walls and should improve performance. - Try reducing your video resolution to 640x480 or even 512x384 in your "Video" menu. The lower the resolution, the easier it is for your computer to run the game. - From the "Video" menu you can try lowering your color depth from 32 to 16 bit. - Video cards with less than 64MB Video memory cannot set texture detail to high and texture color depth to 32 bit simultaneously. These cards can get very poor performance at times, so lower your texture detail and/or lower your texture depth to 16 bit. - From the "Advanced" menu under the "Options" menu try turning the "SHADOWS" down to "simple" or "none". - In Advanced Video Options you can change your View Model. This allows one to choose how much of their own player model is shown. NONE means player's arm and weapon will not appear. GUN ONLY means the gun and not the arms of Powell will appear. FULL means that you will see both Lt. Powell's hands and the weapon he is holding during gameplay. The less of Lt. Powell that is showing, the faster the game should run. |
Damn!!
Same here, At Frist i did not have any problem @ 1024x768 with the game(MP), until 2 days laters i installed the latest 4in1 Drivers(MoBo), and then installing the new 1.10 patch.... Now the game keep crashing(MP) reintalled windoh 98 1 time reintalled DX.. (re)old 4in1 Drivers now with little less crash.. The only thing i could think of is the New Patch... so, far it crash twice.. went too safe mode change some settings on the game setting Video so, far so good... here r my setting.. 800x600 16bit low 16bit bilinear no wall decals no weather no Texture Com hope this help... i wonder if its the Vcard, but then again some have no problem/w there GTS 2cards change your Video Setting on safe mode see what happening.. maybe its the damn SoundCard.. hope this help.. Rig: Windoh 98SE P3 550@733 Asus P3V4X but back(old)4in128v drivers 128mb Mushkin GTS 2 32mb/w lastest Nvidia Drivers Xgamer(Live)/w lastest drivers W.D. 40gig Maxtor 30gig [This message has been edited by ExtremeChaos (edited January 29, 2002).] [This message has been edited by ExtremeChaos (edited January 29, 2002).] |
Hi Gamers!
I'm a UK PC Engineer who bought MOHAA 2 days ago and, you guessed it, after only a few minutes play, the game locks up with the last sound repeating like a stuck record! Sound familiar? I have a SB Audigy and solved MY problems by adding the following command line option to the MOHAA shortcut:- -wavonly This instructs the Quake3 game engine to disable DirectSound & use windows WAV file output only. I can't hear any difference in sound quality, but my copy of MOHAA now plays like a dream, even at 1280x1024 on my GeForce3 with every detail level turned up full! ;-) It may impact game performance on lower spec systems, but as long as MOHAA is not crashing, who's complaining? Just compensate by using low quality sound or turning your video detail levels down... Hope this helps, HateBall (Programmers NEED debuggers because they ARE buggers) PS. For those of you interested... My System Spec:- - ASUS A7A266 Motherboard (ALi Magik1 chipset) - AMD Athlon 1.4 GHz - 256 Mb PC2100 DDR RAM - 10 Gb UDMA100 Hard Disk (C http://www.alliedassault.com/ubb/smile.gif - 40 Gb UDMA100 Hard Disk (D http://www.alliedassault.com/ubb/smile.gif - Toshiba 16/48 DVD-ROM - Teac 12x10x32 CD-Writer - ELSA Gladiac 920 (GeForce3) - SB Audigy Player (OEM) - 2 x 100mm Case Coolers - Twin fan drive cooler (on 40 Gb drive) OS/Drivers:- - Windows 98 SE with IE 6.0 - ALi Magik1 v1.06 chipset drivers - DirectX 8.1 - NVidia DetonatorXP v21.83 video drivers - Latest SB Audigy drivers Optimizations:- - Cacheman v5.1 (Brilliant! Download it NOW!) - NVMax v3.00.72b (GeForce series tweaker) |
<BLOCKQUOTE><font size="1" face="Tahoma, Verdana, Arial">quote:</font><HR>Originally posted by HateBall:
Hi Gamers! I have a SB Audigy and solved MY problems by adding the following command line option to the MOHAA shortcut:- -wavonly This instructs the Quake3 game engine to disable DirectSound & use windows WAV file output only. I can't hear any difference in sound quality, but my copy of MOHAA now plays like a dream, even at 1280x1024 on my GeForce3 with every detail level turned up full! ;-) PS. For those of you interested... My System Spec:- - ASUS A7A266 Motherboard (ALi Magik1 chipset) - AMD Athlon 1.4 GHz - 256 Mb PC2100 DDR RAM - 10 Gb UDMA100 Hard Disk (C http://www.alliedassault.com/ubb/smile.gif - 40 Gb UDMA100 Hard Disk (D http://www.alliedassault.com/ubb/smile.gif - Toshiba 16/48 DVD-ROM - Teac 12x10x32 CD-Writer - ELSA Gladiac 920 (GeForce3) - SB Audigy Player (OEM) - 2 x 100mm Case Coolers - Twin fan drive cooler (on 40 Gb drive) OS/Drivers:- - Windows 98 SE with IE 6.0 - ALi Magik1 v1.06 chipset drivers - DirectX 8.1 - NVidia DetonatorXP v21.83 video drivers - Latest SB Audigy drivers Optimizations:- - Cacheman v5.1 (Brilliant! Download it NOW!) - NVMax v3.00.72b (GeForce series tweaker) <HR></BLOCKQUOTE> This is almost IDENTICAL Hardware & Software to my PC and I've been having similar lockups. Sound card combination is what I'm betting on... Example: Starting the game - big grey screen. Other times the game locks up with the last sound repeating and resetting to the Windows desktop, I could only see the top left portion of my desktop. I managed to get to a command.com and run the famous "@RUNDLL USER.EXE,ExitWindows" to get my PC to power off. (Reboot is "@RUNDLL SHELL.DLL,RestartDialog") RTC Wolfenstein ran FLAWLESSLY with the highest game settings! I've also enabled the game highest game settings in Allied Assault... I don't like the solution that would "lower" such extras. I didn't spend so much money on such a hardware so that I could turn down the detail!!! FIX THE GAME (soon please)! I'm going to try the suggestion of "-wavonly" and report back on it. PS. I have the latest game patch David Nemeth (Redfox) PC HW: 512 MB PC2100 RAM AMD Athlon XP 1600+ (1.4GHz) ASUS A7M266 Motherboard NVidia GeForce3 Western Digital 40GB HD SB Audigy Gamers Intel Camera Pro 3COM 3C905B-TX Hauppauage TV Tuner Plextor CR-RW Generic 56X CDROM Saitek Cyborg 3D USB Logitech Mouse Creative Modem Blaster DE5625 Win98SE IE 6.0 DirectX 8.1 Norton AV (does this matter if it's turned off?) |
I tried the "wavonly" fix. Tried multiplayer, worked for about 10 minutes, then...crash!
No dice. http://www.alliedassault.com/ubb/frown.gif |
I tried the "wavonly" fix. Tried multiplayer, worked for about 10 minutes, then...crash!
No dice. http://www.alliedassault.com/ubb/frown.gif ------------------ Brolo LIVES at The Tech Zone Forums! |
Game runs flawless for me..I get 60-90 fps http://www.alliedassault.com/ubb/biggrin.gif
Specs: Athlon-tbird 1.2ghz Abit KT7a 133 256mb pc133 ram 8gb HD SBlive value 40x CD GF2 MX 32mb Hercules (Det 23.11) |
Those having probs, what kinda shit you got running in the background? Virus software is pretty hard on intense FPS's (first person shooters) Also.. bios being setup properly helps alot with stability..
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