![]() |
Quote:
|
kick ass work
|
Quote:
|
My apologies for the delay in getting these maps uploaded for testing. I discovered my depiction of Battery Geary was not accurate. It was entirely covered in dirt and had steel spotter towers behind it. I found a book that shows it as it really was. There's always lots of metal missing from most images you see because Japan always salvaged all the metal they could get and sent it back home.
I've also cleaned up the texture file (it's now only 40 meg) and have to go into the other maps to see what textures I clobbered. Here's the fixed Battery Geary: [img]http://home.wi.rr.com/balr14/corrig6.jpg[/img] [img]http://home.wi.rr.com/balr14/corrig7.jpg[/img] |
ed:
|
WOW!!! ed:
|
[quote="Apocalypse | NoW":42cd0]WOW!!! ed:[/quote:42cd0]
|
it sucks donkey balls
no not really, it rock: hard!!! |
All files are uploaded and ready to test. I stripped out a lot of extras and got it down to 50 meg total. I'm looking for about 8 - 12 people to test these maps. PM me if you are interested. They won't be available to the general public (with all the bells and whistles until HITP2 is released).
|
[quote=MotoxXx]
Quote:
|
happy: fookin amazing cant w8 untill a server is set up , i know u all think swamp looks the best map but omfg Corregidor is amazing great work m8 dance:
|
Thanks. Shooting for a server Thursday nite. Of the 3 maps, Bloody Ridge was by far the most difficult to make, yet most people seem to like the other two.
|
[quote=yves]
Quote:
|
Ok thanx to Balr14 sending me his maps i was given the chance to look them over.
Bloody ridge Well what a fantastic job of creating the foliage that not only looks convincing but hes somehow managed to create this scene without any fps problem that normaly goes hand in hand with such greenery. The huts look fantastic and very real to life, I would like to see more of these around the ridge as I feel thats all that is lacking. Corregidor Large map with underground connection, hard for Balr14 to keep the fps stable in these numerous wide open areas and the mtext of 45-50 may keep the low end graphics card players from playing it. The map itself is again of high quality but I did feel that even though it may be historicaly accurate ? I feel it would benefit from "more happening" in the open spaces, also I would imagine that the underground system is not finaly textured as it could feel so much better. I couldn't for some reason get up into the towers (only allowed so far up the ladders) Think you know of the infamous shadow problem...anyone that had this knows its a right pain to get rid of. A very useful looking map that just needs that touch more but I like. The swamp The swamp is again a fantastic example of much folliage and landscape without fps loss....i had to tap my screen to make sure my computer was registering the correct amount of triangles! He has kept the tri count very low and the fps very high. The enviroment is very very believable to the point that I was going to put on my Southern comfort video (any that aint seen that film should then they would know what I mean) Its extremely convincing. To summerise: These are very well made maps by a talented man, the trees and folliage is certainly the best iv'e seen within allied assault. I certainly look forward to the public release of these maps when totaly completed. Well done great job. Regards. Seere. |
Sounds awesome! rock:
|
All times are GMT -6. The time now is 05:03 AM. |
Powered by vBulletin® Version 3.8.12 by ScriptzBin
Copyright ©2000 - 2025, vBulletin Solutions Inc.
© 1998 - 2007 by Rudedog Productions | All trademarks used are properties of their respective owners. All rights reserved.