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-   -   DOD2.0 (alliedassault.us/showthread.php?t=4877)

RaVeN_WORK 02-15-2002 07:39 AM

DOD is a mod for HL,

MOH is a full game....

wait till we have mods for MOH

thats all their is to say on the subject

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[Cpt|Raven|69th]

Saintholgi 02-15-2002 09:57 AM

i love moh's teamplay , because im playing with my clan and we got damn teamplay.

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This cat is a dangerous cat, no really.

02-15-2002 11:17 AM

Mad? Are you kidding? Single shots to the chest CAN kill I’m afraid, slowly to be sure – but they can kill. Most importantly gut and stomach shots. So, that’s why I don’t complain (too much) when I get sniped in the chest with one bullet. However, how many times have you died in MOH from a single shot to the foot, or another non-vital area. As one reply said, these are those “taken out of commission” shots. I think, for what it’s worth, MOH (and perhaps to an extent the “realism” mods) are done pretty well.

As far as comparing MOH to DOD. Here’s my thing, I couldn’t care less about graphics. DOD’s gameplay (in theory) is much more advanced than MOH’s is at this point. Hands down. It is. Anyone who says otherwise has got to be biased. MOH at this point is nothing more than a shooter frenzy – no real reason to go for teamplay, no real reason to think before you run around with a shotgun popping off bullets at the first sight of movement. DOD has a fair amount of realism in it, as far as gameplay mechanics are concerned, but yes graphic, and sound wise it is beaten by MOH. But, as one poster pointed out; cool graphics do not a great game make. So, if you’re trying to stress the realism of OMAHA beach, and a trumping factor for MOH, then I say you’re wrong. If the “gameplay” not the presentation, but the GAMEPLAY falls short, then all we have is MONITOR dressing.

However, I do agree that as soon as we get some tools out there in the hands of those greedy, quite insane, modders – then we will definitely see some great things (hopefully).

Although the LIGHTSABRE mod does have me VERY intrigued.

excelsior

Vassili 02-15-2002 11:33 AM

<BLOCKQUOTE><font size="1" face="Tahoma, Verdana, Arial">quote:</font><HR>Originally posted by raven6:
HAVE FUN PLAYING DOD WITH THOSE GAMBOY GRAPHICS<HR></BLOCKQUOTE>

HAHA


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By a sniper's discriminatory nature, he has felled the command structure of his enemies, rendered their equipment useless and driven fear into the hearts of their fighting men.
The sniper is one of the most effective weapons on the field of battle.
He is frugal, and precise. He is not a superman, capable of incredible feats, but he is skilled in ways that many misunderstand.
For enemy soldiers, Zaitsev represents their doom. Unseen, but certain. Just raise your head above the trench and meet your maker.

Vassili Zaitsev - "... await the right moment for one, and only one well-aimed shot"

[This message has been edited by Vassili (edited February 15, 2002).]

madrebel 02-15-2002 11:48 AM

whilst i agree that many places in the chest will kill you, no chest shot is instant(with small caliber that is).

which makes instant kill shots in the chest unrealistic. in regards to stomach shots, the stomach is the second most painful place to get shot(knee cap being the worst). But it takes hours to die from a stomach wound(unless it hits your liver then your fucked).

now we agree that a chest shot wont kill you instantly correct?

ok, lets say you and i are in a real worl gun fight. you pop around a corner to be greated by the sight of my thompson pointed directly at you. I open up and hit you in the chest twice (in DoD and mohaa 'realism modded games' instantly killing you).

you have a SMG too. do you
A) take those 2 shots in the chest and lay down dead?
B) open up with your smg and shoot at me until either you or i land a head shot or we both run out of ammo and are to injured to reload?

My problem with ultra realism is it isnt anything like realism. They assume that since you took one bullet by a rifle in the upper torso that you will die and thus kill your player instantly.

I realise that yes, in ww2 a chest wound would take you out of commision but alot of the time it didnt kill.

So instead of modeling the game realistically. these mod maker for go realism for instant kills. instant kills are supposed to discourage "ramob" in favor ofmore realistic covering fire tactic oriented gameplay. But that doesnt work because hey guess what. In real ife there is no respawn. When i die im dead. therefor in real life i will always be more cuatious than in a video game.

Also what about the hero factor? How come that isnt modled. in these games noone could be this guy http://www.audiemurphy.com/welcome.htm

there is no adrenalin system modeled in this game. there are countless stories in ww2 of single men doing super human things. Ive read stories of men taking many many shots and still accomplishing the goal, only to drop dead seconds later.

yet none of this is modled in the any o these "realism" mods.

counter strike models it correctly IMO. Head shots should kill you instantly. If you get shot in the body you should be slowed and thus an easier target. if the guy cant finish you off well thats his fault.

ultra realism is stupid. realism with out going over board(lets face it modeling it perfectly is imposible) is what i think is the most fun.

there is a reason counter-strike is the number 1 shooter.

If MoH had more weapon balance and a damage model similar to counter-strike. You would see a new number 1 game online.

Spineharvester[GF] 02-15-2002 11:48 AM

I want to know how is it that this MMOG has super heroes and MOHAA doesn't? I mean wasn't Captain America and The Red Skull fighiting in WWII? How can the developers at EA and 2015 totally over look the supervillan and superhero aspect of this game?

I mean look at these heroes....why can't EA or 2015 put them into MOHAA?

http://www.cityofheroes.com/Screens/screen_11.jpg

http://www.cityofheroes.com/Screens/screen_13.jpg

Why is City of Heroes so much better than MOHAA? This makes no sense at all! I am now going to not play DOD 2.0 untill they recognize my authority and put heroes in this game as well.

That is all!

Pssst....

I don't give a rats ass about other games....and if I did I would talk about them in their forums. So, this whol DOD 2.0 is so much better....blah blah blah....is getting real old. Here is a cookie...now go play DOD 2.0.

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http://home.socal.rr.com/smokeyoass/spine1.gif "Listen up you stinking maggots. It seems you just don't get it. Well, I've been appointed to inform ya', your days are numbered. You would cry, you would scream if you knew half the things I've seen. Please please just do as I say. Repent and leave your evil ways." - Clutch
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Webb 02-15-2002 11:57 AM

What's DOD2.0 ??

Thanks

m0neY_EQ 02-17-2002 10:30 AM

This is not DOD its MOHAA. Why should one game emulate another ..that is BS. If you dont like MOHAA then play DOD and leave us MOHAA players alone. If i wanna play DOD ill play it. i DO NOT wanna have a game be like another. That defeats thepurpose. they made it that way for a reason....The same reason ghost recon is not like Rogue spear. and the same reason Operation flash point is not like Ghost recon. different games for different people.

PS about ultra realism a few people have it wrong.

IN mohaa foot shots dont kill it only records the last round that took you to 0 health not the other 3 that hit someplace else. About chest shots if you got hit with a .30-06 to the chest you would NOT be fighting back. You would be fighting for YOU life. yOU WOULD NOT BE TRying to shoot back you would be on the verge of death. IM glad chest shots instakills in Realism mod.

Also about ultra realism of you got shot in both feet you would not be walking hence dead in the feild. This game is not meant to be ultra realistic even with the realism mod hence there is not limping when shot in the leg. It does have some hints of realism but if you want ultra realism play Ghost Recon or Rogue SPear, OPF. games meant ot be ultra real( and even in these games you cant bleed to death).
Have fun playing MOHAA see ya on the batle field.. Enemy@TheG@te. Cerebral Assassin
I totally agree with you

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Enemy@TheG@te...im not too far away

[This message has been edited by m0neY_EQ (edited February 17, 2002).]

krazyklown 02-17-2002 10:49 AM

My point is to combine the best of both games into making the WW2 MP of all time.

Graphics and Sounds of MOHAA with the realism and gameplay factor of DOD 2.0= AWESOME LOOKING PLAYING WW2 MP!

Shoegaze99 02-17-2002 10:54 AM

m0neY_EQ, who's talking about emulating Day of Defeat? The idea is not to do the exact same thing that DoD does, but for Medal of Honor modders (or official expansions) to learn from Day of Defeat's strengths and use them to Medal of Honor's advantage - within the context of MoH's gameplay.

Day of Defeat has a superior team game with a well-done class system. Its objective-based levels are superior to Medal of Honors in every way, from layout and design to variety and challenge. Both of the above positives in Day of Defeat are the polar opposite of, in my opinion, Medal of Honor's biggest multiplayer faults. MoH has a fairly weak, want-to-be-class-based-but-not-really system, and while the few objective maps are good, the variety lacks and the objectives *are all the same*.

Look, there is a reason why a fan-made game with dated graphics is so amazing popular with online shooter fans. There is a reason why so many people play Day of Defeat. And looking at some of the specifics behind those reasons and encouraging Medal of Honor to take advantage of them in its own way does not insult Medal of Honor in any way, shape, or form.

02-17-2002 11:09 AM

That done already?

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