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Chronic Diarrhea 04-30-2007 09:46 AM

[quote=geRV][quote=Bucknub]
Quote:

Originally Posted by geRV
Quote:

Originally Posted by Bucknub
Quote:

Originally Posted by "Miscguy":bb12e
Quote:

Originally Posted by "Bucknub":bb12e
Ill be the first to say that I actually think MoH Airborne looks better

I'll be the first to say your a douche for thinking that.

watch the trailer for airborne kin of brought back the old allied assault memories.

Almost time to give you another shit kicking in a sniper duel. biggrin:

would be harder with controllers me thinks[/quote:bb12e]

Fuck that im getting pc version.[/quote:bb12e]

I don't believe there's going to be a PC version.

geRV 04-30-2007 10:26 AM

[quote="Chronic Diarrhea":217ad][quote=geRV][quote=Bucknub][quote=geRV][quote=Bucknub][quote="Miscguy":217ad][quote="Bucknub":217ad]Ill be the first to say that I actually think MoH Airborne looks better[/quote]

I'll be the first to say your a douche for thinking that.[/quote]

watch the trailer for airborne kin of brought back the old allied assault memories.[/quote]

Almost time to give you another shit kicking in a sniper duel. biggrin:[/quote]

would be harder with controllers me thinks[/quote:217ad]

Fuck that im getting pc version.[/quote:217ad]

I don't believe there's going to be a PC version.[/quote:217ad]


[url="http://uk.gamespot.com/pc/action/medalofhonorairborne/index.html"]http://uk.gamespot.com/pc/action/medalo ... index.html[/url]

Chronic Diarrhea 04-30-2007 10:31 AM

Oh I thought you were talking about CoD4. You know, because this is the CoD 4 thread.

geRV 04-30-2007 10:32 AM

yeah but bucknub made the point about airborne which i quoted when i replied. eek:

Also most likely cod 4 is pc as well, can't see the console systems getting 2 of them in a row with no pc version in sight.

Douchetallica 04-30-2007 11:10 AM

Infinity Ward are a PC developer, mainly compromised of PC developers, makes no sense why they would not release a PC version especially when their proprietary engine works on both consoles and PCs.

I would have liked to have gotten CoD3 on the PC but Treyarch's engine is built solely for console hardware.

Chronic Diarrhea 04-30-2007 11:13 AM

Quote:

Originally Posted by geRV
yeah but bucknub made the point about airborne which i quoted when i replied. eek:

Yep. I'm just an idiot. Carry on.

geRV 04-30-2007 11:20 AM

Quote:

Originally Posted by Sparks
Infinity Ward are a PC developer, mainly compromised of PC developers, makes no sense why they would not release a PC version especially when their proprietary engine works on both consoles and PCs.

I would have liked to have gotten CoD3 on the PC but Treyarch's engine is built solely for console hardware.

Infinity wards "proprietary" engine is nothing but a quake 3 engine thats been dicked around with (at least for cod 1+2). Ea made the same claims with pacific assault being a new engine, it was quake 3 with a d3d renderer instead of opengl.

Chronic Diarrhea 04-30-2007 11:28 AM

Yep. In fact, CoD 2 was little more than the Quake 3 engine with an absurd amount of bumpmapping to make it look modern. The product was a halfway shitty looking game with like 10 fps.

Douchetallica 04-30-2007 11:47 AM

I don't remember seeing iD logo's/name on the box or on game start up for CoD2. Infinity Ward aren't even paying licensing fees to iD for their new game, nor did they for CoD2. I think that in itself says it's their engine, saying otherwise is just an insult to the hard working programmers at Infinity Ward.

They licensed Quake engine for CoD1 and started building their own engine at the same time, structuring it like Quake since the entire team had worked with it before (MoH:AA ring any bells), so no big surprise if they have the same "feel" to them.

But, I guess we can all believe what we want about their engine as no one will ever have sufficient proof (source code).

I'm picking up CoD4 on release day as well as MoH:A.
CoD4 for mapping/play and MoH:A for mapping. beer:

geRV 04-30-2007 12:05 PM

Well at the back of the cod2 box at the bottom it says the following:

This product contains software code from id software inc.

Douchetallica 04-30-2007 12:14 PM

Touche.

But what exactly is the code for is the question? Obviously it can't be for a lot or else they'd be paying iD software.

Perhaps because they use Radiant still with Quake encoding?

elstatec 04-30-2007 12:55 PM

how do you know they did not pay ID anything for it, im sure you have not read every bank statement from ID/Activision/Infinity Ward.

Mr_Gl@ss 04-30-2007 01:09 PM

Quote:

Originally Posted by geRV
yeah but bucknub made the point about airborne which i quoted when i replied. eek:

Also most likely cod 4 is pc as well, can't see the console systems getting 2 of them in a row with no pc version in sight.

PC version would be nice, just couldn't get into BattleFeild and Americas Army was way to much work for me (game-play itself was nice).

[quote="Chronic Diarrhea":4458f] Yep. In fact, CoD 2 was little more than the Quake 3 engine with an absurd amount of bumpmapping to make it look modern. The product was a halfway shitty looking game with like 10 fps.[/quote:4458f]

I'm guesstimating on this but I'd say most folks that play CoD2 etc are not doing so because it's pretty. I run it in DX7 mode just to boost my FPS.

Douchetallica 04-30-2007 01:19 PM

Quote:

Originally Posted by elstatec
how do you know they did not pay ID anything for it, im sure you have not read every bank statement from ID/Activision/Infinity Ward.

Quote:

Originally Posted by fourzerotwo
The facts, as I know it, are that obviously we started by licensing the Quake engine during Call of Duty 1 (PC), during that time, and for the next 6 years we worked on development of our own in-house engine now known as the COD2 Multi-platform proprietary engine which we based off of the engine we had already been experienced using (i.e. Quake III Engine).

Hence the analogy (compare a sheet of paper to a tree). A sheet of paper in its most primitive form was derived from a tree at some point. This is the same instance.

In terms of how much does it have to differ from the Quake III Engine not to be the quake III engine anymore? I don't know that technical answer, that sounds like a question for Legal. This is really splitting hairs. I can say that the difference between any Quake engine and our engine, is probably the same amount of differences between my earlier analogy of the differences between a sheet of paper and a tree. Simply because their similar doesn't mean they're the same, is some of the code the same. I couldn't tell you (not because I'm not allowed, because I don't know)

Again, Not the same engine. End of story. Feel free to take it or leave it, conspiracy theories are always fun to read. ;)

Quote:

Originally Posted by fourzerotwo
To be completely honest, to compare our engine to any Quake engine at this point, is like:

- Comparing a birthday cake to a bag of flour.
- Comparing a sheet of paper to a Tree.
- Comparing a t-shirt to a cotton plant.
- comparing a... you get the point.

Cut and dry, our engine is SIMPLY not a Quake engine. If it was, in any manner, we would be paying licensing fees to iD, and you would see their logos on our boxes. Trust me, if anyone would know if we were using their code enough to have to license it, it would be iD and there would be a bill in our inbox.

This is really beating a dead horse at this point. I'm not sure how we can explain it any clearer, but if you have any questions feel free to let me know and I'll explain it the best I can. ;D

Quote:

Originally Posted by avatar
As for the engine, it is truly a disservice to call it Quake-anything at this point. It was a stretch with CoD1, with this game it's flat out wrong. It's like calling Source "Quake engine" because Valve's first game was based on Quake.


elstatec 04-30-2007 03:00 PM

Quote:

Originally Posted by elstatec
how do you know they did not pay ID anything for it, im sure you have not read every bank statement from ID/Activision/Infinity Ward.



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