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holy crapoly, 80 posts, is this the biggest post on these forums I see before me..
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First off, Coriolis's post was a reply about having deformable terrain and geometry. So yes he was talking about physically adding a hole in the geometry (check the full post before you post only a single response out of context :).
Yes we have bullet holes on objects, different bullet holes for different surface types even. We have giant explosions with whole sides of buildings collapsing in some sequences. We're making things behave as physically realistic looking as we can allow for. DJK, I honestly don't know why you are so stuck on the blood issue, talk about being closed minded. Now you are making assumptions that since the game will have no blood, the game is going to have no realism at all and is going to be kiddie's-ville. Do you know how many comments we got from people leaving the bunker at the E3 showing saying that they got all tense, nervous, and even had sweat running down their backs from just watching us play through the demo?? Do you honestly think that we'd get comments like this if this game was kiddie's-ville?? Blood is literally the only thing I hear about in your posts, which in all honesty is quite trival to the overal 'fun/immersion' factor in the game. Again, I can point to all those people that came in, saw our demo, and left with goosebumps talking about how real it felt, and how intense it was to experience, all without blood and gore. If you really fully believe that having blood is the only way to go for a game to be realistic, again, that's your opinion and personal preference. But I'd personally appreciate it if you don't go making full assumptions about the rest of the game, telling people that it's not going to be realistic and kiddie's-ville and that it's going to suck without even having even seen the game played yet. ------------------ ----------------------- Latuh fuh U, Benson benson@2015.com "We don't introduce or cause bugs in the game, we merely find and bring to light the inadequacies within the code." -regarding level designers |
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