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-   -   1stPersonView in Spectate is here. (alliedassault.us/showthread.php?t=24982)

MPowell1944 05-18-2003 02:35 PM

That is just the hand/gun model in 1st person view. 0 is neither, 1 is gun only and 2 is both.

=FM=1st Lt prey 05-18-2003 03:27 PM

Looks really usefull actually, nice idea powell biggrin:

Ydiss 05-18-2003 04:02 PM

In true 1st person your own model is not rendered by your PC. The viewmodel you see is only viewable by you and is not a direct representative of what other players see as your arms and gun (as you most probably know already).

I don't see the problem, really. The aim of this modification is to allow first person perspective spectating and it seems to do that very well.

Who honestly cares if the viewmodel is pre-rendered or live? I know I wouldn't.

There is a quake cvar that allows spectating in 1st person but I don't think it was carried over (hell, it was before, I know that much - a mate of mine found it and it worked but he can't remember it now).

But, this mod does what that does anyway.

It just changes the view-point of the camera in spectate mode. That's all you need.

Any further work to enable rendering of the "client" viewmodel instead of the 3d models that everyone sees would be work wasted on asthetics.

If it's not immediately evident and you're having trouble working it out, don't worry about it!

I think everyone would just like to be able to use the work you've done already, bud. Sooner it is released the better. We can live without the graphical touches, I think.

MPowell1944 05-18-2003 04:05 PM

Very wise words Ydiss. I guess if you all can deal with some minor body clipping and no crosshairs, I will release what has been done so far, which is effective but not pretty. I will however not give up on finding out the key to the 1st person spectate option.

Captain_McCusker 05-18-2003 04:22 PM

Quote:

Originally Posted by Ydiss
Any further work to enable rendering of the "client" viewmodel instead of the 3d models that everyone sees would be work wasted on asthetics.

If it's not immediately evident and you're having trouble working it out, don't worry about it!

I think everyone would just like to be able to use the work you've done already, bud. Sooner it is released the better. We can live without the graphical touches, I think.

Again, this goes back to what I said earlier. Perhaps with decent systems, this is just an aesthetics call, but this could also be a performance boost as well. Another example: without any graphics, the server is allowed to run at a fraction of what the client runs; this is because the server doesn't do any rendering. By rendering these models in 3rd person, even if you don't see them, is in a sense wasting resources.

However, you're right in a sense. If it's already done, even if it's still 3rd person with modified camera position, then it'd be reinventing the wheel to persue the 1st person rendering position. My point was simply that if you haven't managed to do this completely, then isn't this sorta like reinventing the wheel from the getgo?

Now... all along, I didn't want you to get the impression that I'm displeased with what you've done. This is good work and after being released I'm sure will be appreciated by all who use it. It seems to have generated a decent interest over at AAN, and I know I'm particularly interested. My whole discussion here was a) to provide some assistance, if it was even helpful and b) to discuss my own views on the quick cheat-scanning aspect of it, which is to keep those sorts of discussions amongst private "admin" circles to avoid giving away "secrets" to people who'd like to know how to get around detection.

BTW, another good point to using the 1st person camera/model is that it comes predefined with a crosshair that's as accurate as the one on the system of the person you're spectating. Just thought I'd bring that back to light as it seems to be of interest here. ;)

newfie-gunner 05-18-2003 05:15 PM

when will it be out?

MPowell1944 05-18-2003 05:19 PM

Regarding someone trying to get around this mod. To clear that up, all I can say is that is is impossible to get around this mod. I have created a new cvar which is purely serversided. Only admins can change the cvar. Clients can try adding the cvar to their newconfig.cfg or even hexediting their .dll files, but they will be wasting their time. I went again and tried both with no avail.

Regarding a release, that will be tonight sometime.

05-18-2003 05:24 PM

I would have never thought of taking the camera angles and a cvar.

Pure genius.


wink:

LOCC 05-18-2003 05:25 PM

Good work Dude, make sure to post when its out, that looks really Koo, we just got a new server so Im sure that would be koo in it and useful, thanks again for the Work, cant wait cool:


LOCC

Captain_McCusker 05-18-2003 06:24 PM

Quote:

Originally Posted by MPowell1944
Regarding someone trying to get around this mod. To clear that up, all I can say is that is is impossible to get around this mod. I have created a new cvar which is purely serversided. Only admins can change the cvar. Clients can try adding the cvar to their newconfig.cfg or even hexediting their .dll files, but they will be wasting their time. I went again and tried both with no avail.

Regarding a release, that will be tonight sometime.

No, that's not what I meant. What I mean is, after the wall hacks and such were out for a while, admins had an idea of what to look for. Not long after that, the wall hackers knew how to avoid making it that obvious. Then along came some applications like Delator. After much discussion, wasn't long before hacks were created to get around it along with a tutorial to avoid being caught - like turning it on and off on a fly. My point was that discussion on how you can use this to make it even easier to detect a cheater.... well, if I were on that side of the fence, I think I would already have an idea of how to best avoid (not necessarily successfully) detection by a spectator. Just a matter of training one's self to play the game a little differently.

Judas 05-18-2003 06:27 PM

Quote:

Originally Posted by ktog3
Sounds good, you always have aM to help you beta test.

ktog is aMs beta tester ... hake: ed: oOo:

BusterKing 05-18-2003 06:51 PM

Will your mod still allow for sv_pure to work with Spearhead?

There's some server mods out there that make it impossible to have sv_pure activated, no one can join the server since their files don't include the server side mod.

Was it tested with sv_pure on?

MPowell1944 05-18-2003 07:13 PM

No, but I strongly believe that if the server has the mod installed, sv_pure will run fine.

KTOG 05-18-2003 07:19 PM

Quote:

Originally Posted by Judas
Quote:

Originally Posted by ktog3
Sounds good, you always have aM to help you beta test.

ktog is aMs beta tester ... hake: ed: oOo:

you know me evil:

BusterKing 05-18-2003 10:17 PM

MPowell1944,

Can you send me your mod and I will test the sv pure issue and I will let you know the results.

fhotte@cyberbeach.net


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