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-   -   My latest map... (alliedassault.us/showthread.php?t=32138)

Tystnad 12-06-2003 02:08 PM

Balr, please tell me that you will get a copy of CoD and convert these to it?
Please..?
I ave to say, ive seen many maps in my days of mohaa, but yours are the ones i like the most..
Those maps seems to have that special touch and feeling to them..
Too bad i dont play mohaa too often nowadays.. cry:

Balr14 12-06-2003 05:50 PM

Well, Thank you. I have already begun to convert my maps to CoD. But, they use 100% custom textures (about 40 meg of them), and it's going to take a while to tweak them and rewrite shader files. I found I can increase the foliage and use some other DirectX9b features as well, so I'll probably be adding another 20 - 30 textures for CoD. Will also try and create shader grass, if it doesn't cause too much of a performance hit.

guarnere 12-06-2003 06:05 PM

Quote:

Originally Posted by Balr14
Well, Thank you. I have already begun to convert my maps to CoD. But, they use 100% custom textures (about 40 meg of them), and it's going to take a while to tweak them and rewrite shader files. I found I can increase the foliage and use some other DirectX9b features as well, so I'll probably be adding another 20 - 30 textures for CoD. Will also try and create shader grass, if it doesn't cause too much of a performance hit.

you are a truly talented man, its great to see someone like you around here biggrin:

Balr14 12-06-2003 09:15 PM

I appreciate the compliments, but there are many much more talented mappers than I. I just have been doing this kind of stuff for a long, long time (over 20 years). You learn a few tricks after that much time.

Tystnad 12-07-2003 05:33 AM

You.Are.The.Man.Balr..
No doubt about it, you are the best mapper i have met to date..
I cant wait to try those maps out in CoD..
It is true that you get less lagg on bigger maps in CoD, right?

Balr14 12-07-2003 01:20 PM

CoD has implemented hardware texturing and lighting, which has considerably less drain on the engine. So, yes it does aid performance, particularly with large outdoor maps. The downside is that it means you need a halfway decent graphics card. Nothing exotic, about NVIDEA TNT2 class. Most graphics cards have supported this for a few years, but the original Q3 was developed at a time when a lot of cards didn't.

It will be some time before these maps are functioning in CoD. Between the Swamp and the Jungle maps, there are about 5000 patch meshes, which don't convert to CoD, for some reason. Fortunately, they are reduced complexity meshes and are not difficult to recreate, but when you have that many, it still takes time.

I have also begun work on a remake of the 1993 PC game of the year "Alone in the Dark", using the CoD engine. It's a single player game that takes place entirely in an H. P. Lovecraft style haunted house. So it's only one big map. It has always been one of my favorite games and there are many younger players who have not seen it. This was one of the first "3D" games and the graphics and player models, while state of the art at the time, are pretty horrible now. The preliminary mapping work I've done on it so far looks very promising. It's going to need some very moody custom textures but it should be a "kick-ass". Here's a link to this game if anyone is interested: http://www.adventurecollective.com/reviews/aitd.htm

LoCKJaW2309 12-07-2003 02:15 PM

where can I download this map???

Tystnad 12-07-2003 03:52 PM

Quote:

Originally Posted by LoCKJaW2309
where can I download this map???

You cant.. oOo:


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