Alliedassault

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-   -   BAR skin request.... (alliedassault.us/showthread.php?t=38829)

Hawke 08-04-2004 08:13 AM

Looks a little wide.





The strap that is.

imported_Grim_Reaper 08-04-2004 08:18 AM

well the strap was originally a cylinder because when u create a cube u make too many vertices. cylinder creates the least so i just hade to edit the cylinder... alot.

St@tIc 08-04-2004 08:35 AM

erich hartmann's band of brothers m1?

506thPIR 08-04-2004 08:48 AM

i have an M1 that looks like one from Band of Brothers, i didnt make it i can give it to u. just PM me and ill give u my aim sn

imported_Grim_Reaper 08-04-2004 09:17 AM

the damn thing isnt going ingame! i got all the bones right i think... well this is going ingame no matter what.

Apocalypse | NoW 08-04-2004 09:19 AM

why not? loney:

imported_Grim_Reaper 08-04-2004 09:24 AM

something is definitely wrong withthe bones or pk3... all the parts have less than 1000 verts. would some1 mind taking alook at it? cause this is getting me pissed...

andre 08-04-2004 09:32 AM

oh man... But is it the wrap or the bipod,that is causing the problem????

Test the skin on MOH:AA... maybe it doesnt fit in SH or Bt

imported_Grim_Reaper 08-04-2004 09:40 AM

I did test in AA... idk whats wrong

andre 08-04-2004 09:40 AM

[img]http://www.rt66.com/~korteng/SmallArms/barnom.htm[/img]

[img]http://www.rt66.com/~korteng/SmallArms/browning.htm[/img]

yee rock: this might help dance:

andre 08-04-2004 09:41 AM

dammit...[/img]

sephy2005 08-04-2004 09:58 AM

oOo: omfg nice work rock:

imported_Grim_Reaper 08-04-2004 10:34 AM

thanx guys, im still working on it, and maybe ill make the strap move when u run! im talking with an unhumanly good modeller and we are working out animations and all kinds of stuff! biggrin:

andre 08-04-2004 11:09 AM

That animation (strap moving while run) it would be AWESOME!!!

dont want to be a damn asshat..but it will take lot of time till post the skin????sry asking u this...

imported_Grim_Reaper 08-04-2004 11:16 AM

well we found the problem, lol no bones! i forgot to create the bones before i assigned them. ah well.


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