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Good Work, Mate........It's looking nice.
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I would say make it destoryed, like Breast in SH, I love that map.
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looks good ydiss
keep up the good work biggrin: |
Thought I'd post periodical updates on the progress of the map, so you can see how I made it.
Here's what I've done so far, in 3 days (bear in mind I only spend about an hour or two a night mapping these days): Day 1: http://www.btinternet.com/~ydisss/progress/day1.jpg Built bridge and started north loop of road. Day 3: http://www.btinternet.com/~ydisss/progress/day3.jpg http://www.btinternet.com/~ydisss/progress/day3a.jpg Completed bridge and started on buildings inside northern loop. I'll post here every now and then with new pics of the map as it develops. |
Btw, the following jpg highlights (in greyscale) the area that I've created so far:
http://www.btinternet.com/~ydisss/map3.jpg |
Looking good.
I like it intact, not destroyed, by the way. |
Really? i like it destroyed like a french village where theres some rubble around and lots of places to hide around and stuff, like Destroyed Village. love that map
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The only reason I like it better is because it looks nicer, really. (not that you will see me checking out the scenery much while playing, but still) |
Map update and question
Update time.
Before I post the latest pics of the map I need to ask a question that I'd like as many answers to as possible, please: Should you be able to pass through windows once they are destroyed? It's fairly unrealistic to be able to do this but it allows more freedom of movement once windows are blown out. Ok, here's what I've done in the past 2 days: Day 4 http://www.btinternet.com/~ydisss/progress/day4a.jpg http://www.btinternet.com/~ydisss/progress/day4.jpg Completed the exterior of the 3 buildings in the northern loop. Did some basic interior design but no detail. Day 5 Did a lot today. Completed all 3 of the buildings in the northern loop, externally and internally. The Tavern and Restaurant are born! Here is the Tavern front: http://www.btinternet.com/~ydisss/progress/day5.jpg Here is the beer garden, located to the left of the Tavern: http://www.btinternet.com/~ydisss/progress/day5a.jpg The door on the balcony leads to the Wine rack storage room which is here: http://www.btinternet.com/~ydisss/progress/day5b.jpg Here is the tavern inside: http://www.btinternet.com/~ydisss/progress/day5d.jpg The door at the back leads to the Restaurant: http://www.btinternet.com/~ydisss/progress/day5c.jpg Doors and windows are all functional. Next stop will be the Town Hall. I'll post more in a few days. |
Here's the blueprint again to show what's been done and where (the area is colour has been done):
http://www.btinternet.com/~ydisss/map4.jpg |
D00d, seriously Ydiss, that's excellent work so far man.
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Re: Map update and question
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You made good headway the last few days man, looking good. |
The window frame remains once the glass is blown, like in Remagen.
I agree it's unrealistic, so I just wanted some opinions from here. May as well make it a community effort and all. The doors will, as per my 'trademark', remain open once opened, of course biggrin: |
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I think that CERTAIN windows should be traversable if the pane is blown out. Leave that in the hands of the man making the map to decide which ones.
As far as the outline...Personally I think this should be a wartorn map like some folks are suggesting...bar stools turned over, windows ALREADY blown out, tables overturned for effect AND cover. In any case - this thing is already looking damn good. Great work sexy man. Think the thread should be renamed like... "Making of the Map...Behind the Scenes: YDISS!" |
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