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-   -   What map would you want? (alliedassault.us/showthread.php?t=21769)

Ydiss 04-01-2003 05:47 AM

Quote:

Originally Posted by Tiwaz
Quote:

Originally Posted by Ydiss
The doors will, as per my 'trademark', remain open once opened, of course biggrin:

I noticed when I first played on CorssfireCourtyard. At first I thought it was a bug or something. But it seems logical. I have always found those self-closing doors strange...and annoying when you want to pass through at the moment it closes.

It's an option in the func_rotatingdoor entity. I'm amazed it's not been used more before, self-closing doors are a pain and unrealistic. The way I see it is if you want a door closed you should close it yourself biggrin:

Quote:

Originally Posted by Ed
I think that CERTAIN windows should be traversable if the pane is blown out. Leave that in the hands of the man making the map to decide which ones.

It's as easy as a click to change this feature, so I'll review it once the map is finished. For now, I'll make all windows blocked.

Quote:

Originally Posted by Ed
As far as the outline...Personally I think this should be a wartorn map like some folks are suggesting...bar stools turned over, windows ALREADY blown out, tables overturned for effect AND cover.

I'm just having too much fun with the new architecture, right now. Crossfire wasn't too diverse externally (essentially, all I did was build the insides and box them in neatly, it's not even symetrical, not that you'd notice playing). It's quite a square structure, so the French village style is new to me, and a bit of a challenge.

I'll make this one fully intact because I want it to look lush, but looking at the votes on this thread I see the "Open outdoors" option is a close second. As soon as I've finished this map I'll start work on a third map with open fields, farmland, trenches and destroyed village areas.

Quote:

Originally Posted by Ed
Think the thread should be renamed like...

"Making of the Map...Behind the Scenes: YDISS!"

I'd love to, if only I had an edit button biggrin:

Any mods care to lend a hand?

Ydiss 04-07-2003 07:13 PM

BIG update here... days 6, 7, 8 and 9 coming right up:

Day 6:

Built the front of the Town Hall.

http://www.btinternet.com/~ydisss/progress/day6.jpg

http://www.btinternet.com/~ydisss/progress/day6a.jpg

Day 7:

Added more detail to the front of the Town Hall and started on the interior.

http://www.btinternet.com/~ydisss/progress/day7.jpg

http://www.btinternet.com/~ydisss/progress/day7a.jpg

Here's an aerial view of what I've done so far in 7 days:

http://www.btinternet.com/~ydisss/progress/day7b.jpg

Day 8:

Started on the rear of the Town Hall.

http://www.btinternet.com/~ydisss/progress/day8a.jpg

Created basics for the Town Hall conference room (located North of Town Hall lobby).

http://www.btinternet.com/~ydisss/progress/day8b.jpg

Created basic layout for the balcony exit from Town Hall... This runs along the North end of the map (adjacent to Tavern and Restaurant).

http://www.btinternet.com/~ydisss/progress/day8c.jpg

Day 9:

This is the other side of the bridge, viewing the South side of the Town hall, with the steps at the rear leading to the back of it (and the gardens). Very basic structural work completed. No detail yet.

http://www.btinternet.com/~ydisss/progress/day9a.jpg

And here is the rear of the Town Hall again, this time with the gardens laid. No detail added.

http://www.btinternet.com/~ydisss/progress/day9b.jpg

This is the reverse view of the Town Hall gardens, backed up to the Town hall:

http://www.btinternet.com/~ydisss/progress/day9c.jpg

That's it so far!

Here's another aerial shot:

http://www.btinternet.com/~ydisss/progress/day9d.jpg

Finally, a quick review of the blueprint (greyed out areas not yet created)... You should be able to really see the map taking shape now...

http://www.btinternet.com/~ydisss/map5.jpg

Next update in a week or so.

Ydiss 04-07-2003 07:14 PM

BIG update here... days 6, 7, 8 and 9 coming right up:

Day 6:

Built the front of the Town Hall.

http://www.btinternet.com/~ydisss/progress/day6.jpg

http://www.btinternet.com/~ydisss/progress/day6a.jpg

Day 7:

Added more detail to the front of the Town Hall and started on the interior.

http://www.btinternet.com/~ydisss/progress/day7.jpg

http://www.btinternet.com/~ydisss/progress/day7a.jpg

Here's an aerial view of what I've done so far in 7 days:

http://www.btinternet.com/~ydisss/progress/day7b.jpg

Day 8:

Started on the rear of the Town Hall.

http://www.btinternet.com/~ydisss/progress/day8a.jpg

Created basics for the Town Hall conference room (located North of Town Hall lobby).

http://www.btinternet.com/~ydisss/progress/day8b.jpg

Created basic layout for the balcony exit from Town Hall... This runs along the North end of the map (adjacent to Tavern and Restaurant).

http://www.btinternet.com/~ydisss/progress/day8c.jpg

Day 9:

This is the other side of the bridge, viewing the South side of the Town hall, with the steps at the rear leading to the back of it (and the gardens). Very basic structural work completed. No detail yet.

http://www.btinternet.com/~ydisss/progress/day9a.jpg

And here is the rear of the Town Hall again, this time with the gardens laid. No detail added.

http://www.btinternet.com/~ydisss/progress/day9b.jpg

This is the reverse view of the Town Hall gardens, backed up to the Town hall:

http://www.btinternet.com/~ydisss/progress/day9c.jpg

That's it so far!

Here's another aerial shot:

http://www.btinternet.com/~ydisss/progress/day9d.jpg

Finally, a quick review of the blueprint (greyed out areas not yet created)... You should be able to really see the map taking shape now...

http://www.btinternet.com/~ydisss/map5.jpg

Next update in a week or so.

Ydiss 04-07-2003 07:15 PM

Sorry for the double post, forms wanked out on me. Said it wasn't posted.

Mods, you can delete this post and the last one if you like.

Maplegyver 04-07-2003 07:30 PM

very cool
well done


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