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Original question: we have the ability to put secondary firing modes on guns where appropriate.
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The Bottom Line is that whoever keeps talking about the blood issue is a dumbass...go pester EA or better, don't say anything at all. But if you really need to talk about it, go have a good cry and a pity party with each other about this blood issue and send eachother e-mails. ok?
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According to you logic DJK, then no game should ever make a reference to it being realistic because they've all failed in some part of not living up to reality. This is always going to be the case because honestly, reality in most cases isn't fun. Sure, we can make the game realistic to the point that 90% of the time when the door to the higgins boat door drops open you die, and you just restart until you happen to get in that %10 that makes it to shore. Then at that point we'll make it so that you have a %75 chance (at least) that a stray bullet will hit you and you're now immobilized. Would this be fun? I personally don't think so.
The game is going to be as realistic as we can make it given the limitations we have to work within. You shoot a guy, he'll behave properly for where he's shot. You'll get damage feedback for when you hit the guy, and it will look and feel right. The guns will behave as close to the actual guns as we can make them. The sounds will be as accurate as we can make them. The physics will be as good as we can make them within our technological limitations. If you play a game, and you get fully immersed and feel as if you are there, and it emmulates reality to the point where you are not removed from the game by something blantantly out of place (such as a guy bouncing off a wall and around a room 5 times with no gravity), then I'd say that's pretty realistic. So far the people that have seen our game have gotten this feeling, without the blood. Apparently they don't find the missing blood to be out of place to the point where it's taking them out of the experience. So to say that the game is totally unrealistic and a silly kids game because it has no blood is an unjustified statement. To say that you will personally find it to be that way is not since you have your own preferences as to what you like in a game (as does anybody). I don't want to surpress your opinion as that everybody is entitled to theirs, but to make sweeping broad general statements on message boards claiming your opinion as fact isn't right. Also having to make a claim everytime someone asks a question regarding the games realism saying that it isn't going to be realistic in anyway since there's no blood is an unjustified conclusion that is incorrect. To say the entire game will be unrealistic because there is no blood, is an over generalized statement driven by false logic. Here's an example of what I am saying: Fast cars use turbochargers A Dodge Viper doesn't use a turbocharger Therefore, a Dodge Viper is not a fast car If anybody who knows cars heard you say that they would think you have no idea of what you're talking about. So to say that the entire game is going to be completely unrealistic because it is missing one element of realism (which apparently so far isn't being missed by people that have seen the game, so it's not that critical of an element), is an unjustified statement. ------------------ ----------------------- Latuh fuh U, Benson benson@2015.com "We don't introduce or cause bugs in the game, we merely find and bring to light the inadequacies within the code." -regarding level designers |
whats wrong with the guys eyes on the screen shots?
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What I meant:
<LI> We will not let you tear pieces out of the geometry. You will not actually tear pieces of concrete out of bunker walls, or put real splinters in wooden boxes. <LI> We already have standard bullet decals. If you don't stick your nose right up on them, they look like really cool bullet holes. |
holy crapoly, 80 posts, is this the biggest post on these forums I see before me..
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First off, Coriolis's post was a reply about having deformable terrain and geometry. So yes he was talking about physically adding a hole in the geometry (check the full post before you post only a single response out of context :).
Yes we have bullet holes on objects, different bullet holes for different surface types even. We have giant explosions with whole sides of buildings collapsing in some sequences. We're making things behave as physically realistic looking as we can allow for. DJK, I honestly don't know why you are so stuck on the blood issue, talk about being closed minded. Now you are making assumptions that since the game will have no blood, the game is going to have no realism at all and is going to be kiddie's-ville. Do you know how many comments we got from people leaving the bunker at the E3 showing saying that they got all tense, nervous, and even had sweat running down their backs from just watching us play through the demo?? Do you honestly think that we'd get comments like this if this game was kiddie's-ville?? Blood is literally the only thing I hear about in your posts, which in all honesty is quite trival to the overal 'fun/immersion' factor in the game. Again, I can point to all those people that came in, saw our demo, and left with goosebumps talking about how real it felt, and how intense it was to experience, all without blood and gore. If you really fully believe that having blood is the only way to go for a game to be realistic, again, that's your opinion and personal preference. But I'd personally appreciate it if you don't go making full assumptions about the rest of the game, telling people that it's not going to be realistic and kiddie's-ville and that it's going to suck without even having even seen the game played yet. ------------------ ----------------------- Latuh fuh U, Benson benson@2015.com "We don't introduce or cause bugs in the game, we merely find and bring to light the inadequacies within the code." -regarding level designers |
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