Alliedassault

Alliedassault (alliedassault.us/index.php)
-   Offtopic (alliedassault.us/forumdisplay.php?f=13)
-   -   My "Matrix: Reloaded" review (MAJOR SPOILERS) (alliedassault.us/showthread.php?t=24897)

Airborne Butters 05-21-2003 06:30 PM

I just played a little more Enter the Matrix, and in it there's a person that say's "72 hours...that's how long Zion lasted before"

Is this hinting at something?

Milla 05-21-2003 06:52 PM

Quote:

Originally Posted by Ferich
[img]http://www.mst3ktemple.com/images/posters/roadhouse.jpg[/img]



Roadhouse > Matrix

ROFL! Swazie is teh lord biggrin:

JBird 05-21-2003 10:46 PM

i finally saw reloaded today! im glad i read parts of this thread, cuz i stayed till the end, unlike 90 percent of the boons who left at the credits lol. ty d00ds! the wachowski bros have ushered in a new era of filmaking ed: truly amazing film

descry 05-22-2003 09:59 AM

Re: just found this
 
Quote:

Originally Posted by 1080jibber
Secrets of the matrix site

here's what you need to do:

follow these steps!

go to

http://whatisthematrix.warnerbros.com/

choose high bandwith site


look at the righ-top, see the little yellow thingy? click it!

now this little thingy pops-up where you can select low badnwith

click the little square light twice right next to (right side) of the low bandwith thingy

now this zion thingy pops up

slice the thingy to the right to open the control panel.

Now you need the codes.. here are a few.. there should be more but i dont know them, you do? reply

binairy code -> effect

11011011 3d view nebuchadnezzar
10110110 Bonus clip Stunt coordinator
00011000 Bonus clip Concept Illustrator
10000001 Previous matrix website
11101001 Trinity concept art
11010100 Animatrix Desktop Art

01101111 Hexadecimal menu.
this one should provide something special
this one gives acces to another acces panel,which is secured with an hexadecimal code.. no codes known yet so if ya got them do
post

edit: found one
1100 1100 1000 1000 0011 0011 0000 0000 CC883300.

once u type it in and press "ENTER", click on the "ZION410E20" link under the first binary code input thingy.

edit: more

ZION83N6 (binary codes)
Added Sequence Unveils Source
2003-02-25 01101111 ZION410E20 Access Panel 2 for entering hexadecimal keys. 'Chaos0701'
2002-07-31 11101000 Philosophy section. TheMatrix.com
2002-05-16 11010100 Brings up a nice screenshot of the new character Jue (sp?)... 'Fuct574'
2002-05-08 11101001 Hint: It has something to do with David Lapham. WhatIsTheMatrix
2002-04-07 00011000 Bonus clip. Special audio commentary. Interview with concept illustrator Simon Murton. 'Funkmidget'
2002-04-07 10110110 Bonus clip. Stunt coordinator R.A. Rondell. 'EduMarg'
2002-04-07 10000001 Reloads the classic "The Matrix" website. 'Backpack'
2002-04-05 11011011 Zion QuickTime VR picture. 'Uzi'


for 2nd
ZION410E20 (hexadecimal codes)
Added Sequence Unveils Source
2003-05-16 A3B1A428 Nebuchadnezzar Model Kit. 'Sneaka007'
2003-05-08 19A642BF P.O.D behind the scenes. 'Sneaka007'
2003-05-08 8E217AC9 Data not yet online. 'Sneaka007'
2003-05-08 D53D49F9 Unloco- Bruises music video. 'Sneaka007'
2003-05-08 A8C3F9AD Deftones-Historical segment. 'Sneaka007'
2003-05-08 64CF29E3 POD: behind the scenes 2. 'Sneaka007'
2003-05-08 43E17AC9 The Making of the Soundtrack. 'Sneaka007'
2003-05-08 8D966F2A POD Interview. 'Sneaka007'
2003-05-08 C1B49F13 POD lyrics. 'Sneaka007'
2003-04-10 98765432 The final theatrical "The Matrix Reloaded" trailer. 'HuanVu'
2003-04-03 d487a317 About "The Animatrix: Detective Story." MFN
2003-03-31 f03350b1 Hugh Bateup (Supervising Art Director) interview. Yngve
2003-03-31 0081cf5e John Gaeta (visual Effects Supervisor) interview. Yngve
2003-03-07 ec306071 QuickTime VR: Oracle Kitchen. Adam
2003-03-02 098ca701 New wallpaper. Kevin
2003-02-25 cc883300 Test key. 'Chaos0701'

wOOt?

ED 05-22-2003 10:45 AM

Quote:

Originally Posted by Noctis
Unless they've figured out how to clone through some process using stem cells or the like. They are machines and if the Matrix is approximately 600 years old, then it's somewhere around the 28th century, so an advance in the science is all but inferred.

This would infer then that the machines are THINKING machines. That they operate beyond logic, into the realm of neccesity which breed invention. I dont buy it. The MATRIX is created to ressemble the 1990's. In this day and age cloning is possible but not on a scale that I believe would make it practical for the machines. It is possible that they are cloning humans, growing them in petri-dishes. But again, the MACHINES require human invention, human thought - so this is another situation where the humans still are of use.

As for the further debate of ZION=NOTHER LEVL OF MATRIX - if we assume that the storytelling extends into different media (games, animated movies), then the song "Sleeping Awake" could provide some answers in and of itself.

Drew 05-22-2003 12:13 PM

[quote="ED! Ban #127":3933b]
Quote:

Originally Posted by Noctis
Unless they've figured out how to clone through some process using stem cells or the like. They are machines and if the Matrix is approximately 600 years old, then it's somewhere around the 28th century, so an advance in the science is all but inferred.

This would infer then that the machines are THINKING machines.[/quote:3933b]

Not exactly, ED. Consider that most problems can, on a very basic level, be solved by mathematical equations. So discovering how to clone from strands of DNA or single cells would be the logical solution of a number of mathematical equations. This would place it well within the realm of a machine to discover. Keep in mind that they "discovered" other things (i.e., using humans as energy, writing new and better programs, creating more intelligent machines [bomb-hurling sentinels], how to dominate commerce [the Animatrix]). It's all about math.

ED 05-22-2003 12:45 PM

Machines cannot think. Commerce, using humans as batteries - these are all solutions brought about by information ALREADY provided in databanks. Machines that hurl bombs is a strategem easily brought about by "reading" THE BIBLE. Machines cannot do what Humans can do, and that is be "inspired". They can only infer from present data that is already available to them, and attempt to make leaps from there, putting two and two together. However, only the most rudimentary of 'inventions' will be achieved since inspiration is a decidedly human quality.

Bazooka_Joe 05-22-2003 01:55 PM

Ed, machines can bang each other for all we know, this is a movie!

There's so many small hints in the movie, it's almost impossible to guess what the hell the next one will be like. What about the part where Neo told the Architech that he needs humans to live, and the Architech says something like "We can find others means of energy"?

Chango 05-22-2003 03:23 PM

your forgetting that they're AI, they've been programmed to think. If they didn't think then how did the war start in the first place? If they didn't think then they would've done what the humans told them to do, not attack or defend themselves in a war. And after the war they thought of the way to use humans as batteries (somehow I doubt that that was in the "database.")

SoLiDUS 05-22-2003 03:23 PM

Nah, the Architect says "There are levels of survival we are prepared to accept".
This doesn't imply a new source of energy: if the machines actually thought, they
would have made one or more separate Matrices to have constant energy sources...

SoLiDUS 05-22-2003 03:28 PM

Quote:

Originally Posted by Chango
your forgetting that they're AI, they've been programmed to think. If they didn't think then how did the war start in the first place? If they didn't think then they would've done what the humans told them to do, not attack or defend themselves in a war. And after the war they thought of the way to use humans as batteries (somehow I doubt that that was in the "database.")

For everything you said, information was available for the "AIs" to choose an
appropriate course of action based on their present situation: the amount of
knowledge they had access to is incredible - just think of today's internet...

Drew 05-22-2003 04:11 PM

Agent Smith "discovered" a way to clone himself.

Many of the rogue programs in the movie seem to have mind and motivation of their own.

It seems obvious to me that humans created a perfect AI, one that can think as we think.

They did organize and take over, after all. And like I said about cloning.. the idea is there right this very second.. they just have to solve the math to make it work.

ED 05-22-2003 05:31 PM

As SLOI has said, THE ARCHITECT is basically poker-facing NEO, telling him that if he rebels and THE MATRIX wipes out every person connected to it, the machines will find another means to survive.

Regarding AI information - I agree, the Machines are putting two and two together and coming up with things. But some of the greatest inventions have come not from thinking in equations but from stepping OUTSIDE the box. The ORACLE ONLY figures out the problem of the MATRIX by looking at PAST information on human behavior, not taking a radical leap of thought and applying a solution. I will give that MACHINES can run though data and come at a solution using existing information, but they cannot "dream" or have bursts of "inspiration". INSPIRATION is what creates greatness and why the anamoly exists - the MACHINES dont have the inspiration to create a solution.

Drew 05-22-2003 05:51 PM

Well put, but the argument is whether or not machines could advance cloning to the point that in vitro would no longer be necessary. Which I think is highly likely, considering that since the process of cloning in such a manner has already been thought up, it is a simple progression of mathematical solutions to reach success.

Sicilian_Summers 05-22-2003 05:58 PM

Just out of curiosity, have you forgotten to factor in that the dead is fed intreviniously to the living?

Also, is the babies birth a part of the Matrix as well? How is the child concieved in real life?

Who knows.. :)


All times are GMT -6. The time now is 04:53 AM.

Powered by vBulletin® Version 3.8.12 by ScriptzBin
Copyright ©2000 - 2025, vBulletin Solutions Inc.
© 1998 - 2007 by Rudedog Productions | All trademarks used are properties of their respective owners. All rights reserved.