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-   -   Mod ideas I haven't yet seen done... (alliedassault.us/showthread.php?t=13081)

mewprin 11-21-2002 05:25 PM

Mod ideas I haven't yet seen done...
 
(note: I haven't seen any mods that use these features... if they do exist, don't flame, I just overlooked them!)

I'm a big fan of the realism mods, especially CKR... however it's true that most realism servers are MG only battles. In any case, to further the realism, some ideas I'd love to see implemented (if they can be done w/ MOHAA...)

1. Realistic fall damage model: I think there needs to be something to discourage players from jumping out of a window and falling 100 feet. The loss of 5 - 10 points of health just isn't enough to do this, nor is it realistic. How about something that takes into consideration breaking a leg, ankle, sprains, etc... maybe 50 - 75 points for a big fall! For example, jumping out of the control room on V2 should be a flat out crater, no matter what. The movement speed feels so realistic, but it's killed by being able to leap three stories and lose 5 health.
I'm sure this can be done by modifying the gravity setting, but to produce such a large decrease in health for big falls, would the high setting also hurt you for little falls, like jumping off a step? In any case, I'd love to see players be forced use real-life tactics and be weary of 100 foot drops!

2. Wasting bullets on reload: I hate how reloading a clip that's only half spent results in you keeping those bullets. If you've got an STG that reload after 6 bullets, you should lose those unused bullets. It would force players to be more weary of their tactics and further add to the sense of realism.

3. Obj/RB Match Bodies: Can a mod be done for Objective & Round Based games where the bodies don't dissapear? Since there is no respawn, it'd really add to the atmosphere to have your teammates dead around you... and stay there.

4. Getting Shot/Heath: If your life drops to a certain level, say around 10- 20, your player reflects the damage in movement speed. Basically, if your life is around 10, you've obviously been pretty shot-up... why not reflect this in slower run speed, or something similar to this!

Anyways, just some ideas I think would really benefit the realism crowd. Maybe this is something that can be done in a TC mod when the SDK comes out? But it'd be great to see a version of CKR, or the other realism mods, that included some of these features... at least I'd enjoy them biggrin:

11-21-2002 05:32 PM

all those are currently impossible and i doubt we'll be seeing the SDK any time soon. the only thing you can do is change the gravity to something like 1000 (default is 800) so it hurts more

Onor_Deception[Sgt] 11-21-2002 05:36 PM

Ok, well for one all those are not impossible. The body thing with them staying can happen. The fall thing can happen as well. The other stuff can happen with some good scripting. Plenty of people capable of doing that.

mewprin 11-21-2002 05:41 PM

Well, that's good news... I'm no modder/scripter; I wouldn't even know where to begin on this project...

But some of these ideas, like the fall damage and such, would have (in my humble opinion) a really beneficial impact on realism server gameplay!

Argon 11-21-2002 05:50 PM

How about a mod that limits weapons. Say only 3 smg/mgs, 1 or 2 snipers, and the rest rifles(per side)?

mewprin 11-21-2002 06:10 PM

Yeah, I'd love to see something like that...
My only concern would be the lethality of MGs & SMGs in realism mods... I fear that the "Captain" using a MG would mow down the riflemen...

But that's only speculation, it could work brilliantly too... I didn't add that to the list because of the potential problems, but hell, I think it'd be a GREAT addition if it worked properly.

Thermopyle 11-22-2002 01:27 AM

Re: Mod ideas I haven't yet seen done...
 
Quote:

Originally Posted by mewprin
2. Wasting bullets on reload: I hate how reloading a clip that's only half spent results in you keeping those bullets. If you've got an STG that reload after 6 bullets, you should lose those unused bullets. It would force players to be more weary of their tactics and further add to the sense of realism.

I like your other ideas, but I dont understand how this is more realistic. In real life, if I nearly empty one magazine of ammunition and replace it with a full one, the rounds dont mysteriously disappear. I would just have to consolidate the rounds at a later time.

And with enough ammunition, you can get a break long enough to do that. But, how much realism do you want?

mewprin 11-22-2002 02:22 AM

Yeah of course I see your point. Rounds can be consolidated, naturally. I was hinting more at the way the current mechanics work... if you're on the battlefield, you're not going fire five rounds of a fresh clip, kill the guy, then reload... y'know?

By losing the bullets not spent in a clip upon reloading, it would force players to make the most of their ammo. More realistic? yeah! Also, it would prevent the current "fire-reload-fire-reload" gameplay that exists now, which again, isn't very realistic.

11-22-2002 02:26 AM

if you do that do it ofp style so you don't simply drop a half full clip on the ground *cough* bf1942 *cough*

Punk_Bitch 11-22-2002 02:39 AM

I still wanna see a Flame Thrower just for fun!!!

11-22-2002 02:43 AM

flames are thrown around all the time in mohaa, you want one that shoots fire right?

Thermopyle 11-22-2002 02:50 AM

Quote:

Originally Posted by mewprin
Yeah of course I see your point. Rounds can be consolidated, naturally. I was hinting more at the way the current mechanics work... if you're on the battlefield, you're not going fire five rounds of a fresh clip, kill the guy, then reload... y'know?

By losing the bullets not spent in a clip upon reloading, it would force players to make the most of their ammo. More realistic? yeah! Also, it would prevent the current "fire-reload-fire-reload" gameplay that exists now, which again, isn't very realistic.

I agree. In realism servers (if I use an auto-weap) I rarely reload after using a small burst to drop someone. This is because there may be someone else right behind the next corner.

But I dont like the idea of wasting ammo. And anything beyond either auto-consolidate or waste ammo gets too complex for a game.

Then again, you wont chuck nades without orders from your commanding officer... oOo:

Punk_Bitch 11-22-2002 03:11 AM

Quote:

Originally Posted by Strik0r
flames are thrown around all the time in mohaa, you want one that shoots fire right?

Yep, just like in Saving Pvt Ryan. I would love to have a BBQ in the game, something where they can run away, but are still a blaze. (I know I'm sick, but it's only a game!)

mewprin 11-22-2002 03:28 AM

I agree, throwing a half full clip on the ground is ridiculous... but at the same time, I wouldn't mind it. It would force players to use their clips, and not just reload, fire a burst, reload, fire again, etc.

yochoylamuete 11-22-2002 03:32 AM

That's almost point per point what we are trying to do biggrin: :

http://www.alliedassault.com/phpBB2/vie ... p?t=149497

I'm glad to say we have already done some things (not exactly those, but add realism too):

-We have added real recoil to sniper rifles; that is, when you fire one shot your scope doesn't get automatically re-centered, you have to center it. Tried it on mgs/smgs, but the game becomes almost unplayable.

-About movement speed when hurt, I'm not sure if it can be done, but I've included a bleeding script; when you're under, say, 50 health (configurable), you lose 3 additional points (config.) every 10 secs (config. too biggrin: ). So you need to quickly find some health pack (probably more than one, since we already decreased the health amount to 25 per pack).

-I have been looking for the bodies/packs/weapons staying on place thing, but haven't found anything so far. I hope Bazooka Joe will have some news today, since he was already looking for it too, but, can someone please confirm he has seen a similar mod working???. We also hope to solve the reload issue, but modifying this kind of things is not as easy as editing a tiki. About the real damage on falls, I'm sorry to say I think it's not possible by now (but I could be very wrong, of course oOo: )

Regards,

Yochoy


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