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Sawed-off + peep sight
[img]http://www.fulcrum.hispeed.com/modding/sawedoff/sawedoffs.jpg[/img]
No rips, gun and sight modeled and skinned by myself. Reload is fake-ish (loading and shell capacity is as stock) Any help with anims for that would be great... For Spearhead, not sure if it will werk in AA. Downloads- Wood stock: http://www.fulcrum.hispeed.com/modding/ ... d+peep.pk3 Tactical: http://www.fulcrum.hispeed.com/modding/ ... c+peep.pk3 |
looks kinda weird........ oOo:
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hate future guns oOo:
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still good work tho, a very nice model esp since you made it all yourself
rock: |
rock: looks good
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Thanks guys. It's not "futuristic", but yeah not WWII. The shotty could be old though... not sure of the date/manufacturer but I modeled it off Mel's sawed-off in Mad Max. http://www.modelguns.co.uk/mad_max2.htm
The Knights Armament peep sight is present day, "SL-8 Short Mounting Base With 600 Meter Flip-Up Rear Sight". http://www.sr-25.com/knights2.htm |
good one macht tot
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I made a Mad Max one earlier today but I have seemed to lost the file for it... cry:
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Here are some renders, last one is after some skinning changes
[img]http://www.fulcrum.hispeed.com/modding/sawedoff/madmax_wood+peep_side.jpg[/img] [img]http://www.fulcrum.hispeed.com/modding/sawedoff/madmax_tac+peep_side.jpg[/img] [img]http://www.fulcrum.hispeed.com/modding/sawedoff/wood.jpg[/img] |
Out of game it looks good. In game it looks weird. Just the view though.
I think without the peep sight it will look alot better. |
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Hmmm I see where you're coming from. I think its because its overscaled in game... I scaled it around and moved it to get the guy's front hand on the front stock without having to make new player anims that's prolly why. Doh :(
Must have been the beer: |
hey man if youre trying to do some modelling for cod:uo let me know, youre work is pretty good
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Thanks man that's cool, I'd be interested. I added ya in my AIM.
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and everyone-- hes now on our team for UtBS, this guy is actually amazing
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