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-   -   Damn is the PPSh weak or what?! (alliedassault.us/showthread.php?t=13452)

Airborne Butters 11-26-2002 02:19 PM

Damn is the PPSh weak or what?!
 
I've been playing SH on a number of diff servers. Non-realism, Classic, Realism, and crazy run speed shit. I've noticed that on all the servers the Pistolet Pulemet Shpagin (PPSh) is reallly weak. I mean ok, we need to make it weak for balance reasons. But don't ya think on some realism servers we can increase the damage or distance of it? Of course if EA did look into the gun, they could find that it did have a regular box magazine.

Thermopyle 11-26-2002 02:42 PM

Yes, in comparison to the Thompson, Sten Mark 2, and MP40, the PPSh is assuredly weak. But thats ok, cause you know what all the newbies will flock to. mwah:

"Huh huh, 46 rounds, huh huh," goes the newbie.

11-26-2002 03:06 PM

that's bullshit!
I'm sick of these assholes making guns weaker for "balance".

the PPSH was plenty powerful and it also had twice the effective range of the MP-40.

Bazooka_Joe 11-26-2002 07:06 PM

Eh, what are ya gonna do man, that's EA for ya.

11-26-2002 10:47 PM

twice the effective range of a mp40?

so in sh that would be...700m?

11-27-2002 12:02 AM

Quote:

Originally Posted by Strik0r
twice the effective range of a mp40?

so in sh that would be...700m?

what ARE you talking about?

first off no open area exceeds 100meters in the current maps, which is an MP-40s effective range.
secondly, when I fire the allied SMGs I get spray all over the place, don't know about the damn nazi one.

and yes, the PPSH was effective to 200 meters. (the length/width of the max Radiant designed map)

r3mix 11-27-2002 01:59 AM

not found it weak.
in spearhead demo you could use it instead of a rifle on malta. take out guys across the map with a couple small bursts.

Miscguy 11-27-2002 03:53 AM

I think its fine. Fairly accurate, in burst, at distance. Seems to have a lower rate of fire than the other SMG's. That could just be the sound that EA used though. It may be just as fast with a slow "sound", i dont really time my magizine use.

priest39 11-29-2002 11:41 PM

If you want it realistic, you'd up the drum mag to 71 rounds and the rate of fire to roughly 900 rounds per minute. Plus firing a round comparable to the MP-40.
In my realism mod, gave the Russian ppsh user two 71 rnd drums, (one on the gun and a spare,) and upped the ROF so that it fires 13 to 15 rounds per second. I also assigned the SVT sound to it to give it that nasty canvas ripping report. It's devastating at close to medium range, and fun to watch those unused to it waste all there ammo in the first few seconds.

Sgt. Tsunami 11-29-2002 11:49 PM

I'd like to try that out.

11-30-2002 12:47 PM

soudns like the next whore weapon to me

"haha j00 only have 32 round haha j00 sux"

[DAS REICH] Blitz 11-30-2002 12:50 PM

well the ppsh makes up for its inaccuracy with its 45 or so bullets per clip

Grendel 11-30-2002 01:58 PM

Realistic PPsh
 
Hey Priest you may want to consider which version you are trying to represent. While the early models of the PPsh 41 did have a rof of 900 rpm and a 71 rnd mag they were also notoriously prone to jamming and very hard to fire accurately. In 1942 these were modified to have a 700 rpm rof and box type 35 rnd mags. These changes overcame the unreliability problems inherent in the earlier design. These models were by far the most produced of the PPsh 41's and for all intents and purposes should be the ones modeled in MOH.

Clemenza B. Drinkinbeer 11-30-2002 02:28 PM

Quote:

Originally Posted by Miscguy
I think its fine. Fairly accurate, in burst, at distance. Seems to have a lower rate of fire than the other SMG's. That could just be the sound that EA used though. It may be just as fast with a slow "sound", i dont really time my magizine use.

damn ea has some weak sounds. why do all handguns sound like cap guns. i mean i have never heard a gun sound so lousy especially the revolvers. i took the sounds from BF and put them in my mohaa, now i gotta find more sounds for the ppsh and such. the rifles sound good though, never had a problem with them

[DAS REICH] Blitz 11-30-2002 02:34 PM

The Nagant Revolver(russian pistol) does sound like a cap gun but man its really good

11-30-2002 02:54 PM

[quote="[DAS REICH] Blitz":29e12]well the ppsh makes up for its inaccuracy with its 45 or so bullets per clip[/quote:29e12]

not really, having 30 extra rounds in the clip does not do much good when the other guy killed you because his FIRST FEW SHOTS were more accurate.

so EA trying to balance the game had their heart in teh right place but their head up their ass.

[DAS REICH] Blitz 11-30-2002 03:04 PM

ah w/e

priest39 11-30-2002 04:05 PM

Re: Realistic PPsh
 
Quote:

Originally Posted by Grendel
While the early models of the PPsh 41 did have a rof of 900 rpm and a 71 rnd mag they were also notoriously prone to jamming and very hard to fire accurately. In 1942 these were modified to have a 700 rpm rof and box type 35 rnd mags. These changes overcame the unreliability problems inherent in the earlier design. These models were by far the most produced of the PPsh 41's and for all intents and purposes should be the ones modeled in MOH.

I did model the early war PPsh41. While there is not much one can do about jamming, the built in bullet spread settings take care of accuracy issues when someone decides to empty that drum. It starts hitting everything but what you're aiming at after the third round or so; and it only get worse the longer you hold the trigger.
My only reason for going with the early version is the fact that that's what you see when you play. If EA had modeled in the late version, I would have changed the values accordingly.
Yeah, I can see how, in it's current form, this could be considered a noob weapon. But what I was going for wasn't balance, but realism. Even the early despite everything, was prefered by the Germans over the MP40, for it's ROF, ammo capacity, and reliability; or so I've read everywhere I've looked.
One could say to limit there use like the stg44, but these were massed produced. There were whole platoons using these weapons. I wouldn't find anything amiss to see a 10v10 game in the Berlin map with all the allies using them. It would suck to be German that day, but nothing unusual or unrealistic about it, (except for the cruddy Russian skins from EA hake:
Anyway, This was just something I did for my little server. If you would like to try it out, send me a PM.

Cheers,

Airborne Butters 11-30-2002 04:31 PM

[quote="Clemenza B. Drinkinbeer":461cf]
Quote:

Originally Posted by Miscguy
I think its fine. Fairly accurate, in burst, at distance. Seems to have a lower rate of fire than the other SMG's. That could just be the sound that EA used though. It may be just as fast with a slow "sound", i dont really time my magizine use.

damn ea has some weak sounds. why do all handguns sound like cap guns. i mean i have never heard a gun sound so lousy especially the revolvers. i took the sounds from BF and put them in my mohaa, now i gotta find more sounds for the ppsh and such. the rifles sound good though, never had a problem with them[/quote:461cf]

LOL, not if you DL my sound mod buddy. Linked at the bottom of my sig check it out. I'll prolly be realeasing a new one in a little, or an add-on.

cameltoe 11-30-2002 05:53 PM

i own3d your moh aimbot link with my popup stoper biggrin:

but anyway yea some of the sounds are really weak and all the demo servers are laggy as hell


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