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BattleFeild 1942 V1.2 Patch RELEASED!
Sheesh, no one made a statement from EA or anything!
[quote:cbef1]After weeks of steadily growing anticipation, DICE and EA are proud to present the North American version of the Battlefield 1942 1.2 patch (a European version is currently in the works). While there's a more detailed list of the fixes and tweaks below, we wanted to highlight some of 1.2's features including a new file structure for mods and expansion packs, improved AI response, and better support for NVIDIA cards. We'd also like to thank the hordes of players who suggested other enhancements, tweaks, and fixes they'd like to see. Rather than ignore those suggestions, we chose to include as many of those suggestions as we could in the 1.2 patch. We've been thoroughly testing the patch and feel that you'll truly find that this patch will only make your Battlefield 1942 experiences better. So from all of us at DICE/EA, enjoy your holiday weekend with Grandma’s pumpkin pie and a healthy dose of Battlefield 1942! [/quote:cbef1] [quote:cbef1]NETWORK/SERVER FIXES Low close combat hit accuracy due to network lag is much improved. Some Server CPU usage optimizations: Multiple server instances should perform better. Fixed currently connected players being dropped at map switch in favor of new connections. Remote Console application is now fixed. Release of bound sockets works correctly. Bug causing missing spawn points and Gray flags that do not change is fixed. Bug causing soldier animation states to be dropped is fixed. Reconnection problems fixed. The ASEHost.dll "Failed to execute ASEQuery_init()" error is fixed. No longer need to reissue the admin.enableRemoteConsole and enableRemoteAdmin commands every time the server restarts. Bug in Standalone Server causing "Corrupted Data" error when hosting CTF on Bocage is fixed. Added hit detection feedback: Client crosshairs blink with a small dot in the crosshair and additional crosslines when the server registers a successful hit. Dedicated server settings are saved properly. (Note: if Friendly Fire checkbox is turned off, the next time the dedicated server is started the check box will be checked, but the percentages will all be at 0%) Remote Admin (admin connected to server as a player) does not have to authorize every time a new map starts anymore. CLIENT FIXES Totally new file structure Ensures easy implementation of mods and expansion packs. There is a bf1942.pid file that includes the process id for the battlefield game running. Gameplay Tweaks Jeeps more sensitive to shells (one shot equals one kill). Increased B17 rate of fire for better carpet bombing. Grenade damage versus tanks is 40% less powerful AA Gun Damage vs Infantry is increased (1 shot equals 1 kill in torso/head). Also removed splash damage versus infantry. Slightly increased knife damage distance. Slightly decreased deviation when walking and shooting with side arms. Increased damage for Machine Gun 42 and browning versus infantry. Increased damage for Plane Machine Guns versus other planes. Tiger tank health increased by 25%. Fixed M10 being treated as a jeep for splash damage. Slightly increased damage for MP40, MP18 and Thompson versus infantry. Cheats Removed "Long View Distance" cheat fixed. "Wireframe" cheat fixed. "Turning Off Fog" cheat fixed. Sound improvements and optimizations Irregular looping sounds and/or loss of sounds bug has been fixed. Redundant sound state changes removed. Memory usage optimizations. Physics engine improvements Mine placed on jeep causing jeep to sink through ground no longer possible. AI OPTIMIZATION Bots do not jump in and out of vehicles anymore. Bots have improved mobility and behavior while sitting in tanks: close range enemies now make the AI drive further away and fire from distance instead of just hopelessly circling around the enemy. Several small tweaks and improvements for bot control Major improvements to artillery. Improved path selection (less prone to go on rough terrain). Major improvement of the fire behavior. Fixed bug in SAI's bot ordering update. Fixed AI handgun sound effect. AI will not favor planes on a runway which is blocked by other vehicles. Decreased AI view distance. Several tweaks of .con files for more accurate description of the game elements. MENU New Button "Custom Game" lets the player play a custom made mod game or Expansion Pack games. Server browser "Backfire" setting displays properly in server details window. The in-game console stays in front of game text and is less transparent for improved visibility. Improved In-game server browser filters. TAB button works so players can see their own score even if they didn't make the top 3. The Minimap arrow yellow flash lasts longer when a teammate uses a voice or radio command. Dedicated Server menu has an added function called "Automatic Restart". When checked the server will automatically restart if it crashes or is turned off any other way than pressing the stop server button. RENDERING OPTIMIZATION Billboard trees for GeForce 3-4. Hardware shadows on all cards (GeForce 1-4). Hardware skinning on animated meshes (wheels, flags, soldiers) (GeForce 3+ and hw vertexshaders cards). New option to put into videoDefault.con (if wanted) renderer.forceSwSkinning 1 (default is 0 = use hardware if available.) Tri-stripping (optimizing meshes to improve FPS). GeForce4 MX support fix that eliminates desktop crashes occurring on some computers. [/quote:cbef1] HOLY CRAP! That's alot of patch work! Here's the link: http://www.ea.com/eagames/official/batt ... ?state=111 |
Fuckin a, they did'nt fix the Tigers damn rocking problem, you move an inch in that thing and if rocks back and forth forever mwah:
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hehe
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It's called realism - get a life.
[quote:b925b]Fuckin a, they did'nt fix the Tigers damn rocking problem, you move an inch in that thing and if rocks back and forth forever[/quote:b925b] |
yup, i d/led it already and i must say everyhting got better, but they still didnt' fix the reloading thing wit the rifles (sniper), they should make it relaod faster, not a million yrs to do
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This game goes way beyond the point of suck
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Yeah, time is better spend masturbating in the kitchen.
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kinky freak: gotta try that sometime |
Do it in your sister's bedroom, gives me more of that thrill, you know?
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Heh, Carlin is king.
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Absolutly, I'm still trying to learn the rant he did in Complaints & Greviences
"Yyyou don't need that sh*t! Who needs dried up toe-nails? Not Me! F*ck you, eat sh*t, suck this, jack me off, blah blah blah" heh I can't remeber the whole thing!!! |
I know that's fucking awesome. My favorite is:
'Rat shit, bat shit, dirty old twat, 69 assholes tied in a knot, hooray...... lizard shit.... FUCK!" |
how is that funny
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Fuck off, please.
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Please? You ask nicely? heh
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wow he swears a lot, haaaaaaaaaaalarious....nope
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Yeah, but everybody has their taste in humour. Bazooka and I are just a different breed of cat.
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You spelled hilarious wrong, Old Reliable.
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Blue Sucks.
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SOY BOMB!
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additude=attitude
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Germ = Damaged Person.
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...........? hake:
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nevermind, posted in the wrong thread
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Sure did.
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[quote="The Coalition To Save ED!":ae6fc]It's called realism - get a life.[/quote:ae6fc]Technically he has a 'life'
You are a true idiot Edward |
He HAS a life!
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I never said it before, but that is the ugliest prince I've ever seen.
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[quote="The Coalition To Save ED!":9ef28]It's called realism - get a life.
[quote:9ef28]Fuckin a, they did'nt fix the Tigers damn rocking problem, you move an inch in that thing and if rocks back and forth forever[/quote:9ef28][/quote:9ef28] Sorry Ed, but its not realism infact its not realistic the Tiger I did not rock back and forth like a bowl of jello when it moved, It was a very stable gun platform, so it was fucked up, way fucked up. |
[quote="The Coalition To Save ED!":d2af5]It's called realism - get a life.
[quote:d2af5]Fuckin a, they did'nt fix the Tigers damn rocking problem, you move an inch in that thing and if rocks back and forth forever[/quote:d2af5][/quote:d2af5] Sorry Ed, but its not realism infact its not realistic at all the Tiger I did not rock back and forth like a bowl of jello when it moved, It was a very stable gun platform, so they did fucked it up. |
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[quote="Pfc.Green":fc42f][quote="The Coalition To Save ED!":fc42f]It's called realism - get a life.
[quote:fc42f]Fuckin a, they did'nt fix the Tigers damn rocking problem, you move an inch in that thing and if rocks back and forth forever[/quote:fc42f][/quote:fc42f] Sorry Ed, but its not realism infact its not realistic at all the Tiger I did not rock back and forth like a bowl of jello when it moved, It was a very stable gun platform, so they did fucked it up.[/quote:fc42f] Try again, the tiger tank DID rock about when it moved. The only tank in ww2 that didn't wobble about when it fired was the sherman. The sherman had the ability to move and fire whereas german tanks had to stop and if they were moving at any type of decent speed they would rock a bit when coming to a stop. Look at the size of the barrel on the tiger and compare it to the glorified coke can with treads (commently known as the sherman). Its fairly obvious its gonna rock about a bit with a barrel of that size on the front of it, the german tank destroyers were even worse when it came to rocking about after being on the move. |
Gerard is right.
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Yes Gerard you are correct that it rocked when it fired, but not nearly as much as in BS1942, and it certainly did not rock even half as much when it moved over tiny little bumps. I'm not saying it stood like a stone or anything, just that the devolpers really screwed it up and made it bounce around like a rubber ball.
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Is this a mohaa website or a bf1942 cmon get with the program here.
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[quote="=BA-MF=LoneGunner65=2nd=c":59cb6]Is this a mohaa website or a bf1942 cmon get with the program here.[/quote:59cb6]
Yeah and this the Off Topic BS cmon get with the program here. |
BF1942 SUX ANYWAY
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No wonder it took so long for it to come out, look what they did to it cool:
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