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-   -   SPEARHEAD V2.1 PATCH RELEASED! (alliedassault.us/showthread.php?t=14265)

Bazooka_Joe 12-06-2002 11:09 AM

SPEARHEAD V2.1 PATCH RELEASED!
 
It was confirmed by our own The Plague Of Death, that this UK patch DOES work with MOH:SH For US also.

Download it here:

ftp://ftp.ea-europe.com/support/patches ... to_211.exe

Sgt>Stackem 12-06-2002 11:09 AM

what will it fix?
mb

The Plague of Death 12-06-2002 11:33 AM

or you can download it from me at
http://www.tisd.net/~theplagueofdeath/spearhead.html

Old Reliable 12-06-2002 11:33 AM

confirmed by me too, however EA has released no information as to what the patch contains, so beware

http://www.3dgamers.com/dl/games/medalo ... 1.exe.html

Bazooka_Joe 12-06-2002 11:42 AM

Plague, look through the main or mainta folder for the readme, thats what the V1.11 patch did for MOH.

The Plague of Death 12-06-2002 11:46 AM

i did, and i did not see anyhing there

Old Reliable 12-06-2002 11:47 AM

ergh, wonder why it was released with the UK site first

Bazooka_Joe 12-06-2002 11:48 AM

I added the info to the news of MOHAdmin.com

http://mohadmin.com/

painkiller44 12-06-2002 12:46 PM

anyone else having major problems with this forum?

hund_schraube 12-06-2002 01:19 PM

patch adds noob launcher[toned down some]and malta.seems to be compatible with non patched servers.

GhostRider2AD 12-06-2002 01:20 PM

I just heard the new patch, if you have it loaded you can only get on the servers that have it loaded too. So I guess I'll wait to see how many servers get it. I also heard that its not just the Malta map but the grenade launcher replaces the shotgun. I just hope they fixed the butt slide and the disappearing players that are there then their not. oOo:

12-06-2002 01:29 PM

A 54 meg patch? - Jesus Christ....

painkiller44 12-06-2002 01:32 PM

can someone confirm the status on the console flooding and errors with this patch? Have they fixed any of that?

Matrf 12-06-2002 01:33 PM

someone can paste the readme txt ??? I can't find it...

12-06-2002 01:35 PM

Actually, it would be nice if EA would post ANYTHING about what this patch addresses.... Oh, its EA, my expectations are way too high. Sorry.

GhostRider2AD 12-06-2002 01:40 PM

Who would figure that EA would release a patch in the uk first with no info on it and no info on their home site in the US go figure. I guess that's what a College Education will do for you. oOo:

12-06-2002 01:42 PM

Or it COULD be that this patch wasn't supposed to come out yet, and EA is wondering why it has.

Naw...that's too crazy. It's alot more logical to assume that EA has witheld readme info just to piss YOU off specifically.

Thermopyle 12-06-2002 01:44 PM

[quote="Old Reliable":27b56]ergh, wonder why it was released with the UK site first[/quote:27b56]

Especially considering that UK got the retail much later than the US did? EA with another stroke of genius. oOo:

If it only fixed the grenade launcher and the Malta map, then I dont really care to have it. eek:

GhostRider2AD 12-06-2002 01:58 PM

I'm begining to suspect that this may be a Beta patch, because of the lack of info. Sorta like the first one that came out for BF1942. oOo:

ATUCIT_Fox 12-06-2002 02:18 PM

From browsing through the files, this is what I can see:

- Malta map included
- Major changes to all SH maps (new .bsp for [DM] Bahnhof, Brest, Holland, Ardennes and [TOW] Ardennes, Berlin, Druckkammern; new .scr for almost all maps)
- Demo skins included ([allied] British Tank Corporal, Russian Seaman, Technician; [german] Panzer Corporal, Stukageschwader this last one is missing the _fps file, we'll need to patch the patch...)
- Gewhergranate included
- New Ubersound.scr

Let's hope this makes SH run a bit smoother...

Enjoy,
Fox

ATUCIT_Fox 12-06-2002 02:39 PM

They also included a new .bsp file for Destroyed Village. I tried the "under the map" thing, and cratered everytime...could it be they fixed the problem?

Enjoy
Fox

Timdog 12-06-2002 03:09 PM

Well I got a dedicated server running if anyone wants to join. Seems to b ethe only one out there now. pass is dogtim if it doesn't connect. Hope to see you on!Oh and ip is 68.82.103.238

12-06-2002 03:27 PM

it patched fine for me, guess mine is the uk version angel:

12-06-2002 04:02 PM

Quote:

Originally Posted by Strik0r
it patched fine for me, guess mine is the uk version angel:

Got a crack yet?

Mr_nStuff 12-06-2002 04:26 PM

--------------------------------------------------------------------------------
DETAILS
--------------------------------------------------------------------------------


Patch Info:

- Added the Malta map, new German weapon and new skins
- Fixed issue where under some circumstances, players could not enter a multiplayer game.
- Added message that says you can't join Spearhead servers using the MOHAA exe & vice versa
- Fixed bug where player can get stuck while using the mortar.
- Fixed various voting issues.
- Fixed bug where at the end of the 3.2 after the plane has dropped the bomb on the bridge the player can drive off the bridge and into the canal.
- Fixed various collision issues with railing around artillery cannons.
- Fixed bug where second tank doesn't show up in 3.2.
- Fixed "buddy jumping" issue.
- Fixed various visual clipping issues in 3.1
- Fixed bug where player could fall through the level in Brest.
- Added scoring for completing objectives in TOW maps. 2 points for regular objective; 5 points for spawn objective.
- Fixed graphical glitch in Berlin Allied cinematic.
- Fixed bug where players could interrupt TOW cinematics.
- Fixed various issues where TOW cinematics would end prematurely.
- Can now use map screen to access all missions after beating game in HARD difficulty.
- Fixed issue in round based mode when frag limits are reached and the score screen would come up and the map wouldn't restart.
- Removed ability to drop binoculars in multiplayer games.
- Fixed issue where players can pick up wrong ammo in multiplayer.
- Fixed issue when playing a round based match the round would not end if an entire team disconnects during the course of play.
- Fixed issue where a round based match fails to end when all but one player have left (or have been kicked from) the server.
- Fixed bug where dedicated servers would not show up with the "dedicated" filter option turned on.
- Added dm_show_demo_servers console var to allow player ability to filter out demo servers from the server list.
- Enabled sv_pure to allow players to connect to servers that prevented client-side data cheating. Pure servers will only allow clients to join that are using the same pak files as the server.


I still don't see a fix for the VSTR command.. I just hope it allows clients to join the server if the servers hosting a mix-map-rotation mod still..

Mr_nStuff 12-06-2002 04:36 PM

--------------------------------------------------------------------------------
DETAILS
--------------------------------------------------------------------------------


Patch Info:

- Added the Malta map, new German weapon and new skins
- Fixed issue where under some circumstances, players could not enter a multiplayer game.
- Added message that says you can't join Spearhead servers using the MOHAA exe & vice versa
- Fixed bug where player can get stuck while using the mortar.
- Fixed various voting issues.
- Fixed bug where at the end of the 3.2 after the plane has dropped the bomb on the bridge the player can drive off the bridge and into the canal.
- Fixed various collision issues with railing around artillery cannons.
- Fixed bug where second tank doesn't show up in 3.2.
- Fixed "buddy jumping" issue.
- Fixed various visual clipping issues in 3.1
- Fixed bug where player could fall through the level in Brest.
- Added scoring for completing objectives in TOW maps. 2 points for regular objective; 5 points for spawn objective.
- Fixed graphical glitch in Berlin Allied cinematic.
- Fixed bug where players could interrupt TOW cinematics.
- Fixed various issues where TOW cinematics would end prematurely.
- Can now use map screen to access all missions after beating game in HARD difficulty.
- Fixed issue in round based mode when frag limits are reached and the score screen would come up and the map wouldn't restart.
- Removed ability to drop binoculars in multiplayer games.
- Fixed issue where players can pick up wrong ammo in multiplayer.
- Fixed issue when playing a round based match the round would not end if an entire team disconnects during the course of play.
- Fixed issue where a round based match fails to end when all but one player have left (or have been kicked from) the server.
- Fixed bug where dedicated servers would not show up with the "dedicated" filter option turned on.
- Added dm_show_demo_servers console var to allow player ability to filter out demo servers from the server list.
- Enabled sv_pure to allow players to connect to servers that prevented client-side data cheating. Pure servers will only allow clients to join that are using the same pak files as the server.


I still don't see a fix for the VSTR command.. I just hope it allows clients to join the server if the servers hosting a mix-map-rotation mod still..

12-06-2002 04:46 PM

oh boy now i can't use my crosshair or non-deafening stg sonud!

can't they just force the client to use the server files?

Mr_nStuff 12-06-2002 04:49 PM

I don't know.. It sounds like clients will be rejected even if they don't have server side mods loaded that the server is running.

Mr_nStuff 12-06-2002 06:00 PM

sv_paks ""
sv_referencedPakNames ""
sv_referencedPaks ""

I beleive if you remove your mod from atleast the sv_referencedPakNames and sv_referencedPaks it will then not affect clients. Either that or it might be as simple as adding your mods to the sv_paks..


Haven't tested it yet.

ATUCIT_Fox 12-06-2002 06:10 PM

Does the sv_pure look at the files inside the pk3, or at the pk3's name? If the second thing is what happens, I can see people having 50 different versions of the same map just to be able to play on some servers... :S

I rename all mods to sort them out a bit...guess that will be out of the question too now :'(

Enjoy
Fox

12-06-2002 06:31 PM

ed just use the one on the cd

12-06-2002 09:06 PM

i don't know if i should celebrate or cry

55mb patch? omg, so much is wrong with Spearhead

are they sure they have fixed all the probs now?? i think not!

it's just one frick-up after frick-up with ea

12-06-2002 09:07 PM

i don't know if i should celebrate or cry

55mb patch? omg, so much is wrong with Spearhead

are they sure they have fixed all the probs now?? i think not!

it's just one frick-up after frick-up with ea

Mr_nStuff 12-06-2002 09:39 PM

My new ASE filter..


[code:a04a2]Medal Of Honor Spearhead
ServerType: MOHAAS
RegKey: HKEY_CURRENT_USER\Software\EA Games\MOHAA Spearhead\basepath
ExeName: moh_spearhead.exe
JoinTemplate: {EXEPATH} +set cl_playintro 0[ +set name "{NAME}"][ +password "{PASSWORD}"] +connect {address}
HostTemplate: {EXEPATH} +set cl_playintro 0
Port: 12203
HostPort: 12300
Maps: QUAKE3
Mutex: SV
1 if servertype != "MOH" remove
2 if version != "Medal of Honor Spearhead*" remove

Medal Of Honor Spearhead\Free-For-All
Mutex: MOHAAS
1 if game != "Free-For-All" remove

Medal Of Honor Spearhead\Team-Match
Mutex: MOHAAS
1 if game != "Team-Match" remove

Medal Of Honor Spearhead\Objective-Match
Mutex: MOHAAS
1 if game != "Objective-Match" remove

Medal Of Honor Spearhead\Round-Based-Match
Mutex: MOHAAS
1 if game != "Round-Based-Match" remove

Medal Of Honor Spearhead\Tug Of War
Mutex: MOHAAS
1 if game != "Tug-of-War" remove

Medal Of Honor Spearhead\Version
Group: NUL

Medal Of Honor Spearhead\Version\2.0
Group: MOHVER
Mutex: MOHVER
1 if version != "Medal of Honor Spearhead 2.0*" remove

Medal Of Honor Spearhead\Version\2.11
Group: MOHVER
Mutex: MOHVER
1 if version != "Medal of Honor Spearhead 2.1*" remove[/code:a04a2]

12-06-2002 09:51 PM

sorry about the multiple posts

php error came up when i clicked submit (plus my wife was using Kazaa on the other comp, shared net connection)

i deleted 1 of the posts but i can't delete the other 2

12-06-2002 09:54 PM

sorry about the multiple posts

php error came up when i clicked submit (plus my wife was using Kazaa on the other comp, shared net connection)

i deleted 1 of the posts but i can't delete the other 2

Shenlong 12-07-2002 12:31 AM

goddamnit, my 1st problem on this patch is on the sp side of it....i totally LOST ALL THE VOICES!!!!!, it said sometime about error opening sound.or something, cant test mp yet, cant find server that runs this.


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