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SPEARHEAD V2.1 PATCH RELEASED!
It was confirmed by our own The Plague Of Death, that this UK patch DOES work with MOH:SH For US also.
Download it here: ftp://ftp.ea-europe.com/support/patches ... to_211.exe |
what will it fix?
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or you can download it from me at
http://www.tisd.net/~theplagueofdeath/spearhead.html |
confirmed by me too, however EA has released no information as to what the patch contains, so beware
http://www.3dgamers.com/dl/games/medalo ... 1.exe.html |
Plague, look through the main or mainta folder for the readme, thats what the V1.11 patch did for MOH.
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i did, and i did not see anyhing there
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ergh, wonder why it was released with the UK site first
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anyone else having major problems with this forum?
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patch adds noob launcher[toned down some]and malta.seems to be compatible with non patched servers.
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I just heard the new patch, if you have it loaded you can only get on the servers that have it loaded too. So I guess I'll wait to see how many servers get it. I also heard that its not just the Malta map but the grenade launcher replaces the shotgun. I just hope they fixed the butt slide and the disappearing players that are there then their not. oOo:
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A 54 meg patch? - Jesus Christ....
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can someone confirm the status on the console flooding and errors with this patch? Have they fixed any of that?
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someone can paste the readme txt ??? I can't find it...
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Actually, it would be nice if EA would post ANYTHING about what this patch addresses.... Oh, its EA, my expectations are way too high. Sorry.
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Who would figure that EA would release a patch in the uk first with no info on it and no info on their home site in the US go figure. I guess that's what a College Education will do for you. oOo:
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Or it COULD be that this patch wasn't supposed to come out yet, and EA is wondering why it has.
Naw...that's too crazy. It's alot more logical to assume that EA has witheld readme info just to piss YOU off specifically. |
[quote="Old Reliable":27b56]ergh, wonder why it was released with the UK site first[/quote:27b56]
Especially considering that UK got the retail much later than the US did? EA with another stroke of genius. oOo: If it only fixed the grenade launcher and the Malta map, then I dont really care to have it. eek: |
I'm begining to suspect that this may be a Beta patch, because of the lack of info. Sorta like the first one that came out for BF1942. oOo:
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From browsing through the files, this is what I can see:
- Malta map included - Major changes to all SH maps (new .bsp for [DM] Bahnhof, Brest, Holland, Ardennes and [TOW] Ardennes, Berlin, Druckkammern; new .scr for almost all maps) - Demo skins included ([allied] British Tank Corporal, Russian Seaman, Technician; [german] Panzer Corporal, Stukageschwader this last one is missing the _fps file, we'll need to patch the patch...) - Gewhergranate included - New Ubersound.scr Let's hope this makes SH run a bit smoother... Enjoy, Fox |
They also included a new .bsp file for Destroyed Village. I tried the "under the map" thing, and cratered everytime...could it be they fixed the problem?
Enjoy Fox |
Well I got a dedicated server running if anyone wants to join. Seems to b ethe only one out there now. pass is dogtim if it doesn't connect. Hope to see you on!Oh and ip is 68.82.103.238
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it patched fine for me, guess mine is the uk version angel:
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Quote:
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DETAILS -------------------------------------------------------------------------------- Patch Info: - Added the Malta map, new German weapon and new skins - Fixed issue where under some circumstances, players could not enter a multiplayer game. - Added message that says you can't join Spearhead servers using the MOHAA exe & vice versa - Fixed bug where player can get stuck while using the mortar. - Fixed various voting issues. - Fixed bug where at the end of the 3.2 after the plane has dropped the bomb on the bridge the player can drive off the bridge and into the canal. - Fixed various collision issues with railing around artillery cannons. - Fixed bug where second tank doesn't show up in 3.2. - Fixed "buddy jumping" issue. - Fixed various visual clipping issues in 3.1 - Fixed bug where player could fall through the level in Brest. - Added scoring for completing objectives in TOW maps. 2 points for regular objective; 5 points for spawn objective. - Fixed graphical glitch in Berlin Allied cinematic. - Fixed bug where players could interrupt TOW cinematics. - Fixed various issues where TOW cinematics would end prematurely. - Can now use map screen to access all missions after beating game in HARD difficulty. - Fixed issue in round based mode when frag limits are reached and the score screen would come up and the map wouldn't restart. - Removed ability to drop binoculars in multiplayer games. - Fixed issue where players can pick up wrong ammo in multiplayer. - Fixed issue when playing a round based match the round would not end if an entire team disconnects during the course of play. - Fixed issue where a round based match fails to end when all but one player have left (or have been kicked from) the server. - Fixed bug where dedicated servers would not show up with the "dedicated" filter option turned on. - Added dm_show_demo_servers console var to allow player ability to filter out demo servers from the server list. - Enabled sv_pure to allow players to connect to servers that prevented client-side data cheating. Pure servers will only allow clients to join that are using the same pak files as the server. I still don't see a fix for the VSTR command.. I just hope it allows clients to join the server if the servers hosting a mix-map-rotation mod still.. |
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DETAILS -------------------------------------------------------------------------------- Patch Info: - Added the Malta map, new German weapon and new skins - Fixed issue where under some circumstances, players could not enter a multiplayer game. - Added message that says you can't join Spearhead servers using the MOHAA exe & vice versa - Fixed bug where player can get stuck while using the mortar. - Fixed various voting issues. - Fixed bug where at the end of the 3.2 after the plane has dropped the bomb on the bridge the player can drive off the bridge and into the canal. - Fixed various collision issues with railing around artillery cannons. - Fixed bug where second tank doesn't show up in 3.2. - Fixed "buddy jumping" issue. - Fixed various visual clipping issues in 3.1 - Fixed bug where player could fall through the level in Brest. - Added scoring for completing objectives in TOW maps. 2 points for regular objective; 5 points for spawn objective. - Fixed graphical glitch in Berlin Allied cinematic. - Fixed bug where players could interrupt TOW cinematics. - Fixed various issues where TOW cinematics would end prematurely. - Can now use map screen to access all missions after beating game in HARD difficulty. - Fixed issue in round based mode when frag limits are reached and the score screen would come up and the map wouldn't restart. - Removed ability to drop binoculars in multiplayer games. - Fixed issue where players can pick up wrong ammo in multiplayer. - Fixed issue when playing a round based match the round would not end if an entire team disconnects during the course of play. - Fixed issue where a round based match fails to end when all but one player have left (or have been kicked from) the server. - Fixed bug where dedicated servers would not show up with the "dedicated" filter option turned on. - Added dm_show_demo_servers console var to allow player ability to filter out demo servers from the server list. - Enabled sv_pure to allow players to connect to servers that prevented client-side data cheating. Pure servers will only allow clients to join that are using the same pak files as the server. I still don't see a fix for the VSTR command.. I just hope it allows clients to join the server if the servers hosting a mix-map-rotation mod still.. |
oh boy now i can't use my crosshair or non-deafening stg sonud!
can't they just force the client to use the server files? |
I don't know.. It sounds like clients will be rejected even if they don't have server side mods loaded that the server is running.
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sv_paks ""
sv_referencedPakNames "" sv_referencedPaks "" I beleive if you remove your mod from atleast the sv_referencedPakNames and sv_referencedPaks it will then not affect clients. Either that or it might be as simple as adding your mods to the sv_paks.. Haven't tested it yet. |
Does the sv_pure look at the files inside the pk3, or at the pk3's name? If the second thing is what happens, I can see people having 50 different versions of the same map just to be able to play on some servers... :S
I rename all mods to sort them out a bit...guess that will be out of the question too now :'( Enjoy Fox |
ed just use the one on the cd
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i don't know if i should celebrate or cry
55mb patch? omg, so much is wrong with Spearhead are they sure they have fixed all the probs now?? i think not! it's just one frick-up after frick-up with ea |
i don't know if i should celebrate or cry
55mb patch? omg, so much is wrong with Spearhead are they sure they have fixed all the probs now?? i think not! it's just one frick-up after frick-up with ea |
My new ASE filter..
[code:a04a2]Medal Of Honor Spearhead ServerType: MOHAAS RegKey: HKEY_CURRENT_USER\Software\EA Games\MOHAA Spearhead\basepath ExeName: moh_spearhead.exe JoinTemplate: {EXEPATH} +set cl_playintro 0[ +set name "{NAME}"][ +password "{PASSWORD}"] +connect {address} HostTemplate: {EXEPATH} +set cl_playintro 0 Port: 12203 HostPort: 12300 Maps: QUAKE3 Mutex: SV 1 if servertype != "MOH" remove 2 if version != "Medal of Honor Spearhead*" remove Medal Of Honor Spearhead\Free-For-All Mutex: MOHAAS 1 if game != "Free-For-All" remove Medal Of Honor Spearhead\Team-Match Mutex: MOHAAS 1 if game != "Team-Match" remove Medal Of Honor Spearhead\Objective-Match Mutex: MOHAAS 1 if game != "Objective-Match" remove Medal Of Honor Spearhead\Round-Based-Match Mutex: MOHAAS 1 if game != "Round-Based-Match" remove Medal Of Honor Spearhead\Tug Of War Mutex: MOHAAS 1 if game != "Tug-of-War" remove Medal Of Honor Spearhead\Version Group: NUL Medal Of Honor Spearhead\Version\2.0 Group: MOHVER Mutex: MOHVER 1 if version != "Medal of Honor Spearhead 2.0*" remove Medal Of Honor Spearhead\Version\2.11 Group: MOHVER Mutex: MOHVER 1 if version != "Medal of Honor Spearhead 2.1*" remove[/code:a04a2] |
sorry about the multiple posts
php error came up when i clicked submit (plus my wife was using Kazaa on the other comp, shared net connection) i deleted 1 of the posts but i can't delete the other 2 |
sorry about the multiple posts
php error came up when i clicked submit (plus my wife was using Kazaa on the other comp, shared net connection) i deleted 1 of the posts but i can't delete the other 2 |
goddamnit, my 1st problem on this patch is on the sp side of it....i totally LOST ALL THE VOICES!!!!!, it said sometime about error opening sound.or something, cant test mp yet, cant find server that runs this.
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