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Well what about the people who want to make a server and play on it ? I know I do. Because it's hard to find a good game, so by making my own server, I can play a low ping game, and kick all the 56kers out. My server is on the top most of the time, with its 20 ms and such. IF you do happen to see a server named Mousie, stop by plz http://www.alliedassault.com/ubb/biggrin.gif ***NOTE*** LPB only...........
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Speaking of servers. GameSpy really sucks ass. I wish MOH wouldn't use them. I hope that in feb when the game comes out (i'll be sure to be waiting in line ! w00t w00t w00t w00t !!) That it will have its own server program like Half-Life or RtCW. I think Half-Life has the BEST server thing a mo jigg ever ! Won network really kicks ass. AS for RtCW, its good too, but not as good. The problem with gamespy is because they don't know how to run a server deal. Like Mplayer was really good, but when gamepsy took over, they didn't learn anything from Mplayer. So now it lags, and sucks and pisses people off. MOH will be around A LOT longer if they go with Half-Life's set up. BEcause with won network, you can buy a server and have it running 24/7 and not run off your comp. But it seems you cant do that with gamespy. Not that I know of anyway.
And another thing. Whats up with gamespy ? They buy up everything good, and make it suck. Now because of gamespy, you have to wait 80 minutes, IN LINE to dl something. Then when it comes your turn, you feel the burn of the slow ass servers. Bah, they do that with all the websites now, they buy them over. |
I use The All Seeing Eye. It works very well. Check it out here
http://www.udpsoft.com/eye/ |
aye all seeing eye is the best imo
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If you are determined to run a server and your connection isn't that great set your player amounts to 4 or 6 and you should be fine....I run a little game (4 man) called Sniper+1 spotter Teamplay...and I ahve a cable modem...I ahve never had a ping prob OR a lag prob.
------------------ Praise the Medics...and pass the ammunition |
*AHEM* Hi,
Please stop complaining. Just be glad you have servers to play on. I run my server (PokeSmot? Axis vs Allied) most of the day. When I come home, usually when im not at my computer I'll run my server in "listen" mode. (i think its called) I have had 0 complaints about lag since day 1 on either server mode. Wether a server is ran dedicated or non dedicated, T1 or Cable modem, just be glad we have servers but cause they are what keep games alive and popular. Anyway, just thought i'd share my 2 cents. |
Yeah , true it is i run a small 4 man too
NamDoG's Kill Zone ... with cable and i get no lag,,, unless a 56k'er comes in,,, i feel sorry for 56k'ers i use to be one and man was i mad no cable until a week ago in my area,, whew what a relief to get cable,, and even still that lags sometime but very lil..but its still a lot better then 56 k..soon to be obsolete http://www.alliedassault.com/ubb/smile.gif we should be thankful we don,t have to pay to play. !!!so i'll take a lag server sometime then none at all to play on...... |
it is nice to see fellow cable users running servers....you see I live on the side of a mountain in MD and I get near t2 speeds of of my cable modem...my pings in congested rooms are like 20 or MAYBE 30...I define congested as having 30+ players.The 56k'ers problem really isn't their connection as much as it is their location from the server.I ahd a 56k'er in my room yesterday and he pinged 80-120 which I think is great for dail up.He was just a hundred miles or so from me.I ahve never experienced a ton of Lag on my server unless MULTIPLE 56k'ers join in.If you see "Sniper+1spotter Rifles only come and play!!!! just don't get cocky and grab a smg or a zook,as I will boot ur ass out!!!!!!!!!!!!!!! http://www.alliedassault.com/ubb/wink.gif
------------------ Praise the Medics...and pass the ammunition |
You can, if you know your limits. I've been running a non-dedicated 6-player server with no complaints. I stick with Team DM and Round-based games. I tried 8 at first and it sucked after 7 or 8 people get in. I dropped down to 6 and have not had a complaint yet.
The reason I run a non-dedicated is... 1. I like to play with Friendly Fire turned on. Haven't seen any other servers doing that. 2. I like to play with the Running Speed notched up. The game moves a little slow to make DM fun. I don't think I'd use it for Objectives, but deathmatch is all mindless fun so why not run faster? 3. I have the ability to kick people who are offending the other players by TKing or Rocket Whoring. I've not found many other servers where they know how to kick jerks, so I do it myself. 4. I have, (with others consent), turned on low grav for a few minutes to play WW2 meets Crouching Tiger Hidden Dragon. It's kind of funny to see guys jumping hundreds of feat just floating through the air. I only do this as a break in the monotony for a few minutes and then set it back. 5. I only have 1 computer. If I had another, I would run a dedicated server. |
Gamers seem to cry a lot more lately. Whose your daddy and what does he do?
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Ah ha.. lots of laggy non-dedicated servers.
We need more dedicated servers. Non-dedicated servers are naturally laggy. |
"Dedicated Servers Updated 24.08.00
Dedicated servers are the most common type of servers that people join. Running a dedicated server has a distinct advantage for the people playing the game itself in comparison to connecting to a listen server. A dedicated server does not have to display any 3D graphics , so its CPU can concentrate on delivering a smooth multiplayer gaming experience. As noted in the introduction to this guide, you need to remember that when you have a machine running a dedicated server, it is highly unfavorable that someone then fire up Quake 3 on the same machine, and join the dedicated server. You are essentially running two instances of Quake 3 on that computer now, and this will tax the processor(s) heavily. This causes all sorts of strange behavior to rear its ugly head. People that were playing on the server will notice their pings suddenly soar, and depending on how many people are playing and how much horsepower the host machine has, people may start to experience the dreaded phone-jack-icon sightings. Sometimes the server just can't keep up, and people get spurts of data that cause things to seem very jumpy and non-responsive altogether. You'll be lucky if anyone stays for more than 30 seconds once this sort of behavior starts to show itself. A dedicated server really requires a machine that can be set aside and not touched, except for maintenance and whatnot. Many people do not even have a monitor on the server, preferring to log into the machine remotely to handle any work that needs taking care of. You can set up a server in a similar fashion as we set up the server in the previous chapter, only this time set Dedicated to 'yes' in Step 8. This is not the way most people set up a dedicated server though. As mentioned, many dedicated servers are run remotely across the Internet, or logged in to via some remote connection. Since they often do not even have a monitor hooked up, many people do not bother slapping a GeForce in the machine, or any type of 3D acceleration at all for that matter. I've seen old Mach64's pop up in these things because they do the job. Know it or not, to get to the main in-game menu, you need a 3D accelerated video card. So how do you start the dedicated server? You do it via a set of command line parameters." http://q3a.stomped.com/server/dedicated.shtml |
I was on one server and it was dedicated, but what happened is the admin claims he's using a different IP address for the dedicated server, but big deal it's still sharing the bandwidth from the same cable/dsl modem router/hub/switch combination. It's just as bad as running a non-dedicated server.
We truly need dedicated servers - not sharing bandwidth - for this game to become lag free whatsoever. |
This is NONSENSE.
Do you really think that more people are running non-dedicated servers for CS, Quake3, UT, and RTCW? Clearly there is no reason to think so. Then why do I lag constantly on MOH, but seldom on those? MOH is a fantastic game with serious netcode problems. I have never seen demands such as you make for any of the other games, so what gives? |
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Hotspur:
Do you really think that more people are running non-dedicated servers for CS, Quake3, UT, and RTCW? <HR></BLOCKQUOTE> No, I think more people are running "Dedicated servers" for those games. Take a look around you. Those games have a solid foundation of numerous dedicated servers. There are 3 causes for lag with this game: 1. Someone is running a non-dedictated server. 2. Someone is running a dedicated server but using a computer on the same network for the internet - read the post above, it's just as bad a non-dedicated server. 3. The server has low bandwidth or is not powerful enough. [This message has been edited by quiet (edited December 24, 2001).] |
quiet says: >Take a look around you. Those games have a solid foundation of numerous dedicated servers<
Come on! RTCW just came out! No time to develop some 'solid foundation of numerous servers' In fact, according to GameSpy, many more people are playing MOH (deservedly, cause it is an awesome game) than are playing Wolf, or Quake! I really, truely have not had the lag problems with other games that I have on nearly EVERY SERVER with MOH. Something is wrong, therefore, with MOH. And I say this as I restate that MOH is the best multiplayer FPS out there, I love it, I just want the net code fixed. |
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Hotspur:
quiet says: >Take a look around you. Those games have a solid foundation of numerous dedicated servers< Come on! RTCW just came out! No time to develop some 'solid foundation of numerous servers' In fact, according to GameSpy, many more people are playing MOH (deservedly, cause it is an awesome game) than are playing Wolf, or Quake! I really, truely have not had the lag problems with other games that I have on nearly EVERY SERVER with MOH. Something is wrong, therefore, with MOH. And I say this as I restate that MOH is the best multiplayer FPS out there, I love it, I just want the net code fixed.<HR></BLOCKQUOTE> What does this have to do with RTCW? And your information is incorrect: http://www.gamespy.com/stats/ I was just on a dedicated server that's on a T3 business server and everything was fine. The map was maxed out at 32 players. No lag. [This message has been edited by quiet (edited December 24, 2001).] |
I have one question for you, Quiet: Do you honestly think MOH is as lag free as CS, Quake, and RTCW?
Actually I have two: if you do think so,why did you feel the need to make your initial post defending the net code by demanding only non-dedicated servers? Remember I am not attacking this game which I think is great. I want it improved so it doesn't get killed on the open market by impossible net play. |
From what I have seen, the netcode is good enough, it's just people with cable hosting servers with their Pentium 2, which causes lag. Find a good dedicated server and it shouldn't lag half as much as a non-dedicated one by some low-end PC user.
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<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Hotspur:
I have one question for you, Quiet: Do you honestly think MOH is as lag free as CS, Quake, and RTCW? Actually I have two: if you do think so,why did you feel the need to make your initial post defending the net code by demanding only non-dedicated servers? Remember I am not attacking this game which I think is great. I want it improved so it doesn't get killed on the open market by impossible net play.<HR></BLOCKQUOTE> When the game is ran on a "dedicated" server that is NOT sharing bandwidth via a network or has enough bandwidth to share (such as a T3), the game runs GREAT! I am against non-dedicated servers. I am asking that people run "dedicated" servers only. That's DEDICATED only. "NOT" - Non-Dedicated. Why are you getting this confused? Re-read the topic and posts. FYI: All games tend to lag with 'non-dedicated' servers. That's "NON-Dedicated". [This message has been edited by quiet (edited December 24, 2001).] |
Quiet: So you refuse to answer my 2 questions?
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And you're right, I made a typo when I saing "non0dedicated" I clearly meant 'dedicated'.
Excuse this please, as I excuse your use of the word 'ran' for 'run'. |
Is there anyone with reason that can back me up?
There *IS* dedicated server support, run the game and start a server and simply choose to make it dedicated. The question about the other games being lag free - .. yes if they follow the conditions of what it takes to run a good DEDICATED server, they will be lag free. If they do not, they too will suffer the same fate. There are 3 causes for lag with this and any other game: 1. Someone is running a non-dedictated server. 2. Someone is running a dedicated server but using a computer on the same network for the internet - it's just as bad a non-dedicated server. 3. The server has low bandwidth or is not powerful enough. I'm tired of this debate, everything I say is read backwards. [This message has been edited by quiet (edited December 25, 2001).] |
The reason for lag is there is so many people playing this awesome demo.
PS - How do you boot people off your hosting a game ? |
Well now,
For the life of me I keep trying to find these shitty servers you guys keep complaining about but havent has of yet, cause im not dumb enough to try and play on a server in El Sagundo. Also have tried to max out my server by allowing "32" players and running my "NON-Dedicated" server in max resolution while playing on it as well... But to no avail. I agree you must have both a good connection and strong computer to have a GREAT server. But here on my 1.3 gig athlon 512 meg ram geforce 2 gts with 1100/256 Dsl line, I run just fine. And during these 20-32 games i host, only a very small few complain of lag. Usually some 56ker who stumbled in. Or the rocket whores decide to go Tube Carrying all over the map. Stop bitching, the game is fine. If you dont like Gamespy (the REAL culprit) use All Seeing Eye or go ip direct. But the main point is stop bitching and coming up with lame theories on who should run what to get whatever results. MAYBE ITS YOU with the shitty connection. **Allies -vs- Axis** NO ROCKETS -or- **[3rd ID]Deathmatch on new map** Those are the two servers i run off and on... Have a peak. Kill some peeps but leave your childish QUAKE spamming, bitching at the door. Ranger_5 [This message has been edited by Ranger_5 (edited December 25, 2001).] |
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Ranger_5: But here on my 1.3 gig athlon 512 meg ram geforce 2 gts with 1100/256 Dsl line, I run just fine. And during these 20-32 games i host, only a very small few complain of lag. <HR></BLOCKQUOTE>
You have to be kidding...you are running a 20-32 player server off a ADSL connection with a 256 UL? http://www.alliedassault.com/ubb/eek.gif what is your rate setting? |
NO offense, Quiet, but you did NOT answer my question: "Do you honestly think MOH is as lag free as CS, Quake, and RTCW?"
I really would like to know what you think. Also, please tell me where these great servers are with no lag so we can frag each other! I am loving this game, esp the new map, but I am still lagging like crazy, even at 3am. Hey, Merry Christmas! |
I answered your questions.
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I can honestly say since the demo came out i have enjoyed one or two lag free games despite hours and hours of trying to join small games.
Hotspur is right, unless there is dedicated server support in the full game the multiplayer game will flop as only those with broadband connections will benefit, and they are still a minority. (so please dont start the 56 gay crap) Codemasters did this with OFP, It's a shame because there is huge potential that will be wasted. For EA's sake i just hope the SP rocks. |
"Usually some 56ker who stumbled in"
so anyone with a 56k modem is in the wrong? The VAST majority of gamers use 56k modems, and like me they have a whole stack of games they can play online without ANY problems. I'm sure EA had their reasons to go with GS rather than include an in game browser that lets you find servers easily, even joining Barrysworld/gamesdomain servers i get regular ping spikes, as do many others. I've never had so many problems finding a game to join and thats what is putting me off, I hope they can sort it out but if not I wont be spending hours looking for a game to join when the full game is released. Its not childish Quake bitching, there is a problem that needs sorting out, I've read countless posts about lag problems that has bugger all to do with connections, if it was my connection none of the other games i regularly play online would work either would they? |
Well from what I see is out of the top 20 servers I ping well to in ASE, about 15 of them are running on cable IP's. A DSL connection could run fine depending on the situation, but it has been my experience in 4 years of FPS multiplayer that cable servers are absolutly the worst hosts. This is what most ppl are prolly seeing as the laggy servers.
I usually stick to the MOH east server, where I ping 45 and its damn stable. But if its full I have to stumble into another server, I get there and I get an 80ish ping then it spikes up to 250 or 300, then I look and everyone in the server has the exact ping. Argh! I log out and see the server is on a 24.xxx.xxx.xxx IP meaning cable. No matter if its dedicated or not, a cable server will never offer a solid enough connection to host a game. It will be plauged by the spikes of 200+ ms pings, then go back for a few min then spike again. What the game needs is more of is highspeed dedicated lines out there to host a server for MOH. But then this is up to those ppl that host those servers to decide to host a MOH server. Hopefully once the full version is out we will see more of them. ------------------ -Frost http://home.maine.rr.com/rba/fsig2.jpg |
Yes i run 32 max whenever i host... But i set my maxping allowed to 200 - 250. Keep in mind that only stops people with a higher ping than i have set at the initial connection (challenge). It wont kick people who spike higher during the game and rightfully so.
For those who lagg out during the game my 15 sec inactivity setting takes em to observ view so the game wont be hung waiting for some dude who is stuck somewhere. Lag is not just caused by your internet connection. Its a combination of lots of things. Im sure you guys already know all of that and i dont mean to insult anyone. For instance. A host can have a fiber obtic connection and his game can stil be laggy as all hell if he has a crappy low end CPU that wont handle all the players movements. A dedicated server will only make his game better by a little bit. Again, the cpu also makes a differance. On the other hand, a host can have the fastest computer in the world but be on a 14.4 modem and the game will still suck butt. I think what we are having (MOSTLY) on gamespy is novice server admins who dont have one or the other. I agree the netcode could use some work but ive been in plenty (and hosted plenty) 32 player games where there were no complaints at all. But Im not gonna stand here and tell everyone there is nothing wrong with the game coding. Maybe there is. Its just i havent seen it and I dont even have the best of setups here. My reply was not to piss anyone off nor be a showoff. But the topic was started with the statement that all non-dedicated servers suck ass AND THEY DONT. Not a flame nor argument. But there are some people out there who know what they are doing... http://www.alliedassault.com/ubb/smile.gif |
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Hotspur:
Quiet, you STILL HAVEN'T ANSWERED MY QUESTION! You say: "The question about the other games being lag free - .. yes if they follow the conditions of what it takes to run a good DEDICATED server, they will be lag free" Cheez! That is not even what I asked you! I asked you: "Do you honestly think MOH is as lag free as CS, Quake, and RTCW?" A simple yes or no would suffice, stop equivicating. But Check this out: I am now playing through 'ALL SEEING EYE" versus GameSpy.... And since I switched, I have had NO LAG... The game is sweet. Can Game Spy be at fault? Anyway I am so sick of GAme Spy I really recommend AllSeeinEye.<HR></BLOCKQUOTE> I don't even care anymore. But you said yourself MOH:AA netcode's needs to be fixed now you blame Gamespy. Are you taking back what you said before? If GSA is lagging your connection, than it sounds like you probably have packet loss or low bandwidth. [This message has been edited by quiet (edited December 26, 2001).] |
That's because your question cannot be answered with a yes or no. The lag-free gameplay can only happen under certain conditions.
Why are you having a difficulty in understanding this? Don't argue with me anymore, you can't see beyond the surface. <BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Hotspur: Quiet, you STILL HAVEN'T ANSWERED MY QUESTION! You say: "The question about the other games being lag free - .. yes if they follow the conditions of what it takes to run a good DEDICATED server, they will be lag free" Cheez! That is not even what I asked you! I asked you: "Do you honestly think MOH is as lag free as CS, Quake, and RTCW?" A simple yes or no would suffice, stop equivicating. But Check this out: I am now playing through 'ALL SEEING EYE" versus GameSpy.... And since I switched, I have had NO LAG... The game is sweet. Can Game Spy be at fault? Anyway I am so sick of GAme Spy I really recommend AllSeeinEye.<HR></BLOCKQUOTE> |
Oh and BTW I also have a fourth computer and it runs a 56k modem. I too find good servers where i have no lag... I never said 56kers are *WRONG*. But running a 56k modem in a huge server is only asking to be kicked or insulted on the server. That little 56k modem will have to recieve all the messages and movements and notices and sounds of 32 players plus the server sends.
Pick the right server with the right amount of people and yes it can be enjoyable. Just dont pick mine and you wont get kicked or insulted. http://www.alliedassault.com/ubb/smile.gif And I dont have ADSL nor XDSL, there is a huge difference between those and plain *DSL*. Happy Holidays guys stay safe |
Quiet, you STILL HAVEN'T ANSWERED MY QUESTION! You say: "The question about the other games being lag free - .. yes if they follow the conditions of what it takes to run a good DEDICATED server, they will be lag free"
Cheez! That is not even what I asked you! I asked you: "Do you honestly think MOH is as lag free as CS, Quake, and RTCW?" A simple yes or no would suffice, stop equivicating. But Check this out: I am now playing through 'ALL SEEING EYE" versus GameSpy.... And since I switched, I have had NO LAG... The game is sweet. Can Game Spy be at fault? Anyway I am so sick of GAme Spy I really recommend AllSeeinEye. |
It could have been gamespy setting somewhere, like your rate setting making things more laggy for you. Was is gamespy 3d or Arcade, arcade is a lackluster program.
------------------ -Frost http://home.maine.rr.com/rba/fsig2.jpg |
Quiet says: >That's because your question cannot be answered with a yes or no.<
But of course it can... Look, you come on here with an arogant post and demand ALL people run dedicated servers. It is you who is ignoring the many other factors which you later admit can affect a server's preformance. You then refuse to acknowledge that MOH is having more lag problems than other comparable on-line games. I find that odd. Regarding my posting of my experience with Game Spy, I am not tied to any specific arguement but simply stateing a fact which I find interesting and which maybe of value. I think it strange that switching to All Seeing Eye seems to coincide with reduced lag for me. I agree it is pointless to argue but not because I can't "see beyond the surface" but because you refuse to answer simple questions and instead resort to ad hominem attacks. |
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Ranger_5:
Yes i run 32 max whenever i host... But i set my maxping allowed to 200 - 250. Keep in mind that only stops people with a higher ping than i have set at the initial connection (challenge). <HR></BLOCKQUOTE> If you can run a 32 player server off you ADSL connection with a 384 upload...then in theory I should be able to run a 128 player http://www.alliedassault.com/ubb/rolleyes.gif server off my T1 http://www.alliedassault.com/ubb/biggrin.gif |
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