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-   -   Bots...? (alliedassault.us/showthread.php?t=16843)

Cap Dave 01-11-2003 11:37 PM

Bots...?
 
are there bots, cause dial up sucks....?

if there arent, somebody smart make em cause im not the brightest bulb in the chandelier

and if they cant be made, i say we beat the crap outa EA and steal their money and their shoes

thanks

Cap Dave

Dark Blaze 01-11-2003 11:39 PM

You mean private dave.. and I dont know of any oOo:

Pfc.Green 01-11-2003 11:40 PM

As far as I know there are no bots for MoH.

pvt_hz 01-11-2003 11:41 PM

there is a bot map for mohaa, its somewhere here or in PMOH

Killa123 01-11-2003 11:49 PM

Try these they are beta bots so they wont be the greatest things ever but it should tie you over till the final release.

Killa123 01-11-2003 11:50 PM

[url:0298d]http://www.modtheater.com/pafiledb.php?action=file&id=640[/url:0298d]

Bah no edit button.
oOo:

12:53 am. good night

snipeymagoo 01-12-2003 12:02 AM

hmm im lost eek:

jv_map 01-12-2003 03:40 AM

http://home.student.utwente.nl/a.b.vrij ... tsbeta.zip

cool:

jv_map 01-12-2003 03:44 AM

Shots from OpCenter:
[img]http://home.student.utwente.nl/a.b.vrijkorte/jv_map/bot1.jpg[/img]
[img]http://home.student.utwente.nl/a.b.vrijkorte/jv_map/bot2.jpg[/img]

=FM=1st Lt prey 01-12-2003 06:14 AM

jv_map are these newer bots than da old ones, cus I pm you bout them and you said there was never gonna be any more????? *peeps through fingers*

Star85 01-12-2003 06:46 AM

Lol it looks like it. The older one was a bunker/snow map. Like a snow omaha.

jv_map 01-12-2003 08:24 AM

There will be loads of them biggrin:

I just can't add them to the original maps, but any user made map can get bots added if the author wants to.

I'm almost done developing a newer version of the bots, featuring smarter and more human-like bots. Most important improvements include multiple route system to approach tactical positions from different directions, variable spawn system so it can be used for coop maps, ability and bias to protect bombs, ability to climb ladders, possibility to write your own plug-ins, customized animation handlers to encourage dodging, removal of proning behaviour, more realistic aiming time, server-side customizable skill level and various bug fixes.

Wilko 01-12-2003 09:29 AM

Let me just say what alot of people are thinking; You're a friggin genius, Jv_map. I personally downloaded your beta map and have been playing it heaps. even with the incomplete map, it's still a heap of fun.
It's people like you that make sure MOHAA doesn't die angel:

=FM=1st Lt prey 01-12-2003 12:48 PM

[quote="jv_map":47f26]I'm almost done developing a newer version of the bots, featuring smarter and more human-like bots.[/quote:47f26]

kewl! Will they try and spawn kill, land-shark and use wallhacks like their human equivilants? hehehe

jv_map you get a *smack* for telling me there will be no bots for da official maps, and another *smack* for not making the new bots fast enough biggrin:

Bazooka_Joe 01-13-2003 08:55 AM

Nice man, those screenies look cool. And is that a bot using a ladder??! heh

jv_map 01-13-2003 09:58 AM

[quote="Bazooka_Joe":e66c8]And is that a bot using a ladder??! heh[/quote:e66c8]
Yup that's right cool:

MPowell1944 01-13-2003 09:59 AM

while you are here JV. any updates on the next release? just wondering, cause your bot map was fabulous. biggrin:

jv_map 01-13-2003 10:39 AM

Hope to release a bot compatible OpCenter (by Voxel) soon.

Also I'll release the final version of the bot script simultaneously, together with some docs on how to make your own bot maps.

MPowell1944 01-13-2003 10:42 AM

sounds good. what will be new with your next release?

jv_map 01-13-2003 12:00 PM

[quote="jv_map":3f14b](...) Most important improvements include multiple route system to approach tactical positions from different directions, variable spawn system so it can be used for coop maps, ability and bias to protect bombs, ability to climb ladders, possibility to write your own plug-ins, customized animation handlers to encourage dodging, removal of proning behaviour, more realistic aiming time, server-side customizable skill level and various bug fixes.[/quote:3f14b]

Sgt York 01-16-2003 12:27 PM

JV_map

Downloaded the file, and all i can say is

I'm NOT WORTHY..... happy:

Excellent work, and I certainly look forward to other episodes.

One small criticism. I find, that even though I can shoot the heads of the guys in the bunker,when they are crouching, they won't die, in spite of confirmation blood puffs etc. This kinda makes the assault harder - lol.

Do you have a likely date on the OPcenter mod, and will there be a seperate script release, so we can build our own maps?

I think it's an excellet addition to MOHAA. Certainly renews my interest, at least the other side aren't cheating this time

Once again, excellent work

Best regards

York

jv_map 01-16-2003 12:50 PM

[quote="Sgt York":400f6]JV_map
(...) will there be a seperate script release, so we can build our own maps?[/quote:400f6]

Yes.

Rocket 01-16-2003 12:50 PM

[quote="Sgt York":53a2c]JV_map

Downloaded the file, and all i can say is

I'm NOT WORTHY..... happy:

York[/quote:53a2c]

Which file, the actual map with the bots or the document JV referred to about learning to do this yourself?

jv_map 01-16-2003 12:52 PM

Quote:

Originally Posted by Rocket
Which file, the actual map with the bots or the document JV referred to about learning to do this yourself?

There is no such document oOo:

Rocket 01-16-2003 01:44 PM

It's on its way though, right? wink:

jv_map 01-16-2003 01:49 PM

Yup, hope to ship it soon.

Hmm got to write it first biggrin: .

Will do.


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