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Question about "realism mods"
Has their been one for moh or spearhead that removes the onscreen ammo guage showing how many rounds you have left? Surely not very "realistic" to know how many rounds you have left in a magazine you can't see through. eek:
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I believe there is a mod that will do that, but it is not associated with a 'realism' mod. Realism mods are gameplay mods, not the end all, be all of what is realistic. Always remember, Its just a game.
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Since I've received so many complaints on my own realism, I doubt you'd find a great amount of people that would play there. Pest is right, this is just a game. Balancing the gameplay is an important factor in having crowds coming and going. BTW, don't know if anyone's interested or not, but I finally decided to just release the damn AANR. There's no doc's with it or any spreadsheets to compare against other mods as of yet, but if you would still like to try it on other servers... [url:be521]http://www.allaboutnothing.net[/url:be521] |
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I believe there is an option in the Advance Settings, to take off the Ammo bar.
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realism sucks biggrin:
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ui_hud 0
Try playing a while without crosshair and ammo. Its really hard, but fun. |
LOL-nice sig wolfman.
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lmao @ wolfs sig
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I hate realism. I can see why some people like it, because its more "realistic" but I don't think that games are that funny when you die so quickly, plus it makes camping a lot easier. This is the same reason why I don't play games like RtCW, because you die WAY too much. But that is just my opinion. hake:
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For the most part I believe realism is dumb, all realism does it make weapons like mgs, smgs, etc. more powerful while rifles are basically the same power. Realism might be good if anyone played this game realistically, i.e. people use rifles more often since rifles were the main weapon in the war. So once people make their weapon choice more realistic I think realism mods don't have a place.
interesting fact At the end of the war around 14 million mauser rifles were made and around 900,000 mp40s were made. |
Re: Question about "realism mods"
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Only in the most frenzied of firefights would it be difficult to keep a fairly accurate estimate of your remaining ammo. And in similar conditions in MOH:AA, I'm not looking at the ammo meter. Still, there are many other things that would have to change in order to get MOH:AA to be *realistic,* before anything as picky as ammo count would help. |
I think realism is about more realistic shooting like it doesnt take u a full magazine of a thompson to kill a nazi it only takes like 10 shots.
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[quote="=BA-MF=LoneGunner65=2nd=c":6661f]I think realism is about more realistic shooting like it doesnt take u a full magazine of a thompson to kill a nazi it only takes like 10 shots.[/quote:6661f]Actually, a headshot from ANY weapon will kill you. What would counter this is the distance and accuracy a weapon has.
To the opinion that realism is dumb: consider Data from Star Trek for a moment. Every step he/it made during the series and movies to become human was one more step closer to his goal. Just because he couldn't just make the jump to humanity, didn't stop him from taking those steps. As soon as the SDK has come out, I'm going to see about changing my mod to limit weapons per team (unlimited rifles, 2 or 3 smgs, 1 MG/STG, 1 rocket and 1 shotgun). However, not having the SDK doesn't stop me from enjoying the difficulty that's present in the higher kill-count. If you don't want to die as much, you become much more careful about running and gunning. Stealth becomes much more necessary and tactics among your team are also important. And since I believe that realistically speaking there's nothing wrong with "camping," you learn to protect your objectives better by finding a nice place to hide and provide covering fire. |
I don't like realism when I can nail a guy at 75 yds with a 3 shot burst from my SMG. Sure it feels good to get the kill, but the same thing is happening to me on the receiving end. The realism mods seem to take the bite out of the rifle, since 1 or 2 shots usually will kill an opponent anyway. With their lower rate of fire and reload issues, you'd be silly to choose a rifle with realism on. I like the idea of weapon limiting since that would reign in the craziness that realism brings about.
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Re: Question about "realism mods"
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it's only 3/4 of the way up a football field. contrary to what movies would have you believe firefight occurred between 50-300 yards (which is why everyone switched to assault rifles after WWII, and why modern training focuses on firing at targets between 50 and 300 yards) I have to disagree with you on rifles, on stock rifles were even more useless because you often needed a second shot to finish the enemy (3 shots for garand) and a player using a shitgun only had to fire one shot while facing 30 degrees away from you hake: |
damn, I really wish I had the edit button.
Actually the problem with realism is not the power of the weapons but the recoil. A BAR and a Garand or Springfield are all just as powerful and accurate, if teh BAr man uses single shots, if however a BAR man fires without a bipod on full auto he wil quickly find himself sniping at invisible Messerschmidts biggrin: |
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