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-   -   3 PART Post: Explosive New Map Pics (alliedassault.us/showthread.php?t=19559)

02-21-2003 04:00 PM

3 PART Post: Explosive New Map Pics
 
This is a three part informative post about the release of my new Multiplayer Map. (the name to be later released)
Animations to inlude:
-C47 and Stuka dog fights.
-C47 bombing runs.
-Buildings, bridges,barrels with explosive properties.
-Triggered animation sequences
(to be later specified)


PART I:
The Fort Explosion eatthis:

The first picture is a beta screen shot of the fort I have built for the axis, before pyro.
[img]http://www.imgmag.com/images/murchgraffix2/FORT_FRONT_WHOLE.jpg[/img]

Here are some shots after.


[img]http://www.imgmag.com/images/murchgraffix2/FORT_TOWER1_EXPLODE.jpg[/img]

[img]http://www.imgmag.com/images/murchgraffix2/FORT_BRIDGE_EXPLODE.jpg[/img]


Here is the front door which is only accessible if you blow it up.
[img]http://www.imgmag.com/images/murchgraffix2/FORT_DOOR_EXPLODE.jpg[/img]



Well that's it.. This update is short and sweet. Next one will be longer and havd better pics.

NEXT: STUKA & C47 dog fight.

guarnere 02-21-2003 04:20 PM

they keep getting cooler and cooler biggrin:

02-21-2003 04:31 PM

Thanks dave. biggrin:

Das Khalif 02-21-2003 05:25 PM

Pretty cool in this for spearhead?

02-21-2003 05:25 PM

[quote="Das Khalif":f84ea]Pretty cool in this for spearhead?[/quote:f84ea]

AA Mucho better

02-21-2003 09:26 PM

Newt Avatar
 
Newt you have the best avatar ever.

For some reason I can play my multiplayer maps in SH anyway even if I don't use the SDK for Spearhead. Maybe they compile that way too. biggrin: Other people played my maps in SH.
The sequel to this one is gonna be SH. fire1: M16:

$ilent-$paghetti 02-22-2003 02:36 AM

hey cobra m8, looking good!

Chechnya 02-22-2003 05:39 AM

The C47 is a transport plane is it not? How can it dog fight when it has no weapons?

$ilent-$paghetti 02-22-2003 06:26 AM

lol

Double U 02-22-2003 08:48 AM

[img]http://www.dodstudios.net/uploads/uploads/eddie.jpg[/img]

$ilent-$paghetti 02-22-2003 09:42 AM

lol

02-22-2003 12:33 PM

Yes I ment to edit this post it's gonna be a p47 stuka fight with faulk- woulfes too. I know that they are a transport I just can't edit posts here.

02-22-2003 03:13 PM

PART 2: Struka p47 chase Stage I
 
PART 2:
The Stuka P47 Chase
Stage I: First Chase Sequence

Making a stuka chase a p47 is not easy so I hope you guys appreciate
the work I am making for all you diehard players out there.
This first shot is the opening sequence where the Stuka and the
p47 fly over an alleyway behind the fort and prepare to make a sharp
turn under the fort's bridge.
[img]http://www.imgmag.com/images/murchgraffix2/Stuka_p47chase1.jpg[/img]

This shot is the explosion that will be tied to the p47. The
timing is a little off but will be
corrected for the final cut.
[img]http://www.imgmag.com/images/murchgraffix2/Stuak_p47chase.jpg[/img]
[img]http://www.imgmag.com/images/murchgraffix2/Stuak_p47bombing.jpg[/img]


This shot is of an explosion caused by a p47 bombing run. A stuka on
the ground bites the dust. The sound is authentic and timed exactly for every planes origin.
[img]http://www.imgmag.com/images/murchgraffix2/Stuka_Explodion.jpg[/img]

There will be four sequences to this dog fight. The next one is
the tower bombing run. The third giving the flying stuka his demise
into a bridge during the final chase. And the last is the p47 making his victory barrel rolls over the entire town.
Well that's it for this segment.
Keep an eye out. Oh, and give me some feedback.

NEXT
PART 2: Stage 2
The Tower Explosion

$ilent-$paghetti 02-23-2003 01:50 AM

nice 1 m8"!

Hobbs 02-23-2003 04:39 AM

holy crapoly that looks SWEET!!! ed:

guarnere 02-23-2003 05:30 AM

holy, this DOES look great....me likes biggrin:

$ilent-$paghetti 02-23-2003 05:32 AM

yeh its great!

02-23-2003 12:44 PM

PART 2: STAGE II The Tower and Fuel Depot Bombing Runs
 
PART 2:
Stage II: The Tower and Fuel Depot Bombings
fire1: M16:
Here I am again with another installment of "I have no life". I mean.. err... :? Anyway... These pics are an update to the last set and pick up where I left off. Getting the triggers, sound, explosions, debris all timed was a beiatch. But I got it down tight. 8)

Here is an image of the fixed explosion timing on the NOW P47 Fock Wulf chase. I got the timing down and I'm gonna make a spline for the bombs too. :wink:
[img]http://www.imgmag.com/images/murchgraffix2/FockWulf_chase.jpg[/img]

Here is the P47 as he has lost the stupid german, and is now bombing the tower and fuel depots.
[img]http://www.imgmag.com/images/murchgraffix2/p47_bombingrun.jpg[/img]

righty.... here is our beautiful target before....
[img]http://www.imgmag.com/images/murchgraffix2/Beforepic_tower.jpg[/img]

Here is our not so beautiful target after. Explosions will be changed and fixed to perfectly show a correct path of debris. I'm doing my best to keep this crap low for the online fps. As I do not want to mess with the vis leaf group too much considering the amount of detailed brushes on the structures and the general distance from the allies side of the river to the axis side of the.. oh no I've gone cross eyed. :shock:
[img]http://www.imgmag.com/images/murchgraffix2/After_pic.jpg[/img]

Fuel depot before....
[img]http://www.imgmag.com/images/murchgraffix2/Fueldepot_before.jpg[/img]

Fuel depot after....
[img]http://www.imgmag.com/images/murchgraffix2/Fueldepot_explosion.jpg[/img]

As a result of the tower bombing and segment of debris has fallen on the agjacent roof and now allows access to that building from the tower.
:arrow: Last Words of a dying noob "I wonder if that fire will hurt me?"
[img]http://www.imgmag.com/images/murchgraffix2/Roof_detor.jpg[/img]

Well that's it for this installment of... wait.. I have a life... oh I'll post the name of the map when it's done. Thanks for all the support from the staff here and the people that frequent these forums.

NEXT:
PART2: STAGE III
The Fock Wulf Demise and the Final Run

cameltoe 02-23-2003 01:18 PM

dude that looks really badass

Himmler 02-24-2003 12:43 PM

hey how much more do u have to do to complete the map? do u have any idea when ur going to realease it? thanks.

$ilent-$paghetti 02-24-2003 12:45 PM

OK m8 I OFFICIALLY NAME YOU MOD GOD!

02-24-2003 01:00 PM

projected release
 
The weekend is the projected release date. Around Fri. I have to have BETA testers play it to the ground online. Just so everyone knows this is a TDM map and for only those who think they are good at this game. It's a hard map to gain victory in.
I have a lot of work ahead. I am currently finishing the town and anime sequences along will upig the fps as far as I can get it. It's taken weeks to plan this map and 15-20 hour days to finish it. This map will be free to all. Courtesy of COBRA COMMAND. biggrin:

{SPQR}Kempy 02-24-2003 04:11 PM

very nice cobra, very nice


Kempy fire2:

{SPQR}Kempy 02-24-2003 04:18 PM

very nice cobra, very nice


Kempy fire2:

02-24-2003 04:36 PM

newt can you read your PM's. thanks

Infernal_ 02-24-2003 05:41 PM

ed: sweetness

$ilent-$paghetti 02-25-2003 01:57 AM

i cant wait to play it, i hope its big so proper servers play it instead of having to make my own! biggrin:

02-25-2003 09:56 PM

POST MOVED
 
This Post has been officially moved to =IRON TUSK= because my image service has changed and I cannot edit this post. oOo:

$ilent-$paghetti 02-26-2003 02:26 AM

lol, k m8


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