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Want a bayonet?
[img]http://66.24.37.128/bay.jpg[/img]
I made a bayonet...download it, be happy http://66.24.37.128/user-guarnere_-_m1GarandBayonet.pk3 Works for AA and Spearhead |
I'll start working on maing it jab lol
nice |
does it stab?
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Not yet, im going to be working on the animations soon biggrin:
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nice i dl'd it biggrin:
next to the kar 98 |
hmmm
Nice job but not accurate enough Dave...
The knife is not like in Band Of Brothers or others.. simple non war knife :-) Can't you make the design more realistic like Double U's one ? |
Looks nice, if a little, well, how do i say it ?...small. But then, I guess its what you do with it that counts. cool:
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Looks great, realistic or not, it was nice of you to let us d/l it and not dick around like other people who made them. thanks dude.
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AWESOME! Just hope it adds onto the skin I use.
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It worked on mine, nice job. You cant really see the bayonet in 1st person, only when you look at it on the ground or another player holding it, o well it still kicks ass.
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Walker, drop the m1 and have a look at the skin. does it seem yellow and black to you coz thats what i had :|
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[img]http://www.dodstudios.net/uploads/uploads/bayonet.gif[/img]
not at all, wierd. |
Hmmmz wonder what it could be then :|
My textures are fuxxored with this and the luger hake: |
Re: hmmm
Quote:
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nice guarnere. you need help in animations?
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Nice work Guarnere.
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I need help with skin. It was originally jpeg so i tried it out and the model is there its just not skinned. Its totally grey with no textures. So i renamed the jpeg to a tga file but still no luck. Any ideas?
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[quote="Czy.Bam":4c53f]I need help with skin. It was originally jpeg so i tried it out and the model is there its just not skinned. Its totally grey with no textures. So i renamed the jpeg to a tga file but still no luck. Any ideas?[/quote:4c53f]I have the same problem. let me know if you sort it out
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someone else had to do it because everyone is tired of waiting for the domonic studios one. whoever finishes the animations first im downloading theirs.
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re czy.bam no texture
About the no textures on the models, I had same prob with some of my skins. I found out psp7 was savin my tga as jpeg by default so I just opened them up and saved them as uncompressed tga and made sure .shader specified files as tga. After this my skins seemed to work with np. Hope this helps.
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Re: re czy.bam no texture
[quote="{NS}Warrior":6edbc]About the no textures on the models, I had same prob with some of my skins. I found out psp7 was savin my tga as jpeg by default so I just opened them up and saved them as uncompressed tga and made sure .shader specified files as tga. After this my skins seemed to work with np. Hope this helps.[/quote:6edbc]
Tried it... didnt work |
didnt work either, i tried that and i also paked the files but still no avail. I play on spearhead so any suggestions?
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Cool
looks well nice - ill use that [img]http://66.24.37.128/upload/wynnesig.jpg[/img]
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Thats not a bayonet......... Thats a jack knife. Demonic Studios will release theres within the next 2 days...... Glitches or no glitches
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ok when u do its gonna be top, i dunno if i asked u already but will other players see u stabbing them or will they see the bash? or will the server need the bayonet ???????????
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Release one will only include the visible stage, i need help, i need an animator, the animations will be in Vol 2. You dont need it on the server!!
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Yo
btw Double U contact me about the sound and also
Remember that only the visuals of the bayonet will be available as non server side , but the functioning of it will have to be server side... Otherwise the M1 in AA is not programmed for a secondary action , so.... I think you got the picture. :-) lol |
[quote="Double U":d94b1]Release one will only include the visible stage, i need help, i need an animator, the animations will be in Vol 2. You dont need it on the server!![/quote:d94b1]
i already have people working on trhe animation for teh M1 for some stabing motion. we will try to get V1 done asap for you guys and guarnere i hope you dont mind us talking about our bayonet in your thread. also i have some other ideas that will be usefull to the mohaa community that will remain a secret for now |
[quote="Capt. Spiers":662a0][quote="Double U":662a0]Release one will only include the visible stage, i need help, i need an animator, the animations will be in Vol 2. You dont need it on the server!![/quote:662a0]
i already have people working on trhe animation for teh M1 for some stabing motion. we will try to get V1 done asap for you guys and guarnere i hope you dont mind us talking about our bayonet in your thread. also i have some other ideas that will be usefull to the mohaa community that will remain a secret for now[/quote:662a0] Hmmm sounds interesting! |
Very nice.
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Cool Skin, the boyonet seems a little short, if you like I can send you pic of a real one and any angle (I have a real boyonet, WW1 style) thewickermanfromhell@hotmail.com fire1:
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Yea, I was going for the late 8 Inch Style...not the old 11 Inch ones used in WW1 and early WW2 biggrin:
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Heh, that's also the DoD bayo, isn't it Gonzo? biggrin:
You should've used Bot's bayonet skin. |
[img]http://users.pandora.be/bauknecht/Forumshit/nothingwrong.jpg[/img]
I like mine the way it is biggrin: |
me too guarnere
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send me the pak an I'll take a look to see if I can help. Don't know if I can fix it but I'll give it a shot. Dave (warrior) angel:
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does any one know Double U's Msn address?
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i think its se_winters@hotmail.com
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thanks walker. appreciated
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i overcome the texture problem. The reason why it kept doing that was because when i downloaded the pk3, winzip automatically added .zip on the end of it, so when i extracted it it must have messed up the textures. If u have winzip, download the file and then once its finished d/l ing delete .zip off the end and voila put it in ur main or mainta folder.
Are there gonna be any animations for this? |
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