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-   -   MoH:Breakthrough, new expansion... (alliedassault.us/showthread.php?t=23573)

Slinky2397 04-22-2003 07:15 AM

MoH:Breakthrough, new expansion...
 
Well, I can see this one being another SH, although it's developed by someone else...

From Gamershell:

[quote:fe5a4]Summary:

Electronic Arts today announced Medal of Honor Allied Assault: Breakthrough, a new expansion pack that will "take players from the sands of North Africa to the heart of Italy in the struggle to defeat the Third Reich". Created by EALA and developed by TKO Software, Inc., Medal of Honor Allied Assault: Breakthrough is planned for release on PC in fall 2003. Read the press release for more details.



Full Story:

EA Hits the Shores of North Africa with Medal of Honor Allied Assault Breakthrough/a



REDWOOD CITY, Calif. - April 22, 2003 - Strike a Blow for Liberty in Medal of Honor Allied Assault(TM) Breakthrough from Electronic Arts (Nasdaq:ERTS - News).

Created by EALA and developed by TKO Software, Inc., the new expansion pack/b for the critically acclaimed Medal of Honor Allied Assault, takes players from the sands of North Africa to the heart of Italy in the struggle to defeat the Third Reich. Medal of Honor Allied Assault Breakthrough is planned for release on the PC in fall 2003.

As U.S. Army Sergeant John Baker, players join the battle at Kasserine Pass in North Africa, race to capture Messina in Sicily, and finally repel the German army at the historic battle of Monte Battaglia in the heart of Italy. Armed with a new arsenal of weapons, players will fight alone and with squad mates as they rush to stop the Axis powers.

The multiplayer game has been enhanced with the addition of Liberation Mode. In this mode, defeated players must be rescued by surviving teammates to continue the fight. In addition, players can drive tanks, artillery spotters can call in artillery strikes, and minesweepers can defuse mines. Players can also choose from American, British, Italian, and German skins in all multiplayer modes.

As with the original Medal of Honor(TM) game, the producers sought counsel from numerous outside sources to ensure the game is as historically authentic as possible. EALA continues to work closely with the Congressional Medal of Honor Society to ensure Medal of Honor Allied Assault Breakthrough reflects the ideals and integrity of the prestigious Medal of Honor. In addition, Capt. Dale Dye, who served as military technical advisor on the previous titles in the Medal of Honor franchise, continues his efforts with the Medal of Honor Allied Assault Breakthrough team.[/quote:fe5a4]

The new MP mode sounds nice, except the artilery/tanks would screw it up. Will have to wait and see... Even so, I haven't played MoH for ages...

http://www.gamershell.com/news_BMOHAABr ... nnou.shtml

Zoner 04-22-2003 07:25 AM

John Baker...wasn't that the blonde cop on CHiPs?

For those of you too young to remember CHiPs...

[img]http://www.dodstudios.net/uploads/uploads/joe-insult-ponchhomo.jpg[/img]

Hobbes 04-22-2003 07:38 AM

I know there is going to be alot of people making negative comments about this but here is my take on it.

Yes EA dosnt support MOH:AA and Spearhead was not the best expansion evert and all EA wants is our cash with as little effort on their part as possible but you know what.

I love MOH:AA/SH I spend alot of time palying both of them because I have fun with them. So I egarly a wait this expansion.

Although I know Italy was in the war on the AXIS side sort of anyway but did they have their own weapons?

Zoner 04-22-2003 07:43 AM

Check this out for info on weapons the Italians used in WWII:

http://www.wwiitech.net/main/italy/weapons/

Tiwaz 04-22-2003 08:49 AM

What the new expansion will be like
 
- Even more crappy and unbalanced maps such as 'Unterseite', 'Verschneit' and 'Bazaar'

- Lots of sound bugs

- The butt-scoot should return; this may be difficult to realize, if not practicable, some other strange manoeuvre will be implemented (e.g. foes will 'dive' when fired upon)

- All good things of original MoHAA and Spearhead (if any) will be excluded

- Lots of new inaccurate new skins and weapons

- Strange 'fog' will not only be present while in 16-bit mode (like in Spearhead), but also in 32-bit mode.

- Even faster run speed, Quake 3 style (necessary, maps will be even bigger than some Spearhead maps)

- Default mode is realism, only possible to disable by typing some extravagant command in the console -> all internet servers will be running realism, 90% of players will be using MG.

- Performance will be even crappier than Spearhead

- Patch 1.11 will be available for download on D-Day +1, which doesn't actually fix anything but will include a new rifle and map, until then only available in the demo

- Some multiplayer maps will be taken from MoHAA and Spearhead singleplayer, but slighlty modified

- Lean-strafing will still be disabled

- The ladder-glitch will return

- A bug will be implemented in level 1 of the singleplayer mission, many people will be unable to continue until D-Day +1

- Even less taunts than in Spearhead, but lots of 'wheehooo' taunts will be present.

And, last but not least:

- The Italians use grenades with purple smoke!!! Yes!!!

But seriously: I hope this expansion will be good, MoHAA style. But that is not what I'm expecting. We'll see what the next expansion brings us.

What I am hoping for: New maps (just as well-balanced as the orinal ones), new skins, new weapons and the exact same 'feel' as MoHAA original has. Why change something that is already approaching perfection.

Necrology 04-22-2003 08:55 AM

a bit pessimistic aren't you? ;)

Zoner 04-22-2003 09:00 AM

HAW HAW HAW HAW HAW! Pessimistic, but hilarious!

Tiwaz 04-22-2003 09:02 AM

Quote:

Originally Posted by Necrology
a bit pessimistic aren't you? ;)

I was trying to be funney, but actually I am pessimistic. Very. Because I was very much looking forward to Spearhead at the time. And for me, it was a huge disappointment. I have tried Spearhead, but I like MoHAA a lot more even though it is old. I never play Spearhead nowadays. Also, there are more good MoHAA servers than there are Spearhead servers. The release of another expansion that not meets the costumers expectations will slinter the online MoHAA community even further.

It'd better be a good expansion.

OK, I might be too pessimistic, I'll give you that. But like I said: We'll see.

I think the chances for another letdown are very much present.

Necrology 04-22-2003 09:08 AM

don't forget there's also another expansion pack, pacific assault, and a lot of mods in development.
so hopefully, the moh community will once again shine with glimmer cool:

Tiwaz 04-22-2003 09:11 AM

I sure hope so.

Until then, I am sticking with playing MoHAA. Still good for some hours of fun on most evenings. Beating some n00b cheaters is also fun on occasion, biggrin:

04-22-2003 10:01 AM

in this new expansion pack, they better not put so much detail into little things that you cant see, causing FPS drops and stuff. Good God, Ardennes sent my Über PC to the shitter in its FPS.

Exatox 04-22-2003 10:18 AM

If breakthrough is another Spearhead, then we can expect another damn good game!

MSCsniperx 04-22-2003 12:58 PM

OK lets NOT get BENT over on this one...!
 
Wow, I am hopping for some new life for MOHAA.. but lets face it, EA has bent it's customers over at every turn. If we went on it’s track record alone it’s a given that this expansion will be messed up. Spearhead. had potential but many glitches later and servers that cost TWICE as much as because of extra resources and I am NOT going to get Burnt for the 15th time by EA.

I suggest we get a couple of trusted people to try this out and report on it here fully before we all rush out rush out and buy it as EA laughs to the bank saying “suckaas”.. We need to get it reviewed first by real life unbiased people not some games review that takes advertisement from EA..

I do have hopes for this but rather then get suckered into thinking it's going to be awesome.. I'll hold off untill some people here review it first in Multiplayer.

spearhead.. LOL (oh yes BTW we will be charging DOUBLE for a spearhead server)

Akuma 04-22-2003 01:22 PM

Quote:

Originally Posted by Exatox
If breakthrough is another Spearhead, then we can expect another damn good game!

Your being sarcastic right?

Magnum 04-22-2003 01:32 PM

I will almost certainly buy it, and most likely enjoy it as well. At least EA isn't doing the developing.

What Zone, never heard of reruns? I might be young but I've seen CHiPs. Besides, that's a picture of Ponch.

Lt_Data1 04-22-2003 02:02 PM

Liberation mode, now that sounds like a LOT of fun. "What are you doing?" "I'm just sitting here bored off my ass because my teammates haven't rescued me." Yeah, that sounds like a LOT of fun.

Ydiss 04-22-2003 02:14 PM

First off, I don't think Pacific Assault is an expansion at all, isn't it supposed to be a sequel?

Secondly, if EA are to pull this off they need to spend a lot more time on MP than SP. There's no point releasing another lack-lustre set of piss-easy to complete missions if they also neglect MP again.

Did they neglect MP in SH? Yes and no. They brought in a lot of new weapons, some of which are really good. But, they buggered it up because they did not spend any time at all on the most important part of the expansion.

MP maps.

People here say they dislike the maps because they're unbalanced, laggy and large.

I'd agree but it's not EA that designed them and there lies the issue.

I haven't played SH enough to be 100% sure but from what I saw they created 1-2 MP maps themselves and for the rest they just used player-made ones and converted MOH:AA SP maps!

Neglect in the extreme.

You simply cannot expect the public to produce material for a commercial game and expect it to be top quality, no matter how good they are at what they do.

2015 created their maps with the players in mind. They created them all quite small, limited access in most so you didn't end up with tons of redundant rooms and areas and spent the time to compile each properly with efficient VIS.

Being a mapper I am fully aware of how much time this takes on a normal machine, which most of us have. A proffesional company should have access to much faster hardwear and they can use this to their advantage.

Most of the maps EA used in SH were winners in their competition. A competition so limited by its own rules that it was just asking for trouble.

Even then the final produce was not playable, or just plain dull!

Some of the maps are good. One or two are up to the standards I'd expect from a proffesional release.

The rest are just average, badly textured and horribly rendered behemoths.

If EA pass their mapping over to the public again I will refuse to buy this expansion by default.

Butt-scooting and crappy sound bugs don't even come into the picture when I can't actually play a server rotation without having to leave due to my athlon xp 2000+ struggling to keep my game running over 20 FPS!

Bottom line is this: EA could take the positives from SH - that is weapon choice, snazzy and neat UI, smoke 'nades, no lean-strafe (Lord, how can anyone see leanstrafe as a positive??) and mix them with the positives from MoH - such as the sturdy reliable maps, most still with great playability, excellent animation and sounds and so on.

They then need to cut out the crap from both and add in some new content (namely OBJ maps - Objective used to be my only mode of play but I am so sick of the same 3 maps now I only pllay DM).

Then I'll buy it. Gladly.

But, pessimism isn't even close to my attitude towards this expansion.

What companies like Valve and its community have been doing free of charge for years EA are doing a worse job of and charging us for it.

They are a company without eyes or ears.

Ydiss 04-22-2003 03:15 PM

Lol, yeh... I forgot to add that... Liberation modes looks like a pile of tosh.

TOW was bad enough.

They need to FOCUS on objective variety. Go back to basics;
  • Rescure the prisoners (NPC ones not the bloody players themselves - dumb idea!)[/*:m:4f664]
  • Steal the papers/weapons (You know, like really steal them instead of just clicking on them and winning - infiltrate, exfiltrate objective mode for expample)[/*:m:4f664]
  • Breakout mode (Start with no weapons, have to escape - hard to get this mode right but damn it can be done).[/*:m:4f664]
  • Escort mission. Escort the convoy/VIP/General.[/*:m:4f664]
  • Control and defend - Push style but with 3 maps in one - This is the way TOW should have been done but without respawn. 3 maps - Allies, Neutral and Axis. You start in Neutral and there is a common goal that you both have to achieve. Whoever wins the round (either by player elimination or objective completion) then gains advantage and you move to the next map - That is, if the Allies win the Neutral map they all respawn in the Axis map. The Axis have to defend the objective to then push the Allies back to the Neutral map. If they fail then the Allies win! Simple but so much more in depth than TOW respawn.[/*:m:4f664]

That's just a few ideas but sadly they'll never be implimented.

geRV 04-22-2003 03:25 PM

Pacific assault is a sequel yes :)

Tiwaz 04-22-2003 04:58 PM

Quote:

Originally Posted by Ydiss
Lord, how can anyone see leanstrafe as a positive??

Everything has been said concerning lean-strafe. But I was the first one to mention it in this topic, and all I can say to this statement is the following:

When I started playing MoHAA online, I couldn't get it together. Leaning and strafing. After practicing, I got good at it. I mastered it. I use it.

It may look stupid. It may be unrealistic. It is not per se unrealistic. At some times, it is functional as well as realistic. The people who have ever played paintball have to agree. When you go around a corner, you lean. I never don't lean when trying to shoot someone while going around a corner. I don't lean exactly the way a figure leans in MoHAA, but still, it's comparable.

What I am trying to say is: Not being able to lean while strafing is unrealistic (especially when peaking around a corner). But being able to lean the way it is possible in MoHAA is (unrealistic). Since there is no way to functionally implement this difference in MoHAA, it is a matter of choice. Yes or no. I prefer yes.

I see some players jumping (or ducking) while strafing and firing. I never do this. I also never do this while playing paintball. Should it be disabled?

Bottom line: I like it. I can understand why some people don't. But these people should also try to understand why I like it. To be honest, I think it is the only way to make some evasive action possible, without being too unrealistic. I mean, hell, the entire game is unrealistic. Although I did once pick a lock while reloading my 4.3 kilogram weighing M1, biggrin:

I can do without. I'd gladly give up lean-strafing if the next expansion pack has good maps (read Ydiss's post and you will understand, we share the same opinion on that one)

I am not trying to start yet another lean-strafe yes/no discussion, I am merely pointing out why I put an argument concerning this subject in my first post in this topic. Not being able to lean-strafe is not the reason I don't like playing Spearhead. A bunch of other reasons are.

I hope lean-strafing is possible in the next expansion. It will not be possible, since it seems the majority of the players don't like it (not that EA gives a damn about the players) and it is disabled in Spearhead already, they will probably not change it back.

Magnum 04-22-2003 05:03 PM

There is a significant difference between leaning around a corner, and rapidly vibrating your upper body from left to right at a full run.

Ydiss 04-22-2003 05:11 PM

I don't see what's wrong with just being able to lean while static. Even forced walk speed when leaning would be better.

I use lean and strafe but only on corners so I wouldn't miss it for one second.

Incidentally I just tried a SH server for the first time in ages (hated it of course) but it had leanstrafe enabled somehow.

It was still poor to play, regardless. They have taken a well balanced and measured game and reduced it to a substandard Quake derrivative. Just like so many of the sub-standard FPS clones you see drudged out every year.

MoH:AA was a cut above in that it dared to be different and went for the mixture of two styles and pulled it off. It has its flaws but saldy, EA have addressed none in the way the community is crying out for them to do.

They should take out the SH animations and bring back the old ones for the next exp too. I enjoy rifling and sniping in MOH but in SH it's just ruined by the hit anims. You can't line up a couple of well aimed upper area shots because once you hit them and don't kill them they suddenly become uber agile. You may as well just use an automatic weapon (which everybody invariably does).

Honeslty, the lack of leanstrafe is far from the biggest issue in SH and I wouldn't mind if it remained the same in Breakthrough.

It's all opinion, of course, but you must agree at least with the fact that it's not the main problem with SH.

Ydiss 04-22-2003 05:16 PM

Sorry, I wanted to edit that last bit:

"I see you do agree that it isn't the main problem with SH" hehe, sorry.

Btw you'd be surprised. More players prefer the ability to leanstrafe than those that don't - it's just a lot think leanbinding is lame.

I personally don't see a problem with having the option to leanstrafe in a UI menu but the game is starting to get clogged up with all these new server variables.

Tiwaz 04-22-2003 05:29 PM

Quote:

Originally Posted by Ydiss
It's all opinion, of course, but you must agree at least with the fact that it's not the main problem with SH.

I did, although not explicitly.

Quote:

Originally Posted by Ydiss
They have taken a well balanced and measured game and reduced it to a substandard Quake derrivative.

Agreed and well put.

Furthermore: It is difficult to say what some (most) people don't like about Spearhead. It is the total package that counts in this case. When I first played MoHAA I instantaneously liked it. With Spearhead, almost the complete opposite was the case.

Of course, standing still is going backwards, but one should remember what made one moving onward in the first place. I am not a pro in game development, but they are, they ought to know what made MoHAA such a success? At least, the original developers should.

I just hope they can bring back that very same feeling and gameplay. MoHAA has giving me much pleasure and distraction from the normal everyday routine (or did it change my routine, biggrin: ).

04-22-2003 05:48 PM

spearhead had great weapons, Mosin Nagant is the best. But SP was something ibeat in about 3 hours, MP was boring, no good maps, except old maps from MOHAA and maps from other modders, turned into crap, just same thing with crappy effects and a mortar or 2. EA better not screw this up

imported_captain_howdy 04-23-2003 02:04 AM

EA will need to be 100% flawless in this game to win the community this time. Definently keep the variety of new weapons, fair play(rockets, leaning etc) and props such as Flak 88's and portable MG, but I hope this time they get better maps actually work smooth, rooms which are actually of some importance to the map objective, OBJECTIVE MAPS, and i dont think we need new game types, just more maps!

guarnere 04-23-2003 02:17 AM

I'll make this short and sweet...the graphics of Spearhead are far more better than AA, thats why when I get screens of my stuff, I use SH. oOo:

r3mix 04-23-2003 02:29 AM

DO NOT PAY FOR THIS SOFTWARE

if you want to play it then get a copy off a friend or from somewhere else but do not pay EA to scew you over with buggy products and no support.

04-23-2003 07:13 AM

Quote:

Originally Posted by Zoner91
John Baker...wasn't that the blonde cop on CHiPs?

For those of you too young to remember CHiPs...

I was wondering why I thought that name was so familiar.

k-i-a 04-23-2003 07:44 AM

Because SH was oOo: it will proberly be the same with the next one. The only good thing i enjoyed about SH was the smoke grenaids M16:


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